
Enter the castles full of treasures and dangers. Choose your weapon to fight, avoid traps and overcome obstacles to survive all the way through and to find the lost dwarven artefacts. Play alone or in co-op up to four players!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My first VR game. It's pretty hard for new VR users, but very fun with friends. Nice visual, unusual enemies and big bosses. Recommend to try it!
Cool new VR game with co-op mode! Played for 3 hours, and like it a lot. Very beautiful castle surroundings and those bombs - nice. Sometimes feels difficult, a lot happening around. FPS good - played on RTX2060, I5. The chicken in coop is fun. Good idea, how to stay in a game.
Definitely has potential, is a very cute game although has rough edges, unoptimized performance but still worth it to buy and support imo. We need more coop vr game developers. Gameplay could use better enemies and don't hope for matchmaking but you can join their discord for players, lol this sounds like a bad review but it's all for the sake of the game :')
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game, best enjoyed with friends! Really enjoyed how you can customize your weapon use with powers and adapt them to your play style. Love the development of the game and think it has come a long way. Really excited for the full release!
[b]Feel free to continue reading, or check out my video review[/b] https://youtu.be/FzYufwE4dDo [b]The Good Stuff[/b] I'm going to be honest.. in Crystal Raiders, there aren't many good things, but we will do our best to talk about them. You can play solo, or group with up to 4 players in co-op, but if you want to play with others, make sure to have people already available to play with, because I haven't found a single person in matchmaking during my time playing. This game might have been more fun if I had someone else to play with, but I was left playing solo, so keep that in mind during this review. The objective in Crystal Raiders VR is to make your way through each raid by solving puzzles, navigating obstacles, and fighting enemies, while collecting coins and crystals along the way. These currencies which you collect are used for purchasing weapon upgrades and cosmetics, and leveling up your character will allow you to unlock more purchasable items. The controls are pretty straightforward, and laid out as you'd expect with this style of game. You use the thumbsticks to move and turn, grip functions to pick up and hold weapons and objects, and triggers to shoot. You can fight enemies with a gun, bow and arrow, or hammer - and there's also grenades as well. Each weapon-type can be upgraded with runes that will alter the way they deal damage. There's everything from explosive runes that explode on impact, to frost runes which will slow enemies down. You can also upgrade your character itself with things like increased health, increased run speed, or increasing the damage of your weapons. These upgrades can be done at the end of each raid, or outside of the raid in the town. There are some variations to enemy types, and there are bosses on some levels which are pretty cool^, with their own unique mechanics. The artstyle is great, and I really like the aesthetics. Modified weapons will keep things interesting as you progress in levels, but the weapons themselves feel lackluster, and this brings me to the bad stuff. [b]The Bad Stuff[/b] Simply put, the game feels incomplete and should be listed as an early access title. There's female characters to play as, but there aren't any feminine hair options to start with - you can purchase more hair styles via upgrades, but this doesn't make much sense when the only initial hair style for a female character is a boyish haircut which is the same one used for male characters. You have a bow and arrows, but you cannot shoot through gates, which doesn't add anything to keep things immersive. Enemies are extremely dull, and don't add any excitement to the raids when fighting them because their movement is predictable, and to be honest, quite annoying if anything - there just isn't enough variety here. The sound effects are overly simplified, and not immersive to say the least. I tried using smooth turning, but even at max turning speeds it was way too slow. In a game where there are multiple enemies rushing towards you, you need to have the ability to turn quickly. This forced me to use snap turning since it was quicker. However, with snap turning, the devs thought it was a good idea to add a sound effect to it, which means you hear an annoying sound each time you turn. I will never understand these decisions which were made during the games development... I don't expect much from indie devs, because I understand they are on a limited budget, but some of the design choices made in Crystal Raiders VR are questionable. Shooting the bow with the Index Controllers didn't feel good because the arrow doesn't go where I point it. I understand this can be a challenge to calibrate for everyone, but games like Elven Assassin and even The Lab's archery chamber felt much better. Adding a calibration tool would solve this issue. Melee weapons felt silly, with zero weight and not enough of a punch to make it feel impactful to convince me I was hitting something. It felt like I was swinging around one of those balloon hammers you can get at the fair. That being said, shooting the guns felt good, but it wasn't a groundbreaking experience... they just felt ok. You also never have to reload the guns, and this isn't bad, but I think it's worth mentioning that there are not any reload mechanics in this game. Weapons and objects you carry in your hand are a challenge to let go of with Index Controllers, and incredibly inconsistent. I've watched other reviewers who had the same issue when reviewing this game half a year ago, so improvements have yet to be made here. This leaves me with the fact that there are zero comfort options for anyone who gets motion sickness from smooth locomotion. This means there are not any teleport options or even vignetting settings for movement. Not only is Crystal Raiders VR limiting itself to PCVR players only, but it's further limiting its audience by forcing smooth locomotion, without any comfort options. I'd understand if they were going for a groundbreaking experience where teleport movement doesn't make sense, like Boneworks, but Crystal Raiders VR is a co-op arcade-style shooter, and they definitely missed the mark, which left the game dead in the water. [b]Is It Worth It?[/b] To put it simply, no... If you have money to throw away on VR games, then go for it. Otherwise, your money will be better spent on more polished VR titles, which have more substance. While Crystal Raiders VR has a great game philosophy, it's clear that the devs lost focus during development, only to release an incomplete and quite disappointing VR title with some of the worst audio design I've heard in a game. The devs were kind enough to send me a copy to review, but I have to question why they reached out to anyone to review their game in its current state. It's obviously incomplete, that anyone reviewing it who says it's a great game is not to be trusted. There are far better VR games to spend your hard earned money on, so until they make some serious changes, I don't think Crystal Raiders VR is worth it.
A fun game! Loved the co-op mode :DD
sympa mais trop vite fini 1h de jeu deux mise à jour assez rapide depuis la sortie ajout niveau et enemies
well game is playable lets say like this got like 3 weapons and few maps to go trough to say onestly i cant recomend it when there is game like orbusvr gaphic level is similar but its like orbus is minecraft and this is tetris hahaha its small its lame its worth max 10 bucks and then also only if play with friends
Hey psst! Come over here! YES YOU COME OVER HERE! Are you all familiar with the feeling of playing an immersive game and just can't find the words to express our feelings? That's because the only way to do it is to immerse yourself in the game and Crystal Raiders VR is one of the best VR games with a coop mode. It is fun to play together with friends, family, & co-workers, because it lets you work together to complete quests or defeat bosses. Looking at the updates, dev team is working hard on this one and it is interesting to see what they will add next.
I recommend the game just because not everything has to have a bigger cause and an even bigger story. The game is light and fun to play alone and even better with friends, solving puzzles, shooting and fooling around is an endless fun! I received the game for free but i do thing the price can and should be lowered.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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