
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 26.5Kreviews | 95% | — | $1.6M |
| $14.99 | 3.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and addictive, but difficult if you can't think fast and/or your rhythm sucks
Один из самых, если не самый самобытный рогалик. Механики элементарные, визуал не отторгает, музыка качает. Однако стоит понимать, что самобытность — тонкая материя, и рогалик этот подойдёт далеко не каждому. Несмотря на витринную простоту, игра требует фантастической реакции, скорости мышления, внимания и точности рук. И чем дальше вы заходите, тем больший ресурс от вас потребуется. Совершенно уникальный, ни на что не похожий опыт, но не для всех этот опыт будет приятным, имейте в виду.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 315ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 219ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu queria fazer essa análise quando eu platinasse o jogo, mas eu tenho que dizer, que jogo difícil, com essa quantidade de tempo percebo que fui tolo em subestimar a gameplay punitiva desse jogo, cada personagem com seu estilo de gameplay e padrões de inimigos. Não tem apenas os inimigos com ritmo diferente, também tem o player, que dependendo do personagem, vai ser punido por um simples erro no ritmo ou pegou um item ruim, você vai morrer e ter que recomeçar. Não gosto de ficar tacando pedra em algo que eu gosto, mas se for jogar esse jogo, se prepare, pois precisa de muita paciência para aguentar o tanto de vezes que um simples morcego, ou um esqueleto normal vai te matar, ou simplesmente você achou que se andasse no momento que pensou não iria morrer. Eu não estou dizendo que o jogo é ruim, pelo contrário, o jogo é excelente no quesito gameplay, conteúdo, arte, inimigos, personagens, DLC, tudo muito bem feito e bem pensado. Mas se for além da história principal e pensar em platinar, cuidado, você vai entrar num mundo CRUEL, DESGASTANTE E HORRÍVEL. Ass:Pacheco
przemoc (psychiczna najbardziej) sprawia mi przyjemność gierka 10/10
现在打字都是一顿一顿的
Clasicazo. Muy, muy difícil pero muy, muy rejugable e incluso en las dificultades más bajas es desafiante y divertido. Por poder, le puedes echar básicamente horas infinitas. Aunque sea un juego de ritmo, lo que es es más de reflejos y de pensar rápido. La variedad de personajes y builds posibles no tiene ningún sentido. Dicho llanamente: se merece su fama de clásico. Aunque es relativamente poco conocido en el mundo hispanohablante merece mucho la pena.
The rhythm mechanics in conjunction with the turn-based combat and movement didn't work that well for me. It might have something to do with the synchronization of the screen/visuals and the game/inputs. IDK.
Her şeyiyle ortalama bir oyun. Hem sıra tabanlı ritmiyle hem de rogue-like ögeleriyle. Oynanışın değişmesi gerekiyor.Bunu da 2. oyunda halletmişler. Müzikler güzel . 5.5/10
This game is hard but fun at the same time it's a dilemma You have to move by following the rhythm/ beat of the music, and also observe how the monsters move and attack to kill them effectively. The aim is to get to the bottom of the crypt and kill the bosses. You get to know more of the story once you beat the bosses using different characters that you've unlocked The game is hard in that the items you got is very random, so if you got dealt with items you don't care for, it's a bit difficult to get past the stages, but try and try again....it's still fun though, just that it gets frustrating to die every single time hahaa It's a good buy if on sale, though not everyone's cup of tea I suppose 8/10
Es como hacer el amor al ritmo de las flechas, realmente una experiencia que no olvidaras 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $329.4K | 681 | 78% | $24.99 | |
| $95K | 380 | 66% | $14.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $76.8K | 4.5K | 85% | $0.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.1K | 68% | $29.99 | |
| $1.6M | 11.2K | 81% | $5.99 | |
| $1.6M | 3K | 82% | $39.99 | |
| $1.6M | 4.6K | 87% | $11.99 | |
| $1.6M | 4.5K | 27% | $14.99 | |
| $1.6M | 4K | 88% | $14.99 |