
Cube mission is a fun isometric action platforming puzzler. Travel through a floating world with all kinds of different obstacles and precarious puzzles. This journey can be enjoyed by anyone looking for an amusing, challenging and rewarding adventure.
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About
Get ready for a fun and challenging journey in Cube Mission! In this puzzle-platformer, you’ll guide your cube through tricky mazes, avoid deadly traps, and solve engaging puzzles. The gameplay mixes action platforming with thought-provoking challenges, making it easy to pick up and play. You'll have to outsmart enemy cubes, avoid spikes and flamethrowers, and use floating platforms, cranes, and elevators to navigate each level.
Control companion cubes and lead them to triggers, move crates to block lasers, and find the perfect path to your destination. With smooth controls, varied mechanics, and creative puzzles, Cube Mission keeps you engaged and entertained throughout. Whether you're stepping off platforms or dodging obstacles, this game promises a casual yet captivating experience for puzzle lovers.
Challenging puzzles: Mix of action platforming and puzzle-solving gameplay.
Companion cubes: Guide additional cubes to help unlock areas.
Varied mechanics: Use cranes, elevators, and crates to overcome obstacles.
Smooth controls: Easy to learn, engaging to master.
Avoid traps: Spikes, flamethrowers, and enemy cubes will test your reflexes.
Relaxing graphics: A visually appealing world to explore.
Jump in and test your puzzle-solving skills in Cube Mission!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Since each of these seven games produced by NanningsGames are mini games, I am going to review them all together. [h1]Super Space Jump Man[/h1] Decent little platformer/runner where you are an astronaut leaping from planet to planet to the end of the level (of which I believe there are 24). They begin to increase in difficulty with various obstacles being added along the way. It actually looks nice in that pleasing, 1970's Atari/Intellivision type way, with a catchy little soundtrack that despite looping repeatedly, doesn't really overstay its welcome. Decent game for what it is. [h1]Super Orb Collector[/h1] Same basic graphics and sound. In this one though, you control a large orb trying to consume all the smaller orbs on each level without touching anything else. If you touch something else, you explode and respawn with collected orbs remaining collected. [h1]Super Grower[/h1] In this one, you are a square trying to consume everything on the screen. However, in order to do so, you have to consume them in a certain sequence (which varies from level to level). The things you consume don't sit idly by for the msot part though, and enemies are color coded, which determines the type of attacks they use against you. This one is essentially bullet hell-lite. [h1]Hookshot[/h1] In this game, you basically hookshot your way around levels, again avoiding obstacles, on your way to the end of each level. That's about it. [h1]Cube Mission[/h1] In this one, you roll a cube around trying to solve each levels puzzle. As with the previous games, each new level might add a new mechanic. In this one, there are flamethrowers, spiked cubes, etc...all standing in between you and the end of each level. [h1]Tricky Cat[/h1] This one is a simple platformer with the twist that each platform can only be landed on once per level and disappears afterwards. The key is to clear all platforms and then still be able to make your final jump to the star at the end of each level. The puzzles will change a bit with teleport tiles, spike tiles, and so on. I found this to actually be the easiest of these seven games. [h1]Enchanted Path[/h1] This is a disappearing tile game where you have to find the correct path to the end w/o trapping yourself. Some of the levels up the ante with a second avatar that moves exactly like the first, thus making traversing the paths even more difficult. Other wrinkles are added as you progress as well. The graphics in this one were an upgrade from all of NanningsGames other games they produce. [h1]Verdict[/h1] I found no issues with any of the games. Each is k/m and gamepad compatible. Some favor one over the other, but both are usable throughout. All of these are pick up and play mini games. Play for a few minutes or achievement hunt your way to glory in an under an hour each. For a buck or so a piece, I think you will get proper value from each. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Short relaxing puzzle platfrmer.. You have a rolling cube, and you have to guide this to the end of the level while solving small puzzles and avoiding things that destroy the cube. The developer has many games in this genre, just today I completed another one of his. Though the same type, the game is sufficiently different to warrant a separate title. Only thing is that it's maybe a bit overpriced. The minimum Steam price would be more fitting. 62/100 [table] [tr] [td] [i]More reviews at [url=https://store.steampowered.com/curator/39546715/]Omnivore Gamer[/url], games that are easy to control (for handicapped gamers). [/i][/td] [/tr] [/table]
[h1]A short cube rolling puzzle game that takes mild use of its premise[/h1] [b]As other Nannings titles, [i]Cube Mission[/i] has [url=https://www.newgrounds.com/portal/view/739206]a free version[/url] available on browser.[/b] Not my favorite [i]kind[/i] of puzzle game, but since I decided to play through and review all Nannings games, here we are. For its sub-genre, it's alright but rather short. Isometric cube rolling game, cube is controlled by arrows / WASD (rebindable) or mouse using controls on the window. Like other isometric games with diagonal movement, it was a bit awkward, since if I forget that 'left' was for north-west instead of south-west, I might fall off the level. Since some levels require some speed maneuvers, so I felt it was necessary to play with keyboard instead of clicks - it can be learned / got used to. [h1]Level features[/h1] Levels are 3-dimensional. There are elevators, cranes, and jumping off to lower platforms. There are moving platforms, timed tile-based spike traps and line-based flame traps, and lasers to be blocked by boxes, sokoban-style but very simple. Simple spiked AI boxes might come after you in certain places, needing some speedy movement to avoid. Naturally, goal is always to reach the shiny end tile. Death or getting stuck sends you to back to the level's start. Interesting feature are what I call "companion cubes", if you will. Green cubes will follow you around. Purple cubes stick to your cube and have to be rotated around to avoid obstacles. Both special cubes may activate certain switches to open path forward. The companion cubes and blocking lasers present some of the more interesting puzzles, while there are many timed obstacle courses of precision and patience as well. None of the levels are particularly difficult or challenging though - [b]this is a casual puzzler.[/b] [h1]A short casual puzzler[/h1] In the free version, there are 24 levels. Steam version adds 12 more to the total of 36 levels, but it is still not a long experience. My total playtime to completion amounted to about 30 minutes. That's quite short. While it's enjoyable, I recommend getting it on sale. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
Good quiet puzzle game with a minimalist aesthetic. Mechanics are well done and gameplay is unusual. There is many interesting features which I have never seen in other cube games. A gem for a little price - a must have for those who like puzzle games ++
Cube mission est un jeu à la difficulté moyenne à facile, un mélange de casse-tête et de Sokoban like, le tout présenté de façon isométrique. Mes débuts avec ce jeu ont été laborieux voire même frustrants concernant les déplacements du cube, mon petit cerveau a eu beaucoup de mal à assimiler le fait que j'étais dans un jeu isométrique, j'ai d'abord eu comme l'étrange sensation que les touches étaient inversées et j'ai pesté quand voulant avancer tout droit je partais à gauche pour plonger dans le vide. J'ai beaucoup cherché mes touches et me suis emmêlée les pinceaux plus d'une fois avant de comprendre qu'il fallait aborder les déplacements d'un point de vue "à la diagonale". De ce fait j'ai testé les différents contrôles avant de trouver celui qui me convenait le mieux : la croix directionnelle de ma manette. Il est possible de redéfinir et modifier les touches du clavier, on peut également y jouer à la souris, ou la manette avec soit le stick analogique ou la croix directionnelle. Une fois les déplacements compris et maîtrisés, les puzzles sont plutôt faciles, mis à part ceux avec les lasers emmêlés, et 2/3 niveaux avec le cube mauve foncé qui font réfléchir un peu plus. Certaines mécaniques sont intéressantes et quelque peu originales. On regrettera peut être qu'il n'y ai pas plus que 36 niveaux à parcourir et que le jeu se termine donc rapidement, je dirais 1h à 1h30 grand max si vous ne vous battez pas avec les déplacements (mais là on dira que c'était mon cerveau qui fonctionnait au ralenti, et pour vous ça fonctionnera peut être de façon instinctive). A noter aussi que pour certains puzzles avec l'élévateur par exemple, vous pouvez rester bloqué si vous vous êtes trompé car celui-ci ne redescend pas et du coup impossible d'avancer plus dans le niveau mais il vous suffira simplement de faire un "restart" et ne plus vous tromper... Pour conclure, je dirais que tout comme [url=https://steamcommunity.com/id/kamikaze62260/recommended/1042330]"tricky cat"[/url] entre autres, les "petits jeux" du développeur NanningsGames ont un certain charme et quelques bonnes idées pour celles et ceux cherchant un titre pas trop cher, et facile à terminer. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
A simple execution game, not much of a puzzler as it's not hard to figure out how to solve the 'puzzles', except for a few. Takes about an hour to finish, overall not worth it there are better puzzlers.
It's a puzzle game where instead of feeling clever for coming up with a solution, you feel like you deserve it for perservering through the various negative elements of the game. - You can fail the game if another cube dies when you are quite capable of getting to the exit without it. - You can be unable to finish the level and it not be restarted - The cube's lumbering is rather slow and laggy which makes executing your solution a grind - It is pretty easy to accidently hit the wrong direction and fall off the edge - there is no quick save elements for the game meaning that if you fail on the very last element of the "puzzle" you have to do the entire thing again which doesn't make you any more clever, you just have to waste your time going through your solution again. - The htiboxes on the deathcube and fire appear to exceed their visual bounds and expand into the entirety of the cube A lot of this just means that instead of pushing forward quickly through puzzle after puzzle you often are just twiddling your thumbs waiting for things to get to the right game condition because if you try and solve it "too quickly" you lose.
Cube Mission is another free Nannings game... oh wait, it's not free on Steam. Free on itch.io, but Nannings are trying to scam people on Steam into paying money for something you can play for free on the web. They also dumped this into game bundles, trying to scam people into paying money for something they already give away for free. That's not okay, I'll go so far as to say that's unethical. But this is Nannings we're talking about, and they've dumped this kind of pollution on Steam, running this scam dozens of times. Taking this seriously as a game (nobody should), it's a simple Flash/mobile app tier isometic block movement/pathing puzzle game. Move your block through the obstacle course with the arrow keys, stepping on the right switches and things to move to the end of each level. I was surprised to see this isn't an asset flip, neither is it a mobile app... but for all intents and purposes it might as well be. There's nothing here for PC gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... it simply won't look right on almost every PC. There's no way for gamers to try improve the low quality graphics. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Untextured polygons, ugh. At least it's not pixel "art"? Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. If you really want to play this, it's free on itch. But you might as well sell your PC and buy an iPhone if that's the kind of gaming experience you prefer.
[h1][i]Cube Mission[/i] (CM) is a puzzle platformer designed around navigating the titular object through a multitude of obstacles both static and dynamic in function. Though elementary, CM communicates charm in its gameplay and level compositions that are engaging and moderately challenging. Please be advised that I have experienced this title with both a controller and with the standard keyboard controls. I also must proclaim that I received this game through Steam’s Curator Connect.[/h1] Here are just a few points of interest concerning this title: Gameplay - This title utilizes simple execution and minimalistic design rather than extraneous detail for designed properties, bringing into focus gameplay elements rather than unnecessary effects. Maneuverability is grid-based and involves the directional pad on the keyboard or the various orientations on controllers, and was immediately responsive to inputs. The primary objective of each mission comprises of reaching a specified glowing goal marker, though a multitude of obstructions hinder the player’s progress. Levels are segmented by a standard stage selection menu, unlocking subsequent challenges after completing the former. Beams of light which require the thrusting of boxes into their pathway to permit traversal through the level; jets of flame set to either a timer or trigger; imprudent enemies equipped with piercing spikes focusing solely on tracking and destroying the player’s cube; or a combination of these banes are a few of the hazards cleverly woven into the short stages. Even the perspective and geometry provoke thoughts regarding navigation through the levels as the camera remains fixed on the player’s cube. One of the most intriguing portions of this title is the use of what I have termed [i]escort cubes[/i], which-upon player approximation-begin to follow the controlled cube and will be utilized as a key for progressing. My primary complaint is that the overall duration of the title is relatively terse, however it is apt for its selling price. TL:DR - Comprehensively, the [i]Cube Mission[/i] is a fairly common example of puzzle platforming with enough identity to provoke intrigue. This title does appear to be adequately priced, and I recommend this title to those that enjoy games of the mentioned genres as well as fanatics of casual experiences. Thanks for reading. Do you feel this review helped in any way? Feel free to visit my Curator Page at [url=http://store.steampowered.com/curator/9793734/]Spearpoint Reviews[/url].
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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