
Crudelis is a 60 minutes RPG game, during which every decision has its meaning. Unfriendly, steampunk world follows your every choice, bringing unsuspected consequences. Will you manage to solve the mystery of your own death?
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Languages: English, Polish
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[b]“The world to me was a secret, which I desired to discover; to her it was a vacancy, which she sought to people with imaginations of her own.” ― Mary Wollstonecraft Shelley, [i]Frankenstein[/i][/b] [i]Crudelis[/i] is the only game from Whiskey Jack Games so far, an RPGMaker game with a non-linear world of its own. The game bears careful elaboration of various independent plotlines and 12 probable endings, yet you'll only have an hour to solve any of its mysteries. It is a short little adventure which may appreciate your attention. It's year 1896, and our world bears a setting dominated by the marks of industrial revolution. Henry Shackleton, a scientist with some local renown and little monetary accommodations has been working on a mysterious machine. As he was about to make the final experiment, a band of petty criminals break into his house. As surprised as Henry himself, bandits panic and one of them stab Henry during the affray. Slowly bleeding, Henry crawls into his machine to make himself the guinea pig for a last hope... and it works! Now he has exactly one hour to discover about either the events leading to his demise, or any other bubbling business within the town of Abarian Creek before his borrowed time expires. It sure is intriguing, huh? Well, before describing anything concerning the plot or gameplay, I must say that the game doesn't hold your hand at all. There will be various choices that you'll make during a playthrough, and small or big, they mostly effect the direction and eventual outcome of your game. According to whatever item you'd pick, in which order you'd talk to an NPC - or not talk at all - , whether you'd listen to some advice coming from characters or that obscure looking place you'd visit, everything changes. It is really, really easy to miss certain details since you'll be having limited time within a singular playthrough anyhow. It was challenging for me to go through the game for whatever I may have missed, and even after 15 or so playthroughs, I think I've only seen 8 endings and some of the mysteries solves. I'd say some mysteries were too obscure for me to shed some light into. Has it been a chore to replay it over and over again? Nope, not really. The labor put into display, both for the handmade artwork, original sprites and the exceedingly good soundtrack of the game made sure that I wasn't bored at all. Sure the narrative is not top notch, and every mystery cleared on the way keeps giving birth onto new and more complicated ones, but I liked the whole experience. Some more dialogue - or even monologue - options to flesh characters and events out a bit more would be welcome, but it is a decent enough trial for a first game in the genre. Gameplay mainly consists of various investigations, and the pacing of the storyline as you decide to follow it. There isn't any combat out here, or not in the traditional sense. There may be some scripted conflicts, but most of them are completely left to your choice. Overall, it may be categorized as an investigation adventure. Some tips given by the developer may help here: always run, don't abstain from cheating or lying to get your end since you'll die within an hour anyway - no long term consequences for you - and make sure to act pragmatic. Compassionate choices end up revealing more trouble most of the time. Well, the full price of 6 dollars wouldn't be an exaggeration, considering the amount of work put into it. But after exhausting your options with the game, you won't be revisiting it, and none of the endings were remarkable enough to give a lasting impression, at least for me. So, I'd advice you to go for it on a decent sale. Enjoy! Please also check out Lady Storyteller's Curator page [url=http://steamcommunity.com/groups/ladystoryteller#curation]here[/url] - follow for regular updates on reviews for other games!
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Hours played at review time, across 40 reviews with recorded playtime.
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I don’t really write a lot of reviews, but I’ve just finished this game and found that it warranted one. PRO: + Replayability. I think I’ve done around 10 playthroughs. It would probably have been more, but I cheated and looked up some answers on the forum. + Choices matter. Say one wrong to word to anyone and you might have missed the opportunity to unravel what really happened. + Non-linear. You can do whatever you feel like doing within the 1 hour you’re alive. + Minimap to never get lost. NEUTRAL: +/- Because it’s non-linear, the plot can be a bit confusing depending on what route you’re on. The twist at the “canon ending” can also come out of nowhere because of this. +/- You have to play it with your mouse. If you don't use your mouse, you'll miss a lot of objects and some doors will not open anyway. (I'm used to only using my keyboard when playing rpg maker games.) CON: - Character sprites style are mismatched. There’s three (or even four to the well-trained eye) different style of characters running around. It’s something that has annoyed me ever since I saw screenshots of the game. It was often quite jarring in my opinion, but that might be because I make sprites myself. Still would have been nice if the developer had picked only one style... - No save function. This game autosaves, which is really nice. Unfortunately it’s the only way to save. Imagine you just died and you want to retry the scene to see what another choice would do, well you’re in tough luck. 9 out of 10 times the save starts right from the moment you died cutting to credits immediately. Then there’s also the issue that you have to replay from the start if you picked the “wrong” choice somewhere along the line. I personally would have liked to be able to have one save as well as the autosave function. I recommend this game to other adventure lovers who enjoy trying to find all the multiple endings. If you’re still doubtful, you can always buy it on sale ;)
Sama gra jest przyjemna w odbiorze i niby mogę polecić, ale ma pełno denerwujących minusów: -Wymóg grania myszą, której kursor czasami znika z ekranu, co frustruje. Dość powiedzieć, że za pierwszą rozgrywką nie miałem go w ogóle, kiedy był potrzebny. -było kilka miejsc, które dawały nadzieję na inne rozwiązanie, ale jednak ... Dodatkowo broń jest potrzebna i używana nie wiadomo kiedy, więc nie raz se zginiesz od ciosu nożem mimo posiadania najsilniejszej broni -BRAK ZAPISU! Zbyt często się ginie, czasami się zakleszczy i wracanie do danego miejsca denerwuje. I wcale nie motywuje to do wybrania gdzieś jeszcze innej opcji, mimo, że wybieraliśmy taką, która do czegoś doprowadzała. Za pierwszym zgonem wczytanie cofnęło mnie, co zdziwiło przy dalszym natychmiastowym GAME OVER po kolejnych takich przypadkach -POWTARZANIE pewnych sekwencji, zwłaszcza intra. Zwykle daje się opcję pominięcia, a tu nie ma znaczenia co zrobisz przed rozpoczęciem licznika. Co w połączeniu z poprzednim punktem daje frustrujący efekt -Sąsiedzi zachowują się, jakbyśmy się pierwszy raz widzieli. Psuje to troszkę immersję 8 godzin, kilkanaście prób, nie widziałem wszystkich scen co na screenach, brakuje kilku osiągnięć. Z chęcią zobaczę kolejną ich grę w podobnym stylu, jeśli nie będzie wymagała sztucznego powtarzania do kilkunastugodzin na liczniku.
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+ interesting setting + the concept of one hour deadline with replayability + decent writing +/- the one hour deadline doesn't matter, you will get an ending or get stuck and waste time trying to push the plot well before you reach it - massive repetition at the beginning of the "run" (having even a single save slot would fix it) - there isn't that much to be done at the town - you basically have to follow the main plotline, which sometimes provides a secondary path if you "fail" the main one. Often however it just means you are stuck, have to restart and go through the same events, but this time you change a single dialogue option at the end to get something different - essentially the game is underbaked - there aren't enough options to get back on track, so instead of spending time trying out new options you either redo the early game again or wander through town asking all NPCs hoping you aren't actually stuck
An excellent [i]RPG Maker[/i] adventure game. High replay value. Many endings, each deserving a partially or totally different playthrough. A gold nugget, especially for achievement hunters looking for challenge. Nice music, very appropriate. Last but not least, a very good and captivating story. Do not hesitate to buy and give it a try !!
This game I had been waiting to go on sale for quite some time. Unfortunately it sort of ruined my expectations since it has a good premise (trying to figure out who nearly killed you) but the execution is pretty bad. For starters the game is like half controller compatable. Several buildings you cannot enter/exit unless you directly click on them via the mouse which is frustrating. But just figuring out what to do, and what you cna do is a lesson in trial and error. For example buying the train ticket for 500 ducats DOES NOTHING. Buying one of the super expensive guns DOES NOTHING! If your combined spent and current gold is over 2500, the game does not count it for the achievement only currently held gold counts. But overall the atmosphere is nice, the gameplay just needs more polish.
Crudelis, her kararın bir anlam taşıdığı 60 dakikalık bir RPG oyunudur. Düşmanca, steampunk dünyası her seçiminizi takip eder ve beklenmedik sonuçlar doğurur. Kendi ölümünüzün gizemini çözmeyi başarabilecek misiniz?
This game is amazing! I lived every second. Got stuck twice and don't like time pressure but other than that a really nice little game. Investigate your own murder, explore a little town, meet lots of people, do a few side quests... This needs more reviews and players asap!
RPG Maker strikes again! Crudelis is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Notably the developer here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a very crap, thankfully short Choose Your Own Adventure style adventure game. It's hard to say how much worse this is than an RPG Maker RPG. It's definitely laziness, not even bothering to do a full RPG. Just pump out some minimum viable RPG Maker asset flip to get through Steam Direct checks. Not all of the artwork in the game, however, is copy + pasted from Kadokawa's stock tilesets and cookie cutter character generator. The developer added some of his own art, and it's so bad you might be tempted to poke yourself in the eye, it'll hurt less. The artwork here is terrible, amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Crudelis has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for sparing the life of a homeless person, trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Crudelis has the gamer gouging price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. For comparison, the $6 asking price for this game could get you games like "Battlefield V", "Left 4 Dead 2" or "The Forest". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
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