
CryoFall is a sci-fi colony simulation survival game set on a forgotten planet in a distant future. Master technology, agriculture, trading, industry, cybernetics, exploration, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.29/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.5Kreviews | 78% | — | $3.2M |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much grind, too little content. Don't waste your time on this one.
一人でコツコツとサバイバルするのが好きな人には、ローカルサーバーで安心して楽しめるのでおすすめです。 クラフトしながら動物やエイリアンと戦って、死んでも体力と装備の耐久しか失わず、まったりと異星スローライフを楽しめます。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 260.5/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Turkish
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Блин, крутая игра, было много что го плохого и хорошего, массу настроения и куча КРАФТА. БОССЫ понравились. Минус в игре нашёл один, мало кто играет и нету ЧЁРТОГО РЮКЗАКА, все 150 часов так и хочется напихать во все карманы лут и ресы. ИГРА ПОХОЖА НА 2D РАСТ и немного на РИМКУ. Совет, играть тока с друзьями или на серваке... ДА, ДОРОГО СТОИТ, НО СТОИТ своих денег. ПО ЗАЛЕПАНИЮ 9 БАЛОВ ИЗ 10
Too little guidance provided. UI requires excessive clicks to do anything. Sorting was fun back in terraria for a while, but this is over-done at this point and minimal features like auto sort/stack to nearby chests, naming of chests, and other efficiency features would make this game playable. As it stands, development forgot to optimize UI and QOL features which makes the game an organizational grind, and I have a real job for that.
必须给差评.游戏很肝 或者说很浪费时间.4本能量枪以为电池是永久的.结果发现有耐久.也就是说这是个一次性物品.问题是这东西的锂矿产出十分低.还有游戏里的乱七八糟的东西特别乱.还有维修物品竟然需要两个相同的东西.武器还好说.防具的耐久掉的十分惊人.造价又十分高昂所以除了辐射 夜视 毛衣其他都是摆设.各种设定都是为了尽可能延迟这个游戏的时间.前期无所谓.后期你会知道什么叫糟糕的.还有游戏没有温泉.反正我是没找到.还有这个橡胶树上网查了视频才知道是什么东西.浪费我时间. 游戏有内置的编辑器可以调节物品倍率.以及事件触发时间.一个人的话必须的开.不然很浪费时间
CryoFall is a top-down, sci-fi survival game that merges sandbox crafting with multiplayer social dynamics in a persistent online world. Developed by AtomicTorch Studio, the game presents a distinctive blend of survival mechanics, base building, RPG elements, and economic systems, all set on a mysterious, post-apocalyptic alien planet. Unlike many survival games that rely heavily on solitary, short-term play loops, CryoFall sets itself apart by emphasizing long-term progression and collaborative gameplay, giving players not only the tools to survive but the systems to build a functioning society—or dominate one. The game begins with your character crash-landing on an unfamiliar planet, equipped with nothing but the bare essentials. From the start, the core survival loop—gathering resources, crafting tools, and managing health, hunger, and stamina—will feel familiar to genre veterans. But it doesn’t take long for CryoFall to evolve into something more expansive. Players can unlock a sprawling tech tree with hundreds of items, recipes, and systems that include farming, industrial manufacturing, electricity, vehicles, weapon crafting, and even nuclear power. The breadth of content is impressive, and the feeling of technological advancement is deeply rewarding, especially when your humble camp grows into a fortified outpost buzzing with machines. Combat in CryoFall is real-time and skill-based, involving both ranged and melee weapons. PvE includes hostile creatures and environmental dangers, while PvP servers add another layer of intensity where players can raid, ally, or wage wars. The balance between PvE and PvP is well considered, with multiple server types allowing players to choose their preferred experience. In PvE servers, the focus is often on collaboration, trade, and exploration, while PvP servers introduce high-stakes survival, where diplomacy and military strategy become just as important as crafting and farming. Base-building is one of the game’s strongest features. Structures can be built tile by tile and expanded over time, offering players extensive control over layout, defenses, automation, and aesthetic. Bases are critical not just for survival but for progressing through the mid-to-late game tech. A robust power grid system allows for advanced manufacturing, refrigeration, automated turrets, and more. The building system is intuitive and grid-based, but still allows for complexity and customization, especially when managing production chains and logistics in large communities or factions. Economics and social interaction play a key role in CryoFall’s longevity. Players can engage in player-to-player trade, use vending machines, create public markets, and even establish centralized hubs of commerce and governance. This emergent gameplay fosters real social dynamics where alliances, betrayals, and negotiations can shape the server’s politics. It is in this multiplayer aspect that CryoFall truly shines, creating an MMO-lite experience that is rare in survival games. Coordinated factions can terraform the server into organized societies or chaotic battlegrounds, depending on their ambitions and alliances. Visually, the game uses a clean, stylized 2D top-down art style that prioritizes clarity and function over graphical realism. The aesthetic may not be groundbreaking, but it serves the gameplay well, especially in large-scale multiplayer settings where performance and readability matter. Animations are smooth, and the UI is well-optimized for managing complex inventories, crafting menus, and research trees. The sound design is atmospheric, with subtle ambient tracks that reinforce the game’s sci-fi tone without becoming distracting. Despite its many strengths, CryoFall is not without its shortcomings. The early game can feel slow and grindy, particularly for solo players who may struggle to gather the resources necessary to progress efficiently. While the game encourages teamwork, solo players may find it difficult to survive or advance in PvP environments. The tech tree, while expansive, can sometimes feel overwhelming or require excessive resource farming to progress through bottlenecks. Additionally, while content updates have been fairly consistent, some late-game systems still feel underdeveloped or could use more depth, such as the current implementation of vehicles or the relative simplicity of some combat mechanics. Another potential barrier is the reliance on player populations to maintain server vibrancy. The game thrives in active communities, but quieter servers can become stagnant. Fortunately, the developers have included official servers, private server support, and modding tools to extend the game's life and customization options. These tools are a boon for groups of friends who want to tailor their own version of the game or explore different balancing options. In conclusion, CryoFall is a deeply engaging survival game that successfully merges base-building, technological progression, and social interaction into a coherent and ambitious experience. It offers a slower-paced, more strategic alternative to twitch-based survival games, with a strong emphasis on development and community-building. Its systems are deep and rewarding, especially for players who enjoy long-term goals and collaborative gameplay. While not without its flaws—chief among them some pacing issues and dependency on active servers—it remains a standout in the crowded survival genre. For those seeking a thoughtful, systemic, and socially rich survival game, CryoFall is well worth the investment. Rating: 7/10
Nice game but easily get bored. There are small amount of enemies and small map size. I hope they will update to add more enemies, technology, armor, weapons and increase map size
This game is underrated.
[h2]Достаточно бодрый выживач на один раз [/h2] [i]Из плюсов игры - я бы выделил интересную систему крафта и веток прокачки навыков, где развитие начинается с примитивных предметов по типу "построек из дерева" и "кожаной брони", а заканчивается крафтом атомной станции и строительством мехов. Изучение игровых механик химии, медицины, производства и ветки электричества были отдельным сортом удовольствия. Путь развития был весьма затягивающий. На этом, к сожалению, плюсы кончаются. [/i] Запуская данную игру, первым делом, я столкнулся с трудностями - а именно очень сложно поднять свой собственный рабочий сервер. Официальные сервера вайпятся каждые 14 недель и меня это сильно напрягало. Мне больше по душе иметь свой сервер без вайпов, чтобы можно было вернуться в любое время. Фейл за фейлом, было решено стартануть на оф. PVE серве. Старт был "втроем" с друзьями, и, как выяснилось позже, формат игры "в группе с друзьями" - единственный жизнеспособный вариант. Сервера почти пустые, онлайн держится в диапазоне 8 человек, 15 тел в пике (это при условии, что мы начали почти сразу после вайпа). Игра в соло будет максимально унылой, т.к. весь процесс - нескончаемый гринд ресурсов. Думаешь - у тебя чего то много скопилось? Через непродолжительное время этого не станет, ибо всё уйдет в крафт (и скорее всего не хватит). Система гильдий по большей части бесполезна и нужна для иллюзии того что ты не один. Крайне был удивлен, что есть люди, играющее в "это" на постоянной основе и возвращающиеся в игру после каждого вайпа. Лично мне, ближе к концу игры, сама игра сильно наскучила. Когда ты уже "открыл весь контент", играть становится крайне не интересно. Как выяснилось позднее, карта мира фиксированная и не меняется. Нового контента тоже не завозят. Фактически, для старичков игры, игра выглядит как "день сурка" длиной в 14 недель. Почему, по итогу положительная рекомендация? Это был крайне интересный, и от части, приятный игровой опыт, длиной в 10 дней для закрытия всех достижений. Да, к концу задушнился от гринда, но игра от этого не стала хуже. Если есть с кем сыграть, рекомендую попробовать.
Good game but if you do not like grinding, then skip this. Lots of grinding. I like grinding so fine with me. Only issues i have are the boss fights and pragmium crystals or resources. Not really meant for single players. The bosses are too hard and you need team to beat them. Those pragmium crystals very difficult to get, so cannot really built the end game stuff. So this is only draw backs for me. But otherwise i am enjoying the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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