
A cozy crafter with tons of things to create, sell, or just have fun making. Every recipe always makes a bit of CRUFT too, so you should probably clean up after yourself!
Modeled estimate, not a reported figure. How we estimate →
About
CRUFT is a cozy, incremental, crafter where you pull up to a vacant lot and craft however you like. It's all about bootstrapping from next to nothing and making a space that represents what you like to do and make.
There's tons of things to craft, some contacts on your cell phone willing to buy and sell items, and you can always just pack some things up in your van and sell items in town.
The process of crafting items also creates CRUFT. CRUFT is garbage, waste, the bits of the tomato plant you don't eat, even just wasted effort. Keep your yard clean and free of CRUFT so that you have space to do what you want to do. Or... go full goblin and make a mess. It's your yard.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CRUFT is a really interesting game, as a time management and crafting strategy game, with a lovely pixel art and a funny music. More than that offers an amazing experience on how we impact environment and on the need to address waste and trash. Smart, engaging, easy to get into and challenging to master.
Note: I won a key in a giveway no money was exchanged. Cruft is a great inventory management and crafting game. I just played it for about 3 hours straight, once I realized I needed to move on to unlock things it clicked a bit more. I have now completed Cruft. It was a nice ride. Lovely management shenanigans. Pigcycling is OP. Never encountered aluminum though I don't think. I will definitely be on this again soon. It is really neat!
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this game for 16 hours and am very satisfied! I managed to get all the achievements and 100% the game :D (protip: Avocado Oil is cash money business!) I payed R50 for this (roughly 2.5$, I did get it sale). My usual guage for weather entertainment is worth it is if I get an hour of entertainment per dollar spent. So from that perspective, this is great value for money! If I had to complain, I would say I would have wanted more cheevos and islands to explore! 8/10
This game scratches an itch in my brain that I didn't even know I had. The crafting is very satisfying to me and the textures of certain items is satisfying as well!
Have to say, once I started to figure the game out, it actually is pretty fun and you can easily spend a good amount of time playing. It also wisely involves legacy rewards that can carry over into each game, so it adds replayability. But basically you are managing different things, involving animals and plants, while building up money to buy items or enhancements. The aspiration to build money, unlock more of each map, and gain legacy rewards will keep you playing for a while! I recommend trying it out, they even have a demo if you want to test.
Honestly I loved this game. It's a perfect little bite sized cozy crafting game that keeps you clicking for hours. There was an impressive breath of items you can craft as well as quantity of crafting workstations. Everything seemed to take the right amount of time, I wasn't really just sitting around waiting for one workstation to craft. Instead I was constantly juggling pigs, lumber, ores, fishing, and the all-encompassing CRUFT. Sometimes, real life calls for a few hours of peacefully clicking & crafting, as the game's music keeps the vibe going. There's no raid that's going to happen if you walk away for 5 minutes. Nothing coming to burn down your hard work. Just hours and hours of crafting and clicking, working towards the next achievement. Achievement felt doable and pushed me to try the various crafting trees differently on different maps. If you can't find how to process your item, or you can't seem to figure out the workstation for it, just remember that not all workstations are on every map. It's all intuitive beyond that. If you can't find your steamer for your rice, or smoker for your meat, it might just not be available on that map. Try again for that achievement a different time, there's always a different achievement you can try for. I saw this game at Boston Festival of Indie gaming and wishlisted it right then and there. I'm glad I had that chance exposure to this very well made little game. I was absolutely engrossed, it really hooks you!
Cruft is a thoughtfully made and super addictive crafting/sim game! It's relaxed and you get to decide what kind of experience you want to have in it. I'm looking forward to 100%ing dumpless, who's gonna join me? Pigcycling FTW!
If you find a lot of joy in discovering new things to craft, finding your own way through a complicated crafting tree, and figuring out money making combinations, then CRUFT is the game for you. It scratches an itch for me that originally came from Stacklands and Doodle God of just wanting to smash things together to see what comes out. You can go from farm to table in this game and there are achievements that you can unlock that leads to MORE crafting trees. I'm 20 hours in the game and I'd say I've only uncovered half of what can be crafted at this point. While it is charming and I sunk a lot of time into it playing it mostly like an idler since a lot of processes take time, I think it requires more QOL and balancing. At 20 hours, I am starting to get tired of manually starting every single process. I really wish to see some form of automation in the future or anything to help the more tedious parts of the game. Some changes that I really want to push for: - We should be able to magnet more than 10 items. Maybe the more magnets we have, the more we can magnet? At the very least, I want to be able to magnet 30 items at once because that's how many 1x1 items fit in the truck and would make a world of difference in organizing the playing board. - We need storage options that are better than the current Wardrobe. The wardrobe is terrible. You can magnet stuff into it, but you can't magnet stuff out. Achievements recognize what's in the wardrobe, but stations can't pull stuff out from them. I understand that managing your space on the board is a lot of the game, but a storage box that can store a lot of one item and that you and your stations can pull from would be invaluable for late game. - Some way to delete large pieces that don't fit in your truck is crucial. - A quest board / NPC that pays for end stage items would be awesome and incentivize players to try different crafting trees. - Money feels useless late game, so maybe being able to use that money to automate your set up would be a good use for it? = = = I'll update my review if more QOL comes out in the future!
Terrible controls.
Incredible time. Wasn't expecting the absolute nightmare of managing so much limited space, but the moment I found the gameplay loop of 'craft a hoard of stuff to unlock more stuff to do more stuff later', I was in. Had a great time. Seems to be something you can approach at your own pace, which is refreshing as hell
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $447 | 2 | 0% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.7K | 66 | 95% | $11.99 | |
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| $17.7K | 61 | 64% | $12.49 | |
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