
"Cultivation Journal" is an idle game that combines the aesthetics of text-based MUD with in-depth cultivation simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Hang up and practice, no grinding, no spending
The core of the game lies in "auto-play" - you can run the game in the background, switch out to work, study, or just mess around, while your cultivation continues. Your cultivation progress automatically increases every hour, and traveling the continent and battling in secret realms are all accomplished during auto-play. Cultivation is a long-distance race, not a sprint.
Upon achieving a major breakthrough, you will enter the unique "Inner Demon Illusion" system. Hundreds of carefully crafted narrative scenes await, each presenting a moral dilemma or emotional choice - your mother is gravely ill and longs for you to return home, your master denies your talent, your soulmate is stuck at a bottleneck and seeks your assistance... Your choices determine the success or failure of your breakthrough and shape your character's dao heart. There is no repetition here; every breakthrough offers a unique narrative experience.
Rich production and trading system
Alchemy: Unlock the pill formula, combine it with the pill furnace and flame, and refine cultivation pills, permanent buff pills, and breakthrough pills.
Crafting: Collect ore and beast bones, put them into the crafting furnace and quenching liquid, and forge dynamic equipment with random entries.
Marketplace: The Treasure Pavilion offers basic supplies and rare medicinal pills, while the black market hides special items such as cultivation manuals and storage bags.
Original "Cultivation Bookshelf": The perfect combination of auto-mode and idling
We may be the only idle game on Steam that comes with an in-built e-book reader. You can import any TXT novel into the cultivation bookshelf and read your favorite online novels while practicing. The reader supports paging, chapter separation, font adjustment, keyboard paging, and directory navigation - truly achieving the perfect leisure experience of "idle cultivation + novel reading".
Detailed character growth
Root system: Root bone, comprehension, Dao heart, qi fortune, and evasion speed, each of which affects cultivation efficiency, breakthrough probability, and travel speed.
Combat attributes: Attack, Defense, Critical Chance, Penetration, Toughness, Block, Dodge, Damage Increase/Reduction - a complete RPG numerical system.
Skill system: Alchemy, weapon crafting, array formation, talisman, beast taming, all of which can be cultivated and improved.
Equipment stats: Equipment crafted through refining comes with random stats, and the stat pool includes basic, advanced, and top-tier tiers.
Permanent Elixir: After consuming, it can permanently enhance specific attributes. Each level and type of attribute has a corresponding elixir, with a maximum of 20 consumptions allowed.
Storage Bag Expansion: From the Nadu Bag to the Chaos Pot, storage bags of six different levels can be purchased on the black market, continuously expanding your backpack capacity.
Cultivation Diary: Automatically records milestone events such as breakthroughs, travels, and significant gains, catalogued by year, allowing for a retrospective of the cultivation journey at any time.
Developer's Note
This is an idle game independently developed by a developer who loves cultivation novels. The original intention of the project is simple - to create a cultivation game that can be left idle during work breaks, while also experiencing the immersive feeling of "building a world with imagination" from the era of text-based MUDs.
PS: The above content was generated by AI. This game, to put it bluntly, was developed for my own leisure. I hope it will be appreciated by the vast number of leisure enthusiasts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
名字叫摸鱼修仙,全屏怎么摸鱼。设置里面没有任何设置。设置进去了就只能强退,啥玩意
1、灵根卡100点就上限了,后面吃丹药何意味? 2、设置改不了,点了就卡死?? 3、根骨那些设置了上限100点,多出来的丹药是干啥的??? 4、又发现了一个bug,你这游戏怎么还不给人第二次突破呢,第二次突破页面,会有第一次突破图挡住,根本无法正常突破,只能点突破失败离去??? 问题多多啊,像极了网页小游戏。(等开发者改好,看看情况改评论)
纯纯的dogshit,点设置必卡死只能强退,无任何指引,等级、攻防数值等等全是没用的,只有血量上限有用。多少攻击多少防御,怪打你的血都是1点4点或者100多,都**筑基9重了回去打第一关挂着都能死。一个空壳游戏而已,什么都没有做好就出来骗钱
大概是用ai做出来的东西。就这还卖15,就是来骗一波钱的,完全线性重复成长,还没有云存档。玩了那么多挂机游戏,这款是内容最少的。游戏性做的最烂的。
身為大乘老祖,只能警告後來人仙路斷了。
是不是战斗设置没做好,不管你多少攻击防。该掉多少血还是多少血。跟攻防没一点关系。只跟血上限有关?????我笑了我2700多战力1千多血都200战力的小怪一巴掌打了4百多我当时就乐了。感觉啥内容都没有就一个空壳。金丹以上,宗门小怪数值 全没做。就是AI生成就来圈钱了。
按钮字符无法显示,设置里面是乱码,右上角为啥是中文“口”?
第一次发布评论,游戏荒 了 ,下载了一坨shi
数值是乱的,修行效率显示为31.2,结果实际是14,搁这搞诈骗呢? 设置一进去就出不来了 地点的修炼效率加成有个屁用,修炼不还是回洞府啊? 很多说是奇遇,结果啥都没有 还有宗门去哪了?跟演示的情况不一样啊?
不对劲 好像没什么内容 道友们,俺先撤了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hyposphere | $2.2K | 209 | 51% | $0.62 |
| Super Switch | $2.2K | 164 | 81% | $0.84 |
| Blast Radius | $2.2K | 102 | 94% | $0.99 |
| Moorhuhn / Crazy Chicken Tales | $2.2K | 65 | 77% | $1.99 |
| Northern Lights | $2.2K | 60 | 48% | $1.99 |
| O'Fox Life | $2.2K | 147 | 31% | $0.99 |