
Chirp through 9 levels of mayhem and check a few disruptive tenants out in an attempt to fix up this trashy vacation spot and save a little crow's job.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crowtel is pretty good. Cute and charming with challenging gameplay. Croaktel sucks though. Drags out boring parts way too long, the music is very grating and the final boss is just a giant bullet sponge that extends the boring boss fight into absolutely insufferable. Only recommending this for Crowtel.
A goofball low-tech platformer. It's great. Everything about it is just lovely - sound effects, platforming, the dialogue. It will not take you long to beat, but you'll be glad you did.
A perfectly solid platformer. I won't give it too much hassle since I played it under not the best conditions but the charm still shone through. I do think some of its platforming is a bit more jank and demanding than its actual momentum asks for, but it's never enough to completely stop a playthrough. I kind of wish the game either played more with the somewhat interesting ways to clear enemies (scaring the dinos with the phone is cute!) or lean really far into the humor and have the small one-off moments be more dialogue heavy. Still worth a play as it's around 30 minutes to complete the main story. (or an hour if you're taking your time and dying a ton like me)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crowtel Renovations is a short but sweet game with a very endearing theme, art style and sense of humour. While the game is short and simple, the game is no slouch and offers some challenging boss fights and platforming (moreso in the second story mode than the first). The game has excellent design that telegraphs to you how to play or handle obstacles before ramping up the intensity, all without having to explicitly state a tutorial. Easy to beat in one sitting, achievements such as not dying and beating the game in under 20 minutes do offer replay value to those aiming to perfect it. If you're looking for a platformer to lose an afternoon to at a relatively low cost, Crowtel Renovations is a great way to do so!
画が可愛い…がゲームとしては平凡というか目立った特徴があまりない。 セールのタイミングで購入するのをオススメする。 [h3] 残念な点 [/h3] [list] [*]動く足場での操作性が悪い [*]倒した敵に当たり判定が残っている [*]死亡時にBGMが止まらず、二重に鳴ったりする [*]ボスを倒したあとのセーブポイントまでに死ぬとボスからやり直し [*]けっこうバグる [/list]
My feelings on this game are mixed, and I was pondering whether to give it a thumbs up or down. Ultimately, I appreciate what the developer was trying to do and a lot of my frustrations probably relate to my skill level. I'll split this up into the Crowtel and Croaktel sections. [h1]Crowtel[/h1] After completing my first playthrough of Crowtel, my impression wasn't good. The bosses were exasperating due to their unpredicatability and some of the platforming didn't feel fun - jumps off icy platforms and burst pipes took some getting used to. Some things were cute, and I do like the aesthetic! But I was expecting to feel charmed by the story and characters, yet the negatives seemed to outweigh the positives. It felt like it went in a flash, and I'm not one to care if a game is short. So yeah, I was a bit grumpy. Then I went for the achievements, specifically to finish the game in under 20 minutes and to do a run without dying. My feelings with Crowtel improved from this point. I was a lot better at the bosses, and even with some frustrating deaths I could see that I just needed to get more familiar with it. The no-deaths run was more challenging, of course, but at least it was doable. I do wish the game gave you a little bit of extra HP as you progress throughout the hotel. And it'd be nice if there were more characters in the hotel, too, not just bosses! [h1]Croaktel[/h1] After beating Crowtel, you unlock the Croaktel story. My first impression of Croaktel was even worse, I hate to say. The enemies are super annoying (I'm talking about the shooting plants) and the platforming is quite unforgiving. The first part with those shooting plants felt way too long. There are more things that you have to quickly react to, which means you have to get hit a few times to remember to avoid it next time. Some of that felt a bit unfair. As a result, the no-deaths achievement for Croaktel felt more frustrating, even though it took about the same time to complete as for Crowtel! I think replaying the part with the plants just irritated me a lot. I don't want to be so negative about a small indie game. There are some good things to remember: the music and art style are good and I like how the Croaktel and Crowtel sections intertwine. For me, this seems to be a game that you have to get used to first, in order to "get it".
Während laufender Sanierungsarbeiten, also zu einem ungünstigen Zeitpunkt, tauchen Gesundheitsinspektoren im heruntergekommenen Hotel der Krähe auf. Der Krähe läuft die Zeit davon. Kann sie die Inspektoren beschwichtigen? Crowtel Renovations spielt sich ähnlich wie Kero Blaster. Man läuft meist von links nach rechts und kräht alles so lange an, bis es sich nicht mehr bewegt. Sowohl das Hautspiel mit der Krähe, als auch die freischaltbare Geschichte eines Hotelbewohners, sind mit jeweils ca. 45 Minuten kurzweilig. Einschaltbare Entwicklerkommentare motivieren einen zweiten Durchlauf. Der Schwierigkeitsgrad ist für Kenner des Genres als eher niedrig einzustufen. Wer Lust darauf hat, kann sich an einem Durchgang ohne Tode und einem Speedrun versuchen. Grafik, Musik und Geräusche sind im Rahmen des gewählten Stils gelungen. Einzig die Kamera ist in Verbindung mit der Laufanimation der Krähe zu nervös und die Vollbilddarstellung hat kleinere Darstellungsprobleme, die sich durch Rundungsfehler bei der Skalierung erklären lassen könnte.
Everyone should give Sink $1
For casual gamers: A fun little platformer that doesn't take a lot of time to beat. Short and sweet with some humor sprinkled. The level design is one of my favorites although the game does have a pair of frustrating bugs [spoiler] (mainly liquids appearing and disappering when the source is out of view) [/spoiler] . The price is just right and it's definitely recommended. For completionists: Can be frustrating to 100% but takes little time. The main point of the game is to enjoy it though, so don't recommend to the people who "only play games to 100%". I had fun and enjoyed playing it and think others should too.
the more you crow the more you grow (as a person) (...and a bird!)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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