
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 898 reviews with recorded playtime.
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
si
ive been stuck on the same boss and it felt like my nuts were getting crushed by an anvil with how much i was dying. artstyle is cool tho.
Um dos meus jogos favoritos de todos os tempos. Animação e gráficos 10 Trilha sonora 10 Jogabilidade 10 Diversão 10 Dificuldade alta Carisma 10
presenciei duas crianças descer o pau no diabo na base do tiro, simplismente fabuloso
very hard but so much fun it is a must play ngl
muy bueno la estetica le da el toque
um dos melhores jogo do mundo.
show's kids that it is good to gambel their souls in a casino run by the devil him self
no
Sencillamente un juego impecable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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