
Cursed to Golf is a challenging golf-like adventure where every shot counts. Players are tasked with making it out of Golf Purgatory to become a Golfing Legend. With insane hazards, otherworldly power-ups and tons of replayability, will you make it back alive or will you forever be… Cursed to Golf!?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game but can be frustrating sometimes. But if u play for a few hours u will get used to the mechanics. There's no other game like this so definitely worth playing. 10/10
fun animated golf game, not serious. Not your typical standard golf game.
Cursed to Golf is a roguelike about hitting balls with a stick. Went in expecting it to be 1-3 hours based on other reviews, but that's generally the time limit for when people give up. Used a keyboard/mouse. Thought this game was going to be a cute golf game - It's cute and there is golf - but there's a level of difficulty and auto-generated unfairness I wasn't expecting nor wished for that turned the game into something less fun. I think the problem lays in the fact that describing how to play is long, tedious, and does not tell you everything (including core gameplay mechanics). So it's less of a 'figure it out, learn as you go' experience and more of a chore. I accidentally started in the practice area and was wondering why I wasn't making any money or getting anywhere. Couldn't even sort out how to turn my guy around or change clubs. Then, eventually, I found how to properly start the game. Gave up after the long tutorial. Next day I tried again, thought I had figured it out, started having fun, then came up against a no win situation (thin vertical shaft ending in water with a small gap directly below me and only I'm assuming ricocheting to get through it. Then I learned about the cards. Third day, I was going to put it down, decided to pick it up one more time, did pretty good, beat the first boss, and lost interest in the next part. Have a feeling that's generally how I'm going to play this, always expecting to lose to weird unfairness curves. At the same time, I don't hate this game. It gives me hard Wii vibes. While I couldn't in the beginning, I can now see what the creators were trying to accomplish with the gameplay. At the same time, it's like they took an already core game and kept tacking on extra mechanics to it to make it niche and difficult, until it becomes a roguelite card game instead of a golf game. One with weird glitches and bugs that make it even more unfair (example: The ball went in sound and all and the game wouldn't register this until I hit it back out, then in again, wasting a par + card or two in the process). While I gave this game a thumbs up, a play session ago I wanted to give it a thumbs down. So think of this as a thumbs sideways. *Small note - If you want to play keyboard/mouse, do not do so with the controller plugged in because it will auto-decide you want to use controller and not give you any help with keyboard support or what keys you need to use. It'll also make the travel map between levels shift around like crazy and get in the way of other gameplay.
Help yourself with this: DON'T think of this as a golfing game. It's a DIFFICULT strategy-heavy roguelike in which you have to exploit perks and cards to progress. It's an intentionally very unfair golfing game (the bosses man, wtf), NOT just golf with some weird powerups. You'll feel constant pressure of not being able to make mistakes, and still get set back regularly anyways. Card and perk usage needs to be carefully planned out. Most stage hazards don't get explained, cards and perks are vague as well, so you'll have to throw away some runs to figure out what everything does, which isn't fun because a run can take hours. This needed some in-game item/hazards guide. IF this still sounds fun to you, then you are getting a great package: Some of the highest quality pixelart that I've seen, varied biomes, very polished menus and the BGM has some actually memorable Jazz-fusion tracks. Seen some people have complaints about it feeling slow and clunky, but I didn't feel that personally. All in all though, I did misunderstand what Cursed to Golf actually is, and I didn't really enjoy my time. To be fair the game trailer and tags do reflect this pretty clearly, so the blame is on me. Not sure if it's fair to give it thumbs down.
Good game, had a lot of fun playing this... Chill vibes and good art style, lots to appreciate 😁
wholesome golf adventure, the pins system makes it unbalanced but is deff fun, new cards + sacrifice cards at turn start just gives ya infinite turns. i can see the game being frustrating if you dont have that combo, but with practice you can master every hole.
entretenido el juego, se ve que le pusieron mucho cariño, lo único que considero negativo en lo personal es que sea un rogelike, no puedo dedicarle tanto tiempo a estas mecánicas pero igual lo recomiendo a quienes tengan mas paciencia o tiempo.
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Good game, using golf to travel the terrain is really different and fun!
Pretty fun game. A little too difficult, and I don't think there is much replayability for me personally, but if you use your pins and cards wisely you can get through the game in one piece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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