
A casual cultivation-themed incremental idle RPG. Start as a Qi Refining cultivator, auto-train, idle, break through realms, explore maps and dungeons, defeat monsters, collect gear, skills, materials, pills, spirit stones and pets, farm, fish, chop wood, mine, cook, forge, and plan long-term growth
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About
This is not a pure idle or fully automated game. “Idle” mainly refers to continuous growth and offline progression, but the game still involves many active decisions and interactions, including resource allocation, equipment progression, skill training, dungeon advancement, life-skill systems, and stage-by-stage goal planning.
If you are looking for a pure idle game that requires almost no interaction and mainly lets you wait for rewards over time, this game may not be for you.
This game focuses on numerical progression, system growth, and long-term accumulation. It has limited story content, and its main appeal comes from character progression, resource loops, and unlocking new systems.


Cultivation Idle is a casual incremental idle progression game with a cultivation theme. You begin as a low-level Qi Refining cultivator and gradually build your strength through automatic training, idle growth, realm breakthroughs, map exploration, and dungeon challenges as you set out on a long path of cultivation.
The game focuses on long-term progression and resource planning. You can defeat monsters for loot, collect equipment, skills, materials, pills, spirit stones, and pets, or develop your spirit fields and life skills such as fishing, woodcutting, mining, farming, alchemy, cooking, and forging. Each system continuously produces resources and helps create a steady progression loop across cultivation, combat, collection, and management.
Even when you are away from the game, your character can continue making progress through offline gains. It is suited for players who enjoy cultivation themes, idle gameplay, incremental growth, resource management, collection, progression, and long-term goals.


Hundred Cultivation Arts: Gather resources through logging, fishing, and mining; arm yourself by mastering alchemy, cooking, and forging. Experience exclusive immortal cave building, spirit beast taming, and dungeon exploration, all supported by diverse idle mechanics and in-depth stat progression.
Every module is intricately connected: brew supreme elixirs using your homegrown spirit herbs, and forge peerless flying swords with mystic iron unearthed from the mines, fully complemented by a diverse skill training system

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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比于demo版本,经过两个月的更新之后,在游戏已出的框架内内容趋于完善。不过游戏初期叠属性手段较少,内容比较复杂,而元婴后内容较少,框架较大,不过内容开放的仍有不足
挺好,虽然还有一些小bug,但已经非常不错了。最关键的是,可以直接在存档里改数据再读入,牛大发了,真是省事。 2世轮回加200%修练速度,3世就还是一样,建议往上再加。限定筑基就可以开始轮回,轮一次加50%。 另外渡劫十层就到顶了,完全没感觉啊,太快了。可以仿一下道教三十六重天,以前血红写哪个小说用过这个设定:太皇黄曾天 太明玉完天 清明何童天 玄胎平育天 元明文举天 七曜摩夷天 色界十八天 虚无越衡天 太极蒙翳天 赤明和阳天 玄明恭华天等,顺便还可以传播道教文化。渡劫之后是人仙,地仙、天仙、玄仙、金仙、大罗、混元圣人。加油! 其实学会吸星大法了就很快,根本不需要修练,就刷地图怪就行,可以吸修为。
个人觉得这挂机游戏不错哦,比较丰富,干不完的事哈哈,就是耗电。
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Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
背包物品堆叠数有bug,叠不到20以上。望修复
同时买了一批挂机游戏,没想到最后挂的最多的是这款最便宜的。7块钱简直物超所值。 游戏是类似梅尔沃那样的挂机方式,有诸多项目可以挂,想要收益最大化的话可以多在几个项目之间周转,不想繁琐点击只想轻松挂机的,也可以什么都不动,挂很久很久。 我始终觉得挂机游戏最重要的就是耐挂,且不应将可玩性放在重生、轮回之类的重置上,这个游戏就很符合我的心意,如果后续能出个提高寿命上限的丹药就更好了(不是每个人都喜欢重生的)。 比较特别的是,游戏作者在交流群内很活跃,反馈BUG会及时记录,还经常与群友吹nb,7元买个电子宠物也是非常的有意思( [h2]作者明确表示游戏目前开发进度才仅仅11%,却已经拥有大量内容且我暂未发现影响正常游玩的bug,非常期待后续开发[/h2]
这是我见过东西最臃肿的挂机游戏,没有之一
球球 作者,做一个20倍速吧,更新一个20倍速的按钮吧
此游戏虽有诸多未完善的地方,但是修仙的路途不就是不断地探索未知吗?作者两天一更的态度加上说到做到的更新内容,加入讨论群可及时鞭策作者,和作者一起做游戏的感觉真好,必须推荐
丹毒破坏了叠叠乐的体验,既然做的是非常硬核的增量,最好不要强制设定这种无法让人堆量的条件,是这么的扎眼。 其余的不错,是个可以挂机的游戏
很多恶心人的机制设定,喜欢当m赤石的可以试试
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Where this game's players are, estimated from review languages.
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