
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice puzzle platform with great environmental storytelling.
Love pretty much everything about this. The dialogue is kind of excellent in the sense that it captures that 90's aesthetic perfectly and feels like you're playing an older game. Was absolutely surprised with some of the story, especially when completing for the first time. And frankly, I think they could follow this up, which I would never have expected going into it. Whether they will or not, who knows. But it's good. Nails the feeling of old horror elements. Maybe it could have been a bit longer, but also, it's not like it's a particularly expensive game, and I waited until I got the best sale possible. Although, I think I'd have paid more for it. I just spend too much on video games as it is. Bravo. I am actually going to 100% this game. Meaning, it's good enough to keep playing after beating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 6.5K | 83% | $19.99 | |
| $3.8M | 10.7K | 94% | $14.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 935 | 36% | $69.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 4K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $18K | 87 | 78% | $12.99 | |
| $10K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, a exploração e os puzzles são muito legais e intuitivos 1000/10.
I'm glad this game runs on any potato, I'm glad it includes the exploration mode, I'm glad it has the demo to discover these things. [b]Everybody should play this game! The story is very good![/b] ---- Survival mode is your classic survival horror. I found extremely polar opinions about whether it is too hard or too easy. Exploration mode removes the survival part for those who don't like it and are here for the story, puzzles and atmosphere. There are a couple of weird moments where some fights were expected, but otherwise it is a solid experience. And as I said, the story is worth playing even for those who can't stand the survival horror part. There is also a more challenging mode for those who find survival mode too easy. The game is definitely better played on a gamepad. Keyboard layout is not very convenient and is not remappable. There are some missable story pieces, so pay attention. ---- New game+: [spoiler]There are some unlocks for future playthroughs. And your knowledge of the story may also affect how you perceive it the second time.[/spoiler] I shall replay it someday.
Apesar do visual que remete à jogos do ps1, Crow Country possui uma identidade visual única e charmosa. Seus puzzles são criativos. Os controles são responsivos e fáceis de assimilar no joystick. Mesmo com a mira livre o jogo não é um jogo de ação, e sim, um survivor horror clássico. Sinceramente, raramente tive medo durante o jogo, mas um sentimento que me acompanhava durante o jogo era uma sensação de desconforto, como se o protagonista não fosse bem vinda no parque de diversões. Conforme o jogo avança, mais hostil ele se torna, não apenas com o surgimento de inimigos mais fortes, mas toda a atmosfera se torna mais opressiva. Seus inimigos são variados e contribuem para a sensação de desconforto, são formas distorcidas, que até os personagens tem dificuldade de descrever. Além de formas distorcidas, eles produzem um ruido que contribui ainda mais com a atmosfera do jogo. Contudo o jogo possui dois pequenos problemas, ele é muito curto, e a história foi decepcionantemente, longe de ser ruim, os personagens são interessantes e o mistério é instigante, porém, a motivação do vilão me decepcionou. Com certeza, Crow Country foi o melhor jogo que joguei em 2026, era para eu ter jogado no lançamento.
Crow Country is a short and sweet retro-style horror game clearly made from a place of love for the classics. The presentation and gameplay was charming throughout, though I would've liked a bit more content in general. Also the mushroom puzzle was kind of dumb.
My second favourite game of all time, my first being TWD TELLTALE, so that just goes to show how good this game really is. I not only did that, but after beating just the DEMO, I immediately bought the Vinyl—that's how good the soundtrack is. After beating the game, I bought all the trading cards and made a crystal crow badge. PEAK game for cool people BUY IT NOW!!!
Jogo muito bom, os puzzles não são impossíveis e a história é muito divertida
The game is really cool ! Loved the art style, the gameplay and puzzles, all in all had a great time :)
I'm so glad I went into this game completely blind.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.