
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome game, the best, literally THE BEST developers team! I applyed a bug report in the morning - it was solved by evening! Really interesting game just right for xcom and cyberpunk enjoyers.
muito bacana, ainda acho que poderia ter mais cabelos para a customização, mas o jogo em si é bom, fácil de entender mas não tão fácil a maestria, história é bacana, tem boas habilidades, armaduras tem pouco mas armas tem boa quantidade
Where do I even start... It's an cyberpunk XCOM, that allows for Stealth and instead of fighting to save humanity, you fight for profit as mercenary group, picking corpos or gangs as your eployers. Does sound of it hook you up? Yes? Great, go buy it. Interested but not sure? Ok, story time: Some stuck up C-level executive from one corpo approaches me with a task - help her plant incriminating evidence against lover of her employee, because apparently his other game was in the game, not the one she pays for. Job goes smoothly, ♥♥♥♥ gets planted and hits the fan etc etc. Roughly a month passes and my negotiation (in game this role is called "Face") approaches me to say that he kept track on that lover, professional curiosity. Turned out that she was in a bit of debt with one of the smaller gangs. So, he suggests that we buy her out, as she is very promising hacker. She of course doesn't know that *I* helped to frame her, but she does suspect my past employer... Whom I still have contact with. While I'm not sure if recruiting her will have consequences at the moment, I'm interested to see because game clearly keeps track of it. Game has A LOT of mechanics, most of which even if not explained super well, are at least introduced to you. Importance of those you need to often figure out of on your own, but that does not feel super punishing actually. While it throws a lot at you in the beginning, it clearly doesn't make understanding it crucial from the get-go. Which makes even considering multiple playthroughs fun, but I'm almost 40h into my first one and honestly? I just feel like I'm hitting big leagues (I tend to do my missions rather slowly tho). Great game, HUGE props for combining Cyberpunk and XCOM and for that price it's a steal. Curious to see how it gets moved forward (with major changes to the game, I might update the review)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I initially approached the game with an XCOM perspective where I just shoot my way through. However I later realized the game would be so much easier if being stealth and avoiding gunfights at all costs. Very interesting take on the turn based tactics genre!
Справжня перлина жанру. Брати Тресе ще з попередньою своєю грою (Star Traders: Frontiers) показали, що вони цілковито унікальні у своєму підході до створення ігор, але тут вони себе просто перевершили. Стільки систем, стільки варіантів розвитку подій, стільки амбіцій - і все поєднано в єдине ціле. Насправді тут не хочеться розділяти гру на частини й окремо говорити про сюжет, музику, ігролад тощо. З першого погляду стає очевидно, що проєкт бюджетний і тут не варто чекати анімацій, як у ААА. Тільки це не проблема, як могло би здатися. Навпаки, це перевага. Бо з бюджетом у 200 мільйонів доларів ця гра просто ніколи б не стала реальністю. Отже, як і притаманно іграм від братів Тресе, ти постійно робиш вибір. Починаючи з першої до останньої хвилини тобі постійно доводиться щось вирішувати. Інколи щось несуттєве, а інколи щось, від чого залежатиме виживання одного з твоїх улюблених персонажів. А скільки тут деталей, котрі твій вибір інформують! Кожен персонаж і кожна організація мають цілий список властивостей і особливостей. Одні пов'язують їх між собою, інші дозволяють продавати товари за особливими умовами, ще інші дають унікальні модифікатори на певних завданнях. Окремо про сценарій. На ньому тримається вся оповідь і він не розчаровує. Написано все швидко, доречно і без розжовування. Коли читаєш діалоги, почуваєшся частиною цього світу, а не стороннім спостерігачем. Кожен персонаж (навіть процедурно згенерований) має певний стиль мови, який відрізняє його від інших. Так, бувають повторення, коли тобі втретє пропонують завдання того ж типу, це правда. Цього слід очікувати. Але загалом сценарна якість суттєво покращилась у порівнянні зі Star Traders: Frontiers. Якщо вас цікавить глибина ігроладу, шалена деталізація та взаємодія зі світом - це для вас однозначна рекомендація.
Seriously scratches that itch! Graphics are rough but it doesn't matter at all. Granularity and creative game design make this one of the most satisfying games I've ever played. Highly recommended.
Really enjoyable, x-com with a cyberspace vibe. Hacking is surprisingly well implemented. Support is amazing, a reported a bug and it was fixed in a hot patch round eight hours later
Great game, highly recomended
I'm impressed. The turn based does take a little getting used to with this game, but that's due to the depth of the gameplay. Adding turn-based hacking and the depth there, as well was a surprise. The story seems interesting, and they went all in on Cyberpunk jargon.
The TL;DR would be cyberpunk XCOM. There's a lot of text, but you'll notice pretty quickly a lot of it is procedurally generated and reused throughout the game, especially early on before the midgame crisis and handmade power play scenarios are unlocked. It feels very stealth heavy early - which I hate - but as you unlock better gear and skills to actually enable a stealthier approach it feels a lot more viable. There's a variety of mission types - guard a VIP, assassinate a VIP, pure combat as either a siege or wave defense, scavenge raids, and hacking missions. It is possible to multi class, though I only did that with the Cyber Knight to grab overwatch. There's plenty of power to be drawn from trees for the more basic classes. I haven't done too much with the more complicated classes like Wire Ghost, but just poking around the tree it also seems likely to be true there. There's base building - a lot of which gives you tokens to spend on leverage - boosts for hacking or non-hacking missions. Some can be traded to lower heat (impacts head hunters showing up), improve the chances of legwork succeeding or making those missions faster, traded for favors (lower costs, unlock special leverage, or add contact level up options) or crafting material. It wasn't clear to me right away, but using favors to change contact's limit break (level up) options is the best use. When used on gear suppliers you can avoid relative useless things like +$ for sold gear for 30 days to get +gear level sold options. There's also a special character - Face - who never enters combat but gives you other bonuses like more XP or $ per mission. But their best stuff allows you to re-roll those contact limit breaks or use a skill called Puppetmaster to level up ALL of the contacts gear options at once instead of 1 of them. Combining this with co-conspire to boost contact's hype (the thing that drives limit breaks) is invaluable early game to stay ahead of the AI on the gear curve. Later on crafting gear will take over as the superior option.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 109.6K | 85% | $19.99 | |
| $350.6K | 383 | 73% | $14.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| $81.2K | 142 | 65% | $19.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $133.6K | 70 | 66% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.1K | 98% | $9.99 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 20K | 75% | $6.39 | |
| $2.8M | 13K | 90% | $11.99 | |
| $2.9M | 3.8K | 76% | $39.99 | |
| $2.9M | 3K | 81% | $29.99 |