
Experience the single-player experience from the iconic first-person shooter, Crysis 3, optimized to take advantage of today's hardware in Crysis 3 Remastered.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 27 → 5.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 88% | — | $4M |
| $29.99 | 2.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спустя много лет прошел-таки третью часть. И проходя всю трилогию сейчас залпом, начал ловить похожие моменты с другими сериями. Вот, например, играя уже в третью часть, весь этот сюжет и ситуация вокруг инопланетян и костюма мне уже напоминает просто Halo. Не фанат Halo, поэтому и здесь не в восторге особо оказался. Моментами третья часть вообще Half-Life 2 напоминает. Тут тебе и багги есть, и луч в небо стреляет огромный. 😁 В общем, третья часть уже ощущается как дополнение ко второй. Если вот, играя во вторую часть, ты чувствуешь, что по сравнению с первой они уже чуть другую игру сделали, третья уже как фансервис и подведение итогов. Я всё с теплотой вспоминаю первую часть, какая она была красивая, мистическая и интересная. По мне, так сценаристы не туда свернули. Побежали за масштабами, Нью-Йорком, эпиком а-ля Call of Duty. Да, у третьей части есть работа над ошибками, еще больше локации стали, заросший Нью-Йорк, а-ля The Last of Us. У тебя теперь есть крутой лук, чувствуешь себя просто Predator! 😎 Ну и продолжительность совсем маленькая в очередной раз. Но это игре на руку. Будь это затянуто на 10+ часов, это уже было бы тяжко и скучно. Так, в целом, это интересная серия, в нее можно побегать и пострелять. Она дает возможность проходить ее по-своему. Хочешь стелс, хочешь в танка превращайся и сноси все на пути. Посмотрим, что в будущем Crytek представит в четвертой части. Хотелось бы увидеть эдакое переосмысление серии.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Polish, Russian*, Simplified Chinese, Traditional Chinese, Turkish**languages with full audio support
| $13.49−55% |
| 64ratings |
| 90% |
| #213 |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
really poor writing, short with a bit of replayability. Incomplete UI, given some menus are only occasionally accessible. It's pretty, however.
The story is absurdly bad even by PS3 era standards, I refuse to believe that a grown adult unironically wrote this. Even if we ignore the plot and dialogue, the gameplay is nothing special - there's really no point playing this.
самая худшая часть. очень душно. сюжет ради сюжета. где Номанд ублюдки?
孤岛危机这个ip死的不是没有道理,按当时来讲也极差的手感还有开镜延迟,神人ai逻辑隐身弓箭杀一个立刻全部警戒,这个重置版跟原版区别不大的画面配置要求提升了一个档次,多年以后重温也还是好看不好玩
Posledni dobou hraju na takovem 'pleckoidnim' kompu starsi hry. Doom, Quake, CoD, CoD:MW, Wolfenstein a pod. No a doslo i na Crysis, prvni dil jsem kdysi hral, takze ted jsem skocil rovnou na treti. No a je to stejna zabava jako tenkrat. Nanoblecek facha, luk lukuje a sipy sipujou. Prostredi Crytek enginu vypada i po letech fakt famozne. Rychle se to nacita, rychle se to hraje. Takova vecerni odsejpavacka. Za me nekolik nanobotu z mnoha.
Didn't like it at first but after multiple playthroughs its grown on me, like 2 it has a great soundtrack and gunplay, 3 is a mix of 1 and 2 where its more open while also having linear sections. A good end to the series.
BUG太多,CG没有高清化,敌人AI像弱智
[h1] 推荐程度 5/10 [/h1] 什么都想做且都想做到最好,最后的结果就是半桶水左摇右晃。 1、优点:1、游戏剧情的深度和主角的人格魅力这方面都做的非常好。 2、在引以为傲的画质方面依旧发挥稳定,虽然重制版和原版的画质增强没有特别大,但是在如今也是非常能打的。 3、五花八门的玩法和枪械和敌人,提升了游戏的可玩性,玩家可通过很多种方式方法推进流程。 缺点:1、孤岛危机1所呈现出跨时代的树木植被效果直接让这个系列变成了游戏界画质的代名词。但是,这一部为了再次凸显当初的效果,在游戏前期流程关卡中直接将破败的纽约种满和人一样高的草地,整整两个大关卡我都要在这样的环境下与敌人交火,真的让人玩的疲惫,属实是用力过猛。 2、游戏中的敌人肉的要死,我就算是最低难度都从来没玩过这么累的游戏。一个精英怪我需要耗费近70发子弹才能打死,普通怪需要30发左右,问题是我总共就200发子弹。有个别突击步枪一个弹夹打在普通怪的头上都会发生打不死的问题,这真的是动作剧情射击游戏吗?莫不是类魂。 3、帧数越低每秒所出现的画面数量就越少,这是常识。但是孤岛危机不一样,帧数越低只会导致严重的操作延迟,我就算帧数已经达到了120fps,开镜跳跃行走的响应度简直高的吓人。 4、玩游戏开灯是一种对眼睛有效的保护方式。但是游玩这个游戏的过程中周围亮度过高的话,根本就看不清游戏场景。游戏几乎整个流程都是在黑夜或者逼仄的环境中,就算把游戏亮度调到100想要看到敌人也是一件很费力的事。 5、自动炮台是最恶心的东西,我都已经把两个满弹夹的枪都打空子弹了,居然还不能打爆炮台。唯一的办法就是通过入侵,怎么入侵呢?必须在炮台的视野内进行科技入侵,意思就是必须原地不动扛着他的攻击下在有限的时间里以QTE的方式完成入侵,这个B游戏的敌人伤害又高,每次我就只能隐身通过。 6、设置里的鼠标控制速度把我整笑了,人家都是以1为单位加减,孤岛危机3只能以5为单位加减,导致加一格感觉快了,减一格感觉又慢了。 7、流程中不缺乏大场面,但是能不能把音效做好了。很多撞击声爆炸声要么就是没有要么就是存在音频延迟,一辆装甲车在我面前撞墙我居然听不到任何碰撞声? 8、全流程堪比DLC长度,就这点内容真的值这个价格吗? 9、显卡危机名不虚传,优化真的烂到骨子里了。 其作为系列中最不知名的一部,不是没有原因的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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