
For Desktop or VR! In this 3 chapter story, you play as a modern day legend, Detective Thomas Moore. He has solved more cases than one can count, where others hit dead-ends, he gets to work.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]A Curious Case of Missed Potential[/h3] Unfortunately, the experience left much to be desired, especially when it comes to VR compatibility and overall gameplay. The biggest issue for me was the broken VR controller support for the Meta Quest 3S. I had to resort to using a mouse and keyboard, and even then, the controls weren’t much better. It completely pulled me out of the experience. While the puzzles themselves are generally easy, a few of them do stand out as clever and engaging. The real problem arises when I get an item to solve a puzzle, drop it, and watch it disappear. Without the "Reset items" button, I would’ve found myself stuck on multiple occasions. This game desperately needs an inventory system. While the game does have some story fragments, they feel disjointed and underdeveloped. The narrative takes a paranormal turn that never quite gets explained or explored. By the end, it feels more like a random addition just so the game can claim to have a story, rather than a cohesive plot that adds depth to the experience. Overall, Curious Cases feels like a missed opportunity. The mouse-and-keyboard experience simply doesn’t justify the game's asking price, and the lack of proper VR support only makes it worse. If you’re planning to play this on VR, I’d recommend staying far away from this title until (and if) the issues are addressed.
The game itself is quite enjoyable, but the real goal is dropping as many mandrakes on the ground as possible. I have not laughed as hard as i did tonight in a long time. With each pick up is more cries from the little goofs. Completely consuming the floor until they start falling through the ceiling and making the screen glitch. Even after I no longer was picking them up my screen still showed as if i was still dropping them. Trust me, and you will not regret it.
I liked the first 2 chapters. But the final chapter was a big vibe change and it seemed really out of place. The textures were a bit hard to read so while I enjoyed most of it, the experience is too short and the final section very unsatisfying. I sadly can not recommend this.
The puzzles get worse with every chapter, and the narrative feels like it was written in 15 minutes just to have any kind of story line in the game. The last chapter is so disjointed from the first two, and its puzzles are so lackluster (yet somehow completely unintuitive) that it left me unsatisfied and, putting it plainly, in a bad mood
für 6 euro hätte ich mir erwartet ,story war viel zu kurz
내 뇌가 문제가 있다는 걸 깨닫게 해준게이
A very interesting and fun escape room game. Coop mode is a big plus, as I find those kind of games quite boring on my own. I wish the number locks were used more sparingly. It was a bit ridiculous having 5 of them each chapter :D Switching them up with some symbols could be more interesting. Also some puzzles require you to infer information from English text which could be problematic for non native speakers wanting to enjoy the game. Overall I had a good time, can definitely recommend it for escape room enjoyers! ^-^
A couple clever puzzles mixed with a lot of jank and some ridiculous un-fun puzzles.
Nice little escape room game with friends! Atmosphere was good, kinda wish there were a few more scary things or mini jump situations.
쉽네요.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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