
The tenth Cube Escape follows the story of detective Dale Vandermeer who finds himself trapped in two different universes and needs to escape. Cube Escape: Paradox will be released together with the accompanying Paradox: A Rusty Lake Film.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Danish, Japanese, Korean, Dutch, Polish +2 more
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Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная головоломка, но для меня скрытые достижения оказались трудными для прохождения
锈湖系列最喜欢的一部,那种淡淡的奇异感体现得很到位,意料之外的结局,再配上那个纯音乐,简直了
super nice puzzle game with nice twisted touches
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is awesome
Remember to watch the movie (it's for achievements)
i honestly didn´t like the story, and at no point did i feel like it helped me move on to the next clue. most of the tasks ended up being more tedious than challenging, like following the map at the end or the brain puzzle, which was a pain to complete. i was excited to play at first cause i love escape rooms, but i feel like the game followed no logic at all. also, not a fan of the art style and the little jump scares.
上次过年的时候和弟弟一起玩儿了一半,晚上两个人一起被吓得不轻。现在已经夏天了,还是晚上玩儿的,一人独享~ 我个人很喜欢解谜类的游戏,因为手笨……(这不重要!!) 咳咳……我是说题目的难易其实刚好,(当然这需要适应,一开始我还挺吊儿郎当的。玩得不认真,所以第一章我还重新玩儿了一遍。)那种方寸之间,真相缓缓解开的感觉很水到渠成。 然后这种循坏的悖论,也很好地展现了Dale“美丽的”精神状态。真相究竟是怎样的或许迷蒙不清,但是,作为Dale的我们,在这样一场自我的精神绞杀中,挣扎求生,寻觅光明,摆脱迷雾。这个过程本身就是这款游戏的魅力本身。
I. Love. This. Game! Okay... so I was looking for a good, free puzzle game... I LOVE games that are super "involved". I saw this and thought "oh cool, I haven't played an escape room game in a while..." I saw that chapter 1 was free-to-play and chapter 2 was pretty cheap, which is great because I got to experience the game without being locked in. Four hours of gameplay later, my fiance sees my screen and goes "ooh what are you playing?" and I said "It's called Cube Escape: Paradox and it is ♥♥♥♥♥♥♥ FANTASTIC!". This led to him laughing at me for a good 2 minutes. Not because of what I said, but because of the fervor with which I said it. As he wiped the tears from his eyes, I asked "did I look as manic and crazed as I sounded?" He confirmed that I did indeed... hence the laughter. I tried to explain to him... and failed, so I wont try to explain it to you. But let me just say that It is my intention to play every chapter, gain every achievement, and pretty much just live at Rusty Lake for the foreseeable future. I will also say, the game with the giant head... is a ♥♥♥♥♥♥♥ masterpiece. The ending got me so hyped that I'm buying chapter 2 IMMEDIATELY... after I see if there's any achievements left in chapter 1
刚开始玩发现只有两关还以为很快就能玩完了,没想到单个关卡体量远超之前的三部锈湖和逃离方块合集。很多地方都call back了前作,画面相比前作做得更现代化了。谜题难度循序渐进,基本都是顺着线性流程就能解出来,第二关跨时空合作解谜设计得很妙,结尾还和第一关结尾相呼应,玩得很过瘾。本作还有很多隐藏成就,需要去看真人短片来找线索,稍微吐槽一下就是那些线索真的太糊了,有时候找到了也看不出来是什么;还有一个成就是需要去官网找线索,有点头大,但好在有攻略。总的来说,还是很推荐这部作品的。
I really enjoyed the game, it takes a bit of out-of-the box thinking, but overall a fun game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.