
Cursed to Golf is a challenging golf-like adventure where every shot counts. Players are tasked with making it out of Golf Purgatory to become a Golfing Legend. With insane hazards, otherworldly power-ups and tons of replayability, will you make it back alive or will you forever be… Cursed to Golf!?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏做得很精美,本质就是个调角度调力度的弹珠游戏,但赛博高尔夫?这主题对我实在是没什么吸引力,
extremely mediocre
很有意思的小游戏,肉鸽高尔夫,及其上头,流程短但是很新颖很有趣,非常推荐
this game fun for you at boring time in your work
It's a good game that suffers from a bunch of problems. I beat the game in about four hours, then went back and beat it two more times to get all the achievements. I can confidently say that the game is fun but suffers from being either too hard and punishing due to poorly communicated mechanics or stupidly easy once you get the hang of it. The tutorial is quite long and filled with fluff that isn't necessary at the start as most people are interested in getting straight into the golf gameplay. And once you're finally done and can actually play the game, the moment you inevitably lose, you are forced back into another tutorial to explain yet another mechanic instead of just doing it from the get-go. And for all of this explaining, they skip over the most important mechanic, that being the Pins, which are the most overpowered thing in the game, enabling you to traverse most of the terrain and at times skip over half of the level. Most of the pins at the start are mediocre, but the shop eventually begins selling the Turn On Pins, which are basically the same as the Ace Cards but with infinite uses. It's such a game changer, yet the game doesn't bother explaining it at all. Once I understood it, I managed to go through the entire game, beating all the bosses in a single run. My tip would be to go through the first few holes, using your cards as you see fit and saving up money; whenever you could go to the shop, do so and immediately look for Turn On Pins, rerolling if there aren't any. The best ones are the ones that let you control your ball, like the U-turn, and those that let you skip over terrain, like the Drill Ball. And herein lies the problem: the turn-on pins are so strong, yet they are unexplained to the player, making the later levels seem impossible. And this leads me to another problem: like all roguelites, RNG plays a factor into your runs; in this case, what pins the shop happens to have in stock, so if you happen to somehow manage to reach world three without a pin that grants mobility, you might as well restart the run. It's unlikely, with how many shops you run into, but the possibility is still there. And finally, the biggest problem with the game is that it's very unbalanced; without the pins, the levels are borderline impossible without you expending all your ace cards just to get through one level, and with the pins, they become so easy it's boring. Some more issues I have with the game: -The final level has a bunch of cutscenes that constantly interrupt your flow, and on repeat playthroughs, you are made to watch the same cutscenes again, and only some of them are skippable while others you can only fast forward through. -The unskippable final set piece before the end result screen -Some bugs here and there, the worst one being a bug that caused the ball to not melt in lava, forcing me to hit it out, only for the lava to drag the ball down again, soft-locking me. Fortunately, I could just use the Mulligan card to get out, and if I ran out of those, I could just close the game from the Steam launcher, boot it up again, and be allowed to restart the level from the beginning. Could be better but it's decent for what it . Get it on sale.
7/10 看著比玩還有趣的高爾夫。
Мда...
one of the best and most unique golf games
Great art, animations, music, but the gameplay isn't for me, I think I would've liked the game more if it wasn't so dependant on power-ups and was more about actual golf. It just felt off as it is right now. Trying to navigate each hole blindly didn't feel great and hitting the ball feels awkward. The "map" (in the limited time I played) doesn't really feel consequential either. I think this game has potential, but was in need of some extra QOL.
É um roguelike muito bom, com uma mecânica meio única voltada ao golfe. A arte é belíssima e os poucos diálogos que tem acabaram sendo engraçadinhos. Achei que não teve muita rejogabilidade, uma vez que termina o buraco 18 (que não é tão complicado) não tem muito mais incentivo para continuar a jogar mais. Pelas conquistas dá para perceber que muitas pessoas param de jogar logo depois dos dois tutoriais que tem, e não culpo, eles realmente são meio parados. Esse ritmo perdura no resto do jogo, mas faz sentido visto a dificuldade, é um jogo que acaba sendo bem punitivo se não conseguir montar uma build bem elaborada ou manusear suas cartas. Em geral, acho que se estiver na promoção, e você gosta de de testar jogos um pouco diferentes, vale a pena!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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