
CryoFall is a sci-fi colony simulation survival game set on a forgotten planet in a distant future. Master technology, agriculture, trading, industry, cybernetics, exploration, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.29/day in the week after.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.9Kreviews | 79% | — | $3.2M |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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전에 할때는 공식 멀티서버에 사람들이 많고 뉴비들도 많고 접은 유저들은 기지 박살나고 있는것도 많고 월드이벤트 먹을려고 경쟁하는 유저들도 근근히 있는데 생각나서 이번에 들가니깐 없음 사설서버나 모드서버들이 거의 없고 유저들도 모든서버 합쳐도 10명 안됨 사설서버 유기한지 몇달째이며 업데이트가 없고 그냥 pvp나 pve서버 리셋만 하니 사람들이 계속할 동기가 안생김 그리고 이 게임은 실시간으로 시간이 흐르면서 금방 건물이나 음식등 모든게 부식되고 부폐해서 몇일 유기하면 기지 개판됨 오래 유기하면 다른 유저가 기지밀고 새로 짓거나 점령당함 근데 사람들이 이젠 없어서 딱히 상관없을듯 사냥하고 발전하고 더 어렵고 힘든 빌드업을 하면 큰 보상을 얻는게 직관적임 의외로 레벨디자인은 잘되어있는데 나름 개성있는 게임이었는데 요즘은 독특한 시스템이 있는 게임들이 많아 선택지가 많다보니 유기당한 이게임을 굳이 비싼금액에 할 필요는 없음 꾸준히 업데이트했으면 롱런했을텐데 아쉬운 게임임
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 260.5/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Traditional Chinese, Japanese, Polish, Turkish
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somehow it just dont make a lot of fun. The art style is very strange. Its not bad; its just not matching well, some are realistic themed object, some are stylized themed objects.. its for me not fun to look at. The gameplay it self its not directly bad. The world, the world is ultra boring. I runned like for an hour around and found besinde one small millitary base with ONE SINGLE chest; and one fast travel point. The world feels just empty and not worth to explor. I sit in my base, and wonder what to do. I increased step by step the multiplier of XP and LP and Loot because it got boring, in the end it was just, getting some LP to unlock it, to build it and .. for what... I love base building, but it should make sense to create something. There is nothing to defend against, there are some rare wildlife but they only attack by aggro range. This game is explicit advertised as also have a Singleplayer. This is... far from the reality. Without PvP this game is nothing. To say from the Developer this is singleplayer.. i feel Scammed.
Survival, con servidores oficiales de PvE y PvP. Lo recomiendo 100% si lo veis de oferta, pero vale lo que cuesta, puede jugarse tanto en solitario como en grupo, pero mejor en grupo para no tener que grindear infinito. Tiene una estética semejante al Rimworld.
The game had more potential than what it is given, especially for single-player. Due to the limit in pve where is mostly just alien creature and desolate wastelands the game has the survival pve aspect down. However it is limited to only those creatures rather than hostile npcs and interactive npcs. I feel that for the pve aspect of the game they should implement npcs that look like players and fight like them, that way it make single player more interesting. Also the market should change with those player and npcs preferences, npcs should very between being hostile and neutral and also have a tendency to raid the player randomly based on hostility. There should be an option to recruit the neutral npcs to your camp so you have a developing civilization. This way for those players who want to play single player or just not on a pvp server, the world still feels like it has competition for between factions and not just the wildlife. Otherwise the game is good and I would recommend it if you have a large group of friends you can play with and do faction wars with, but the game lacks a more enjoyable single player and pve experience and should have a more lively world where it has more reasons to explore and scavenge, and more reason to have a territory to defend and grind by yourself. But overall my suggestion is to make the single player experience more enjoyable and more worth playing so people don't have to suffer through constant tri monthly server wipes and can just play in a single player world and keep their progression, it just makes the multiplayer experience feel more pointless to progress through, so give the people a fair alternative and not just a bland one. Don't force a monitored multiplayer experience, it'll end up killing the game, and allow people to have fun, more lively single player experience if they get tired of the constant multiplayer data wipe.
Not sure why there is "colony sim" in the game description. There are no NPCs or automation of any kind. It's just you completely alone unless you're on a server with other players. The gameplay is monotonous grind. Run around pressing M2 on everything forever, then run around holding M1 to build things and craft things. They obviously meant you to have multiple players helping with all the grinding and building but that's just lame as hell. I've read in the forum that there is no story. You're supposed to grind until you can escape the planet or something. There are apparently bosses to fight at some point but man the movement and combat is really garbage even for a 2D game. I suppose it will turn into a twin stick shooter later when you unlock guns. Perhaps it won't be so bad, but I'm not a fan of that kind of game. I don't mind grind fests especially with a lot of progression but there needs to be some compelling reason. So far it's just grind to grind. Since there is no automation, there's really nothing to look forward to except more of the same. I am going to keep playing for a bit and see if it can prove me wrong but I don't think it will. I may need to restart and tinker with server settings to fix some of the boring stuff. I feel like we hold M1 for too long while building things. I really despise the character model as well. It's super ugly and has super strange animations. Considering we have to stare at this ugly little creature for ages while grinding they could have done a better job making it look good. I do like the art for some of the objects in the game. Like the workbench and cooking bench and stuff all look really good. But the character you play is just a hideous uncanny freak.
First of All Shoutouts to all my Cryofall Homies: Ashimar [No Faction But - The First Best Friend I Made on This Game] Stickfox [FOXY Faction Leader] <--- without you i would have never made it to gold armor, i would have been stuck, on my own, mining for countless hours looking for gold bars and gemstones if not for you... so thank you so much Stickfox <3 DaBus [W1LD Faction Leader And Friend] Sinistersyco [FOXY Faction Friend] <--- Opened their base up to me long before the server wipe, a true legend. Sherlock Worms [MEGA Faction Supreme Leader and Boss Killer Elite] <--- without you i would be unable to loot bosses so thank you so much Worms. Certus [NEW Faction Leader] And one of my great aids selling lots of supplies i needed to complete the game. Now for the Review: I bought this game for $2 on a deep sale on March, 28, 2025. I beat the game 40 days later On May, 6, 2025. The Multiplayer Server I played in plans to wipe on May, 9, 2025. 3 Days from my time of finishing the last achievement. I have truly finished everything the game has to currently offer with the help of my friends which took some serious grief out of what crafting the gold armor alone would have caused me, and trust me if i were to give the most helpful advice when playing this game? it's to make friends here, and don't be afraid to ask for help or band up with the players that are regularly active. After all, in the end? everyone loses everything so why not help each other out? right? i wish the game was a free MMO and didn't cost $20 right now per copy just to get it and start playing it... it's a shame really because the game offers alot of content and is a great fun survival game especially with friends, the game offers PVE and PVP, Solo and Multiplayer Gameplay, Bosses can be solo'd yes... but the only player i've seen dedicated enough with enough resources and power to pull that off is Sherlock Worms and the MEGA Faction that he is the leader of. Anyway, Building bases on land claims and leveling the skills is really fun and the survival aspect is honestly really simple, the death penalty doesn't really exist besides being a detriment to your gear, it only get's worse when death starts to effect and destroy your end-game armor and weapons. So in conclusion? honestly? that's it really. i highly recommend the game and hope to see more come out of it in the future. I love what the developers have done with it so far!
CryoFall definitely has its charm, with an interesting world and plenty of things to do. However, the overall mechanics feel a bit unfinished, especially when playing solo. The gameplay often turns into a lot of running back and forth, moving items between boxes and trying to remember which components you need for each step of crafting. There's very little automation, particularly for fuel systems — you have to manually refuel everything, which becomes tedious over time. Even on the highest PvE rates, crafting still feels slow and requires a significant amount of investment just to get started. And even after you build up your base and gear, reaching "endgame" goals like boss fights or farming volcano scorpions feels unnecessarily grindy and frustrating. If you enjoy survival crafting games and don't mind a lot of micromanagement, CryoFall can be fun, especially with friends. But be ready for a lot of manual work along the way.
El juego es muy bueno, mejoraron cuando salió la actualización de huir pero ninguno la completa (mucho menos en el pvp). Este juego solamente está vivo cuando son los wipes del pvp, nadie juega pve ya que podes usar el modo individual (un solo jugador) y realmente no vale la pena, solamente si jugas pvp y con suerte. Además agrego de que las partidas de un solo jugador quedan guardadas en tu computadora y no en la nube (cosa que tendría que quedarse en la nube). Una total lástima que el juego solo quede "vivo" con los servers del juego, sinceramente hay muchos servers de comunidad que son aún mejores que los que hay del juego, lo digo ciegamente ya que siempre están llenos de gente y los oficiales no hay nadie. El juego ya no da esa esencia de querer jugarlo (menos en pve), como dije, lo único que mantiene vivo el juego son los servers pvp de comunidades y oficiales pvp (y éste último con suerte). Recomiendo preferiblemente que lo juguen con un equipo y ni se gasten en jugar el pve, como dije, una total lástima para el potencial que tuvo este juego en su momento.
Rust 2D ale ciągle coś craftujemy Negatywna ocena jest głównie dlatego że uświadomiłem sobie że nie przepadam za survivalami Dodatkowo ocena odnosi sie do gry samemu, nie grałem na serverach ani ze znajomymi Rozgrywka tak jak wspominałem głównie opiera sie na craftowaniu ciągle przedmiotów W grze jest pare ewolucji (chyba 5), np na początku możemy zrobić nóż, później broń na proch, a na koniec pistolety laserowe i mechy Na dalszą mete jest to nudne bo co ewolucje trzeba budować nową stacje roboczą, narzędzia, i ten proces bardzo spowalnia a ciężko przeskoczyć jakiś krok A bieganie solo po wielkiej mapie jest bardzo nudne, bo nie ma na niej zbytni nic ciekawego i co chwile atakują nas uciążliwe zwierzęta Na plus jest to że porównując do innych gier survival, jest tu dużo rzeczy A na minus np że modele obiektów są tylko w jednej pozycji dlatego nie można niczego obracać, twórcy argumentują to tym że musieli by dorysować kilka perspektyw obiektów ale za to znaleźli czas na dorysowanie płatnych skinów do przedmiotów takich jak zbroje czy broń Dla graczy solo nie ma tu fabuły (bardzo szczątkowa), jedyne co jest to zadania pomagające przeprowadzić nowych graczy przez te wszystkie ewolucje, ale to raczej taki kompletny samouczek gry niż zawartość dla graczy solo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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