
Cursed Castilla (Maldita Castilla EX) is an arcade action platformer full of creatures from medieval myths from Spain and the rest of Europe, as well as from chivalric romances. The extended version of the classic Maldita Castilla, originally created by the indie Locomalito.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 82.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 336reviews | 93% | — | $95.7K |
| $4.79−60% | 496ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one actually kind of disappoints me. It is extremely frustrating to play. It purposefully takes the most obnoxious design elements of the 80s arcade quarter-munchers and blends them all together for you here. Fixed jump heights, almost no air control, slow movement, very limited attack options (up and forward, that's it), bad weapon pickups (the default weapon is the best), very low health (3 hits), massive knockback that leaves you stunned until you land on solid ground (most of the time you will fall to your death as you can't even grab ropes in this state) and in some cases long difficult sections full of enemy spam, fast moving projectiles and instant death pits everywhere and one wrong move sends you all the way back. This game really takes all the most frustrating parts of retro games, boils it down to it's most pure, vile essence, than serves it to you on a silver platter. I say silver because the game looks gorgeous, very authentic looking and sounding with it's sounds and music using what sounds like a real 80's capcom arcade sound chip. Though most of the music is pretty bad, very reminiscent of Ghosts N' Goblins which also had a very weak soundtrack. This makes the tediousness of repeating the later areas over and over again even more frustrating as it feels like the awful music is taunting you. The game seems to be designed whole-heartedly around score, but is so unforgiving and brutally challenging that it is definitely impossible for 99% of players to ever actually achieve a 1 credit clear in this game in order to get a good score. I'd reckon most won't even complete the game. The game has a massive difficult spike in Stage 4, with a long stretch of difficult platforming while also being bombarded with enemies and falling hazards. Your movement is not designed to handle this situation. I barely died at all in stages 1-3, then i reached stage 4 and spent about 20 credits to beat it. (that's 60 deaths). Stage 5 returns to a more manageable difficulty. Stage 6 has some challenging moments that'll eat some credits. And Stage 7 has some of the most obnoxious tropes where the area loops if you don't take the correct doors, find a key and bring it all the way to the correct route to open the door to the next area. I haven't beaten that yet as it really tries your patience. The game borrows a little too heavily from Ghosts N' Goblins, a game that was imfamous for it's brutal unfair difficulty. You can only carry 1 weapon at a time and as I said earlier, all of the weapon pickups are worse than your starting weapon in 90% of cases. The exceptions aren't worth worrying about. Almost all the other weapons will just fly over enemies heads and leave you defenseless as you can only throw one projectile at a time, you have to wait for the previous projectile to despawn before you can attack again, so if you miss, you will get hit and often die from knockback. I can't in good conscious really recommend this to anyone. I am the target demographic for this game and I find it to be almost malicious in it's design. There are no difficulty options either so you just get brutal difficulty no matter what. The only people who might get some satisfaction out of this are truly masochistic gamers. I will say that just beating the game is quite the feat of skill and patience. If you are looking for a seriously un-fun extreme challenge to test yourself with, this is it. It is way harder than Ghost N' Goblins or any of the classic games that inspired it, so consider yourself warned. As for a rating, it's tough to say. It's competently made, no bugs, no major mechanical flaws. It's just designed to be as cheap and unfair as possible, it includes more than enough gotcha moments, enemies firing projectiles as soon as they appear on screen while you are in mid air and cannot correct yourself so you get hit and die instantly, as well as plenty of blind jumps resulting in death. Almost no healing items and the few that exist are placed in the worst possible locations. I'm not sure if this is technically polished or not. It doesn't look jank, everything functions like a professional 80s action game, but it almost doesn't matter when the game is focused on stomping on your knuts. If i really have to give it a score, it's somewhere in the middle, ~5/10. P.S. I'll probably still get around to finishing this as I take defeat in a game personally. But I don't see my opinion changing on the game whatsoever.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For god I strike down the undead!
許多年前在論壇上看到其他玩家分享Cursed Castilla這款遊戲,因為是免費的就下載嘗試,這一玩不得了,一個晚上連續通關了兩個壞結局和真結局,當時的我還沒有接觸過魔界村或是類魔界村遊戲,所以它給了我相當深的好印象。 一直到多年後的昨天,偶然想起這款遊戲,再次搜尋發現Steam上有這款遊戲,而且還是新增許多內容的強化版,立刻購買遊玩! 多了中文字幕,更多更夭壽的關卡,讓我大呼畜生遊戲,接著一關又一關。 仿造街機的畫面和音樂音效有懷舊風格 關卡設計非常畜生,但是熟練之後又能相對順利的過關,總是想一再挑戰讓人欲罷不能 遊戲控制器設定甘納賽,設定的方式非常不直覺容易弄錯按鍵,雖然不至於導致無法遊戲,但是非常讓我錯愕以及憤怒。 明明有良好的範例可以參考,卻偏偏選擇最糟糕的那種設計。
Para quem gosta de Ghost n´Goblins esse jogo segue os mesmo padrão e consegue te desafiar tanto quanto os jogo ele faz homenagem.
Cursed Castilla (Maldita Castilla EX), developed by Locomalito and Gryzor87 and published by Abylight Studios, is a fiercely dedicated homage to classic arcade action platformers, built with a level of authenticity that goes far beyond surface-level nostalgia. It doesn’t merely imitate the look and feel of late-1980s games—it fully embraces their design philosophy, including their uncompromising difficulty, straightforward mechanics, and reliance on player mastery. At the same time, it introduces just enough refinement to keep the experience from feeling archaic, resulting in a game that feels like a lost relic from the past, carefully restored with modern awareness. Set in a dark reinterpretation of medieval Spain, the game draws heavily from European folklore and regional myth, giving it a distinctive identity rarely seen in retro-inspired titles. You take on the role of Don Ramiro, a knight tasked with confronting a demonic outbreak that has spread across the land. The narrative itself is minimal and largely delivered through brief scenes and environmental context, but the cultural inspiration gives the world a strong sense of place. Enemies, locations, and themes feel rooted in specific traditions rather than generic fantasy, which helps the game stand out even among other homage-driven projects. The gameplay is built on a foundation of simplicity that quickly reveals its depth. Movement, jumping, and attacking form the core mechanics, and while these actions are easy to understand, they demand precision to execute effectively. Levels are filled with carefully placed enemies, traps, and hazards that require memorization and timing to overcome. Combat is deliberate, with different weapons offering unique trajectories and advantages, encouraging players to adapt their approach based on the situation. There is little room for improvisation in the traditional sense; success comes from learning patterns, refining execution, and gradually mastering each stage through repetition. Difficulty is central to the experience, and it is presented without compromise. The game does not ease players in gently, nor does it provide many modern conveniences to soften failure. Instead, it expects persistence, rewarding those who are willing to learn from repeated defeats. While this can be intimidating, the challenge is generally fair, built on consistent rules rather than unpredictability. Over time, sections that once felt overwhelming become manageable, and this transformation is where much of the satisfaction lies. It captures the essence of classic arcade design, where improvement is tied directly to player skill rather than in-game progression systems. The “EX” version expands on the original release with additional content, including new stages, enemies, and multiple endings. Achieving the true ending requires meeting specific conditions and uncovering hidden elements scattered throughout the game. These secrets are often obscure, reflecting an old-school approach that favors discovery through experimentation. While this adds replay value and depth, it can also feel cryptic, particularly for players used to clearer guidance. Still, this design choice reinforces the game’s commitment to its retro roots, for better or worse. Visually, the game excels in recreating the aesthetic of classic hardware. Its pixel art is detailed and expressive, with fluid animations and distinctive enemy designs that bring the world to life. The use of a 4:3 aspect ratio and optional visual filters enhances the illusion of playing on an older system, adding to the overall authenticity. The soundtrack, composed by Gryzor87, complements the visuals with energetic, retro-inspired tracks that maintain the game’s intensity, even if they serve more as atmospheric support than standout compositions. That said, the same qualities that define the game can also limit its appeal. Its strict adherence to old-school principles means that it lacks the accessibility and flexibility of modern platformers. The linear structure and relatively short runtime may leave some players wanting more variety, especially if they are not inclined to pursue alternate endings or higher levels of mastery. Additionally, the high difficulty can be a barrier, particularly for those unfamiliar with the genre’s unforgiving nature. In the end, Cursed Castilla (Maldita Castilla EX) is a confident and carefully crafted tribute that succeeds by fully committing to its vision. It offers a challenging, skill-driven experience that captures the spirit of classic arcade games while adding its own cultural and mechanical identity. It may not cater to everyone, but for players who appreciate precise gameplay, demanding challenges, and retro authenticity, it delivers a deeply rewarding journey that feels both timeless and distinctive. Rating: 8/10
It's a pretty good game and takes a lot of inspiration from Ghosts n Goblins and Spanish folklore. I like how you get good stuff if you crouch or hit The Christ sign. Anyways, the game has good and some bad aspects from old games as well. Like difficulty mostly being due to not so good controls and not as many checkpoints as modern games of same or similar genre. Good thing is, that it's still pretty fun if you enjoy metroidvania or 2D platformers or Pixel games in general. Anyways, you enjoy difficult game, with achievements only few can get, this is a game you should give a try. For casual players who just want the right difficulty? Not so much. Very few even get the normal ending, good ending need you to use at max 4 continues.
JUEGAZO 😎👍💛🌟
It's like another unofficial chapter in the Ghouls and Ghosts game series. It's not not challenging.
Moderate hard game, like in the past.
Difícil, con controles toscos y simples, rezuma a sofá viejo y gachas que tira para atrás, vamos, lo que seria la vida de un niño victoriano leproso. Dejando de lado las coñas es una joyita, la inspiración en la cultura castellana es original y el juego tiene mucho mucho mimo, la banda sonora es muy muy buena, en definitiva es un arcade que merece una visita aun mas si buscas algo repleto de un folclore castellano tristemente muy de vez en cuando visitado dentro de este sector. Otra cosa no pero paciencia hay que tener, de todas formas el progreso es justo aunque eso si, no inmediato. En una comunidad saturada de triples as necesitamos tornar un poco la vista hacia experiencias mas simples como esta y dejar de lado las vanalidades que nos han colado hasta en la sopa.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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