
Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up entirely of cubes.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ GO BACK, c'était meilleur avant, jeu abandonné
Jogo só piorou dês do Alpha, removeram bastante coisa é mudaram pouca coisa. Jogo ainda tem futuro, porém os desenvolvedores não gostam de interagir com a própria comunidade, com isso muito dos problemas que há no jogo não são resolvidos. O combate do jogo falta uma pequena melhoria, história nem faz falta já que o principal foco do jogo não é a narrativa, porém, você andar por vilas no meio do mapa e os NPCs serem extremamente robóticos, passa uma sensação de tudo ali ser artificial. Fora que o jogo esconde algumas informações sobre habilidades de cada classe, porém nada tão complicado que você descobre jogando. O jogo em si é um jogo bom no quesito exploração, porém na parte do RPG falta muito a refinar. Boa parte dos problemas do jogo seriam resolvidos com a remoção de "Region Lock", onde seus itens, níveis, montaria e tudo mais fica travados por região, isso prova que o sistema de progressão do jogo não foi bem pensado, onde fazendo todo o seu esforço em certas áreas sejam quase invam. Outra coisa que eu senti falta foi um sistema de Sandbox de destruir e construir com os blocos do jogo, isso aparentemente foi uma das promessas que iam ter no jogo, porém com a recepção bem negativa do jogo, os desenvolvedores desistiram e abandotsm o projeto. Aparentemente eles estão trabalhando em uma nova versão do jogo, porém se eu fosse você, não colocaria muita fé nela. Já deu para ver como os desenvolvedores trabalham, e não aceitam críticas ou ao menos ligam para a comunidade do jogo, privando e restringindo qualquer forma de interação com eles. Um 4/10 bem sólido.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo nao eh o mesmo de antigamente e eu sou muito fã do projeto desde pequeno e por mais que a progressao do jogo tenha ficado diferente e meio que pior, varios outros aspectos melhoraram, como o a geracao de mundo, as quests, mecanicas novas de transporte, biomas novos, mecanicas novas no geral que eu acho que sim melhoraram o jogo. e por isso eu recomendo esse jogo pra quem eh fã e quer apoiar o projeto, o criador esta desenvolvendo uma nova versão do jogo no qual eu tenho confiança que ira consertar os problemas desse jogo.
Pretty meh.
Выкупите уже кто-нибудь игру у этих типов и возродите её. Че за бред, тупо бросили игру и всё....
Bro should've released the alpha version instead. Can't wait for Cube World Omega!
Good alpha. And ♥♥♥♥♥♥♥♥ full game possible. :(
The game is actually pretty great once you understand the progression system and vision. I understand it is not like the Alpha, but it is super fun and replayable
Among gaming grifts, this title serves as a notorious reminder that not every indie dev is capable of "the next minecraft". This title is a hollow shell of a promise that has been unfulfilled for over a decade.
The pre stream release version of the game were better in a lot of ways in my experience. The version available on Steam is still a lot of fun to play and I would’ve been happy to pay the full price on Steam, but all the better that the developer provided Steam keys for existing players. Doing a co op world went a long way to smooth over any poor spots like excessive or aimless travel required to find new points of interest or important gear. My friend and I collected basically everything from the initial region and were able to grind out the bosses with enough persistence and kiting strategies. Some of the dungeons, etc. would have been more difficult than they were worth if I was solo and may have led me to abandon playing the game prematurely. The biggest problem and reason my play time stopped abruptly after the first region was losing access to all the relics, especially the travel ones like the hang glider, that I had tracked down. I was not interested in restarting with nothing at that point and became disinterested in playing further. Just wandering the completed region was more fun to me beside I enjoyed traveling via the great I’d collected, but I ran out of incentive/ new locations to explore. That initial world and my time with the non steam version easily got my moneys worth even with the limited repeatability of its content. Just a shame that a game so focused on procedural generation didn’t lead to more longevity. I recommend the game with the following disclaimers/cons: -clarity can be lacking inside the game, so searching online for answers was occasionally required to understand item combos etc. -the game is better suited for co op play than solo -there are significant diminishing returns are continuing to play beyond the first reason besides progress basically resets. -early game travel is a slog that is only redeemed was the right gear is acquired to increase pace of exploration. -there’s an air of incompleteness to the game still that requires extra effort to work around and takes me out of the immersion the game can have. In contrast, here’s my favorite aspects/pros: -game aesthetic was immersive and enjoyably peaceful. Just ambling through the world was a nice experience early on. I still did this occasionally after travel picked up. -late game travel and combat throughout my play through were consistently fun to engage with. Occasionally, enemy scaling felt a bit off in both directions. -The npc towns, friendly travelers, and tamale animals were endearing. Very cute visuals. The speech sound effect brought a decent amount of nostalgia for older rpgs. -The game does open world well. The quests and map offer clear enough milestones to work towards, but I felt entirely free to just explore and do content in whatever order I wanted. (That non linear nature might be responsible for the scaling I remarked on.) The game kind of feels like spending an extended period of time decompressing in a secluded woodlands cabin. It’s a great palette cleanser for other high octane / challenging games, but also has aspects like the combat to keep me engaged when I wanted something more. It doesn’t really do anything exceptionally unique and better than other options, but the combination of all the good bits make a game that continues to interest me over the years, even if I don’t actually play it as much as other great games at its price point.
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