
The tenth Cube Escape follows the story of detective Dale Vandermeer who finds himself trapped in two different universes and needs to escape. Cube Escape: Paradox will be released together with the accompanying Paradox: A Rusty Lake Film.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Danish, Japanese, Korean, Dutch, Polish +2 more
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom demais
伟大的系列!这才是真真真真真正正正正正的解密游戏!
逃离方块系列真是神了
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不论是剧情,解谜,前后串联还是“锈湖风味”都是全系列最棒的一部。戴尔大脑解谜呼应逃离方块那一段堪称全锈湖印象最深刻的场景。 另外,本作跨越章节,短片,前作甚至官网blog的额外成就解谜真的超级过瘾,虽然部分的难度比较逆天 ,但是自己从这些跨媒体的线索中梳理出一丝头绪时,简直是颅内高潮般的快感🤤
o primeiro da franquia que joguei no celular, lembra minha infância baum
一款合格的解密游戏,大部分有明确的指引,不会让你拿不到头脑。
Eng: It's a real paradox. At first, the game's lore is revealed immediately, but then you start clicking on everything and realize that it's impossible to make a mistake. The only option is to spend more time in the game, searching for solutions to the puzzles. Rus: Это настоящий парадокс. Поначалу суть игры раскрывается сразу, но потом начинаешь кликать по всему подряд и понимаешь, что ошибиться невозможно. Единственный выход - проводить в игре больше времени в поисках решений головоломок.
Это, наверное, самая длинная и самая заумная история из всех игр про Ржавое озеро. И проходится подольше - да и потяжелее - чем остальные. Сюжет закрученный - тут тебе и детектив, и параллельные миры, и скачки во времени, и какие-то бредовые сны, и странноватые воспоминания, перемешанные с галлюцинациями явно психически нездоровой личности.
挺喜欢这类解密小游戏的,就是隐藏成就没找全
The puzzle design is so good
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.