
Crush the Castle Legacy Collection is the triumphant return of the classic Armor Games physics destruction game! Let destruction reign by loading up your trusty trebuchet and showing the enemy castle who’s boss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hab versucht alle 3 Teile durchzuspielen. 1 und 2 haben mir sehr viel Freude bereitet. Beim 3. hab ich nicht so das Gefühl für und ich verstehe nicht die Flugbahn der geschosse. Zudem wird mir bei einem Level angezeigt, hätte 27 von 30 Münzen, obwohl alle Level 3 haben und das letzte 100%. Naja Kauft euch, es ist ein netter Zeitvertreib
It's a perfectly serviceable game, but it does tend to get frustrating at points - it becomes a lot of trial and error because of difficulty visualising angles, and some of the exact windows in which you need to release the payload can be very small. Being an old flash game, it's not exactly designed to be the pinnacle of video gaming, which works nicely in it's favour - since that means it's much faster to finish than a lot of similar titles (probably why it's a collection of essentially five games in one). Overall, I wouldn't say it's a bad game or that there's anything wrong with it, but it does lag behind it's competition nowadays since the methods they used to help the player visualise trajectories are absent in this. Nevertheless, it's not difficult so much as frustrating, and you *do* get five games at once - so it's hard to argue with the value inherrent to such a product.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A single level of the third installment prevented me from 100% completing the entire collection. [spoiler]It requires 3 pixel perfect launches, two of which are blocked by a spinning metal bar, the first has to clear the bar, hit the king and then roll back into an explosive which, even if I make the shot, only happens about a fifth of the time. Then, even if I miraculously hit that shot, the shot below it, and bowl the guy on the bottom - I can not launch a shot directly at the guy on top, I have to lob a shot that lands on the lip of the top area and rolls into him.[/spoiler] The game does not control well enough to justify this absolutely abysmal level. It completely ruined what was an otherwise enjoyable experience. The game's only saving grace is [spoiler] the ability to obliterate the level and move on to finish the game using the "reinforcements" button. Sure. Fine.[/spoiler] At least I got to finish the rest of the game. F*** this game/10, would rage again.
Very nostalgic for the first two games. The last one was okay. 10/10 would recommend.
Na pewno pamiętacie tę serię gierek przeglądarkowych. Ja też, dlatego kupiłech i zagrałech w zbiorczą wersję trylogii (nawet nie wiedziałem, że jest trójka). Od czasów podstawówki wzrosły moje umiejętności gamingowe, toteż pokonanie większości poziomów nie stanowiło dla mnie większego wyzwania. Inna sprawa, że jest trochę bugów, a poziom trudności poszczególnych poziomów jest skrajnie niezbalansowany. Są levele dosłownie rozwalające się same, bez asysty trebusza, a są takie, że i 50 prób to mało, aż palec wskazujący boli. No a już poziomy stworzone przez graczy to w ogóle parodia, szczególnie jeden koleś mi zaszedł za skórę ze swoimi wyzwaniami celności. Strzel sobie z katapulty w czoło. Dobra, na razie. 5/10
Three games.... three reviews..... CTC 1 - A little too basic, not much to it. It seems like a game you'd play on a cell phone. Difficulty is a little too high. 6.75/10 CTC 2 - Definite improvement. It's way more forgiving and flows much better. You can also choose from tons of ammo types. 9.5/10 CTC 3 - The worst one of the bunch. Something doesn't feel right about the game. It's not very fluid and there are now restrictions on things you can and can't hit in order to finish the board. 3/10
Легендарна Flash гра мого дитинства. Круто, що її зберегли у Steam. Пам'ятаю як я бешкетував з катапультами у дитинстві. 10 катапульт з 10.
first 2 good, third one is goyim chud slop
I really want to like this series because of the nostalgia, but there are many problems that I didn't pay attention to back in 2011. My main problem is that it's very hard to aim the catapault projectiles, this is a bigger problem in the 2nd game more than it is in the first due to more complex level design. It also doesn't help that you can't see the castle when you're trying to aim more acurrate shots at specific targets. These are things Angry Birds did way better. Edit: The 3rd game fixes most of these issues, but the progression isn't satisfying. Criticisms of earlier games are still relevant though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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