
Cthulhu Tower is a dark twist on classical tower defense genre where you try to protect your eldrich world from cruel crowds of humans!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Ukrainian
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Cthulhu Tower looks, sounds, feels, and plays a lot like a Flash game from the mid-2000s, and early gameplay doesn't feel like it has the charm that they needed to compete against their more traditional counterparts. The lack of control customization combined with the lack of a visible, complete control map add an annoyance factor to the game as well. The main menu shows WASD and left mouse click implying that those are the only controls. The tutorial then introduces I for inventory, B for unknown, and right-clicking to remove objects under specific circumstances. Because my normal directional control scheme for these sorts of games is FWAE instead of WASD I needed to use AutoHotkey to "remap" the controls at the start of the game and then again later on when it introduced 'I' for your inventory since taking your hand off your movement keys to go in and out of your inventory on a regular basis is *not* a good idea with the early pacing in this game. Of course it turned out that remapping the control keys may be pointless as they have yet to actually affect the game and did not have any apparent effect before I remapped them. The game's UI is also clunky. The interface windows are overly large thereby blocking a significant portion of your vision while simultaneously *not* pausing gameplay making it difficult to manage buildings when the early gameplay gets hectic. Likewise if you lose a round of gameplay you (at this time apparently) cannot just exit the game; you are instead forced to restart the game/map before the Escape menu will work and let you exit to menu or quit the game or just Alt+F4 to shut the game down manually. There are a few questionable gameplay aspects as well. For example you can place down floor tiles to increase the area in which you can place your turrets, but the only areas I've been able to place them down in have been to the upper/left, upper/right, and lower/left sections of the starting field. This is problematic because the lower/right edge would let you build up your base in a way where you don't have the tower psychologically if not actually cluttering up your view of your base. On top of that your towers seem to mostly if not all have the same cooldown/refire rate, and they don't seem to detect and shoot at enemies the way you would expect. Instead of each tower individually shooting at a target as it gets into range it often feels like your towers fire in discrete groups, and it's entirely possible to have situations where so many of your towers are firing in volley that you have waves of projectiles wiping out a bunch of weaker enemies only to let slightly stronger enemies through and almost to your tower before they can fire a second round. Many of those situations came off feeling like they wouldn't have been issues at all if the towers always fired individually. That issue can be both exacerbated and exploited by how opening up the Escape menu doesn't seem to pause your towers' cooldown thereby letting you pause the game to force your towers into volley firing more quickly than they ought to. There is no stand-alone option to play through the tutorial either. It's a very simple, basic tutorial that doesn't cover upgrading towers or why you would want to stack wall blocks, and you can only do the tutorial by starting a new "main field" game. You get asked if you want to do the tutorial every time you start a "main field" game though. All that said, the game isn't horrible, and I can see the appeal. I just don't think the game is worth purchasing for the listed $8. That's not a bad price if you can get into the game and play it for 5-10 hours or more. Nothing exists in a vacuum, however, and when you can spend an extra $2 for Defense Grid which has a much better UI, more entertaining gameplay, better controls, and is more fun I don't see paying much more than $2 for Cthulhu Tower. Edit: I was going to play the game a bit more and try out some of the different modes to be sure I had given it a fair chance, but while loading up a saved "main field" game the program froze up on me less than 25% of the way through the process. I won't be playing any more of this game or updating this review again due to this.
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cool looking art style but, on my first play through, I got to day four and then my frames tanked and none of my towers dealt any damage, neither did my weapon. I gave the game the benefit of the doubt and went on the other game modes to unlock the other weapons, got to day 4 easily on the other modes as I had figured out the best strategy. Which was just the red eye and the fiery halo looking thing then only buy the cheapest towers. And after the winter mode the weapon that passes through enemies deals damage for each frame it was in an enemy or something, so even tanks would die in one shot. But every time my game would cark it at day 4 and now I can't get the achieves. Probably going to have to get the old achievement manager out because I can guarantee I would play this game to get those achievements otherwise. As an edit, I have discovered that despite this game having steam achievements, for the purpose of my account's achievement % and perfect games, it has no achievements. Finding this game on my list of games via achievement % shows that there are no achievements. Hopeless.
Not a bad game at all but could use some more polish. From what I played I encountered a fair amount of bugs. Sometimes I would place a gun into its slot on the tower and I couldn't shoot afterwards. Another time I lost and tried to press E to restart and it would not respond to any inputs. I like the art style and design of the game. But when it comes to trying to select where to place or remove your minions on the battlefield there needs to be a higher contrast on what you are selecting. Many times I could not tell who I was selecting and that problem is especially compounded by the main tower obstructing your view behind it. The creature and gun boxes on the battlefield could have just been button inputs in order to decrease clutter around your main area. I also had difficulty on where to place items I bought for the tower to wear since they all had "head" in their description, yet when I would go to place them in that respective slot I couldn't. The game could also use some tweaks to the difficulty. Once you find out the strategy for getting past the first day there is no real way to lose. Placing a wall of boxes around the border seems to offer no way for enemies to be able to defeat you, basically rendering you invincible. I know I essentially laid out a lot of faults in the game but as it is now it is a fun game that could be even better once some of these issues are addressed.
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Tiene potencial, pero le falta muchísimo por mejorar, en esencia tiene buenos gráficos, música aceptable y una jugabilidad entendible, sin embargo, apenas mejoras un poco la torre, el juego se juega solo, no hay demasiados enemigos fuertes como para que te veas obligado a usar tus armas y la verdad, después de unos 15 el juego se vuelve aburrido, lo recomendaría solo cuando el juego tenga más contenido, pero por ahora, le falta mucho por cocinar
I can't recommend this game, it feels incomplete. I assume a glitch happened to me early on where I couldn't place floor tiles down correctly, they only placed to the top left of square of where I wanted them and if I click and held I could actually place multiple floors on the same spot. I couldn't expand the towers to the bottom right, only to the top left, top right and bottom left. I don't think the multiple floor tiles effected anything, in terms of gameplay, but I didn't bother checking because of the tower placement system. The towers from what I can tell are based on a population count in the top right and it seemed like I hit the cap and exceeded it. I wasn't able to place anymore because somehow I placed 57/50 population. I think there was an idea that you could increase the pop cap somehow, but I don't think it exists. There is also a system for walls and from what I can tell, on top of each other so that you have a wall to block a path or act as a defensive structure to guide the villagers, but I couldn't get it to work more than when the tutorial told me to do it. I think it again has to do with the pop cap. At one point I decided not to invest in a weapon and only went full tower, the tower only option got me far to all the achievements, but I don't feel like the other towers past the second one is worth it as the rest are too slow. the first and second are fast and I invested my pop cap mostly into the first tower, I wanted to experiment with others, but I couldn't because of the pop cap. I can't help but feel like the balance is off and the other towers were well meaning, though the speed of the villagers is so fast that the other ones that I had tried were useless. The one I did use launched an eyeball and hit nothing every time. On top of that, when I did decide to use some weapons near the end, I lost the ability to use any weapons. I couldn't use the the swords, axes or the beginning pistol. I don't understand what happened, it didn't matter at that point either. Another oddity was the lack of achievements in other modes, I assume that the reason was to have you unlock the other gear for use in the main mode. Though with the main mode the way it is, I didn't feel like sticking around in the rest of the modes to use the same towers to get me to day 20. I don't know what is in those modes, with the main one being in an incomplete state I didn't think they would change my mind.
a very short and basic tower defense with some interesting cthonic graphics not much besides gloom and doom ** proton 10, gnu/linux
Concept is interesting but clearly you didn't try your game : very laggy and buggy after some days survived. Even, when laggyness becomes important, projectiles pass through ennemies (no hit). Sorry bot no.
a bad flash game with too many bugs and doesnt explain itself very well. not even worth the dollar I spent
A charming game with a coat of Lovecraftian paint. Though I feel that the controls could have been better explained during the tutorial.
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