
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐⭐⭐⭐⭐ "Fantastic theme park, great place to spend the day out with the wife and kids, however the zombies respected absolutely none of my personal boundaries"
[h1] Ламповый привет из прошлого [/h1] Шикарная стилизация под графику ps1, самобытная тематика парка развлечений, смешанного с сайлент хиллом и постепенное простое повествование. Даже не знаю, что ещё можно написать. Очень нравится разнообразие врагов, но был удивлён когда узнал, что у тебя почти нет "уровней", на которых есть комнаты. Вместо них у тебя одна большая карта, внутри которой уже есть комнаты и иногда чуть более просторные локации. Это интересная задумка для игры в таком стиле. Отдельный респект музыке! Если кто помнит аниматора Ockeroid - так вот он, оказывается, композитор, и со своей задачей справился обалденно. Не понравилось только то, что сюжет подаётся порционно в течении игры, а в финальном диалоге тебе раскрывают почти 40% всего, что произошло для финального кусочка паззла. "Твист" сюжета сильно не поражает и я надеялся на что то более экзистенциально шокирующее. Помимо этого сюжет не полностью раскрывает вопросы происхождения всей дичи, которые игра тебе подкидывала в течении прохождения. В каком то смысле я бы мог даже назвать концовку "открытой". В любом случае - попробовать стоит! С радостью бы принял, если бы игра была дольше.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $19.99 | 100ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really refreshing game, doesn’t overstay its welcome. One or two puzzles were frustrating but they were optional.
De las mejores narrativas que he jugado en mucho tiempo: puzles ingeniosos, sistema de combate original y un OST que te pone los pelos de punta (en el buen sentido). En mi opinión no es un homenaje a los clásicos, es un juego que entra en su propio hueco en el canon actual del survival horror. Recomendadísimo.
Great throwback style game! It gives the feel of older survival games without the traditional frustrations that those games often bring. The map is tight and varied with nice interactivity and a great amount of details. The puzzles are small and simple, but just clever enough to stay engaging. The enemies are interesting though only moderately threatening. This is balanced by the character being squishy and only taking a few hits to die. The items and ammo are easily found, maybe a little too plentiful. You can turn up the difficulty which makes enemies more aggressive and items/ammo more rare. Finding a save room is a relief even though they are never too far away, which tells me they are well layed out. Finally the story, it's weird! You may think you know where it is going, you do not. I found it endearingly weird and winding, and a definite positive. This is a real treat of a game, easy recommend!
If you're like me and grew up on PS1 era survival horror games, you owe it to yourself to play Crow Country. It does have a few more modern game mechanics, like non-tank controls (on controller anyway), and more precise aim control (which both gives more freedom of control, but also can make tense sequences more stressful), but the gameplay is very classic survival horror in that you're exploring the areas looking for weapons, ammo, maps, save rooms, key items, and secrets while deciding whether to fight itnout or run from many monsters and encounters to conserve resources. The story is excellent, with a great deal of the story fleshed out in notes and environmental storytelling (even if I did figure out some twists by the time they were revealed), and the dialog contain plenty of great "in-jokes" and moments of appreciated comedic breaks from all the tension, while still delivering a great story. Overall an excellent modern take on classic surival horror and I can't wait to see what SFB Games does next!
I loved every minute of this, the soundtrack and overall vibe were great.
Another new personal favorite, weirdly felt nostalgic (think it was cause of the N64-like style), story was interesting and puzzles felt actually fair. Not enough crows though so more like a 9.99/10
норм на вечер
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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