
"Curtain Call: Chronicles of Heroes" is a roguelite deck-building game featuring auto-chess mechanics. Collect legendary historical heroes, forge unique strategic combos, and command your forces in timeless battles where every decision reshapes history!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When cherry blossoms fall upon the Red Cliffs' battlefield,
when katanas clash with Green Dragon Crescent Halberds...
Unleash an epoch-making clash across time and space!"
In this fantastical realm blending auto-chess tactics and roguelike deck-building,
you’ll shatter historical boundaries to command a legendary legion of Three Kingdoms heroes and Sengoku warlords.
Each run sparks a new deck evolution journey—forge irreplicable synergy bonds on procedurally generated battlefields,
and conquer ever-shifting chessboards with your strategic brilliance!
Collect 100+ uniquely styled cards, each with distinctive skills. Experiment with synergies to build unstoppable decks—the more cards you gather, the more explosive combo strategies you’ll unlock!
(More cards in development—Coming Soon!)
Command 8 playable heroes, each boasting game-changing mechanics and ultimate abilities.
(Additional heroes underway—Stay Tuned!)
Acquire cards by conquering brutal challenges or trading in the live-updating marketplace—where buy/sell orders refresh every hour! Strengthen your deck to take on higher difficulties.
Battle through 6 escalating difficulty tiers against unpredictable enemy formations. With a scaling power system that infinitely boosts both you and foes, every victory demands sharper tactics.
Genres
Engagement
Reviews
很有意思的游戏,好玩
卡牌肉鸽游戏,牌面是很多历史人物,非常多角色卡牌,玩着还可以 价格不错
还不错的卡牌游戏,说实话卡牌游戏我很多玩不下去,没啥耐心,不过这个可以,牌都很古风,游戏前期上架看更新的很频繁,现在我玩着也没啥问题,也挺看运气的哈哈
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 39 reviews with recorded playtime.
非常好
提几个意见吧。 1、加速,各种界面都需要加速,ui界面、战斗时、结算时,我玩了两边已经困了。 2、ui界面各种意义不明的东西,比如那个180是啥也没个解释,。 3、卡牌购买居然是要等市场刷新,是不是太反人类了。 4、有守护与无守护的角色能否做一个区分,特别是有守护但通过效果去掉守护效果的,根本没有在在任何界面有体现。 5、有些卡牌有衍生效果衍生卡的,应该有一句话解释吧。 6、很多时候购买卡牌很累,要拖几次,需要明确个购买区,购买卡的时候有明确展示。 能看出借鉴了漫威对决、炉石酒馆,加油,还是不错的。 不推荐是因为目前顶多算个半成品,还需要多多打磨。 -------------------------------------------------- 已改为推荐,原因是作者更新频率很快
首先支持作者,希望作者多多更新可以多些参考其他同类型游戏的机制.目前全成就+无尽50说说我的想法 1.首先就是掉血机制,这个游戏是采用星级掉血,但是总血只有10滴意味着中后两个5星怪直接暴毙,希望可以多加血量或者调整为人数掉血,减少暴毙率 2.自己构筑挺有创意,本人玩的最多的就是蜀国,也是get到作者的思路所以能玩的关卡靠后,但总体蜀国的思路目前玩下来只有破敌这个词条能刷起来,希望能增加同势力的不同玩法,然后就是其他势力,别的没怎么玩,现在构筑的群黄巾流派比较弱,缺少6本大哥后期属性完全跟不上,也可能是我没get到思路,感觉可以出6本黄巾大哥提升,或者把那个亡语频率的英雄技能增强一下,建议是全局提升,而不是一把一计算. 3.游戏可以加个说明书之类的,在里面看各种数值的作用如灵能能提升什么,或者增加个新的机制能够提升人物技能的数值,类似隔壁的元素那样,可能会让一些势力有提升,还有就是那个牌库机制,这个游戏比较缺钱,想把牌买下来压缩牌库还是挺难的,建议直接改成概率吧,然后配合打出复制牌组的牌增加概率。因为没有说明牌库机制这个是我个人理解,后面可以增加海克斯这种提升游戏随机性丰富一下、 4.比较有潜力的游戏,希望作者可以继续更新,有机制有combo画面到不怎么重要的.
7月22号大补丁之后难度直线上升,无尽模式打了一星期硬是没过50关,制作组行行好,把关羽姜维改回来吧,实在是打不过,还有茶茶也废了,步练师还有BUG,加的数值不对。网上还没有强力玩家给新版本做攻略,实在不行你就把排行榜改改,让我们能看到大佬的游戏录像或者搭配组合。这是单机游戏啊,别为了难而难,制作组打开游戏看看排名里面全国才几个人能过50啊,我这还是解锁了大多数卡牌玩下来的体验
游戏有着很多的bug,例如组建卡牌之后,仍会出现不在卡牌中的牌,而且内容比较单调,虽说有很多英雄可供选择,实际只有少数英雄可以使用,另外,游戏是不是就会有卡住的现象,新加入的合成装备系统,实际使用起来并不便捷,除此以外,大部分英雄技能在后期基本就是没用的存在,不建议游玩
今天跟新,前面的存档没有了,日
目前只玩林蜀国破敌流首先这个游戏肯定是好玩的 问题是1.无尽的数值膨胀和本体成长幅度不成正比,没有像炉石的狮心龙一样的卡。导致后期的AI吴国太变态林 2.后期钱没用了,建议开一个商店可以花几百买增幅反正是单机,就算要开匹配我建议你也加上,我后期玩蜀国破敌有时候法术都不够用。。 3.局外成长不够就是单纯的拿卡组卡,那我拿完了及没什么重复劳动的意义林 4。目前我的20小时游玩基本无尽到70左右就打不过了同2我四百万的关银屏打吴国启动不了,我不知道ai哪里来的八万法强。。。 总体来说将如果你喜欢下棋类游戏这游戏值得票价 毕竟是单机,可以考虑多加一些局外成长,还有能不能加个一件法术啊,比如直接选中法强,战力和护甲法术不然一个个加太累了 二编改差了 不知道你们在更新什么
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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