
Crouching Pony Hidden Dragon (CPHD) is a brand-new Action/RPG game developed for SNK’s Neo Geo console which came out in 1990. It might look like a straight-forward arcade game, but under the surface is a persistent world with a rich and varied set of rules.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kinda naff. Also, power-ups and coins dropping from enemies could do with dropping when they explode, and not after they've disappeared and you've already walked away. You spend most of the time mopping up drops before they vanish or standing still for a second after each kill which gets to be more annoying than you'd expect as the game flow is heavily disrupted.
Crouching Pony Hidden Dragon es un juego de acción retro, al estilo de Neo Geo, que te entretendrá sobradamente durante unas horas con su acción trepidante y te sacará alguna sonrisa con su humor de claro tinte sexual. Sus gráficos nos recordarán a los juegos de Neo Geo, con personajes grandes, algo pixelados y con colores llamativos. Se aprecia un buen trabajo en este sentido, así como en sus coloridos niveles llenos de jocosos detalles. Niveles que nos llevarán a la ciudad, al puerto, a un barco, a una isla y hasta al interior de una ballena. Además, los enemigos irán variando en cada nivel, pasando de guerreros a marineros, de robots a cangrejos y toda una serie de criaturas que querrán cerrarnos el paso en olas intermitentes mientras avanzamos. La Banda Sonora, de estilo oriental, está bien escogida y, aunque no es demasiado variada, no se hace molesta. Sin duda, bien escogida. La jugabilidad es buena, con un manejo bastante simple y con una sensibilidad de movimientos a la altura de los juegos de la época. Además, su dificultad es creciente, pero lo compensaremos con subidas de nivel y con mejoras en nuestras armas que podremos ir comprando con el dinero que vayamos consiguiendo. En algunos puntos puede hacerse algo complicado avanzar, pero no es un juego extremadamente difícil. Su durabilidad es de unas 8 horas si eres de los que te gusta ir explorando cada rincón de los niveles en los que te encuentres. Además del modo historia, cuenta con otras dos opciones de juego: una en el que tendrás que conseguir la máxima puntuación posible mientras, en un espacio reducido, no paran de llegar enemigos; la otra es una batalla de uno contra uno entre los dos protagonistas (una chica ligera de ropa y un pony...) en diferentes escenarios, al estilo Street Fighter. Esto puede hacer crecer ligeramente las horas que este título puede ofrecerte. No es un indispensable, y quizás solo recomendado para jugadores apasionados de los juegos arcade de la época. Si en su día disfrutaste con juegos de este estilo, estoy convencido que no te defraudará. NOTA: 7/10
이상한 탈을 쓴 닌자, 노출 심한 여자닌자. 표창을 던지고 근접에서 발차기를 한다. 적 의상과 같은 색의 표창을 던져야 데미지. 적을 죽이면 돈과 랜덤한 능력치 상승 아이템을 획득한다.
Not a big fan of this, honestly, it doesn't seem to do anything well, because whenever something feels good like the fighting, it gets detracted from by something bad (like forced arena segments that almost always kill you or massively reduce your health) Basically just a badly disguised fetish game.
Slow, clunky and I don't like it :/
Dieses Spiel ist der absolute Hammer!!!! Vorteile: Man kann mehrere Charaktere spielen: ein Ponny und eine Frau die dazu auch noch verdammt gut verpixelt ist. Nachteile: Das Gameplay ist absolute ******* da helfen leider auch die üppig ausgefallenen Einstellungen nicht viel weiter. Grafik: kacke Story: nicht vorhanden Spielspaß: nicht vorhanden Als kleiner Tipp falls ihr gezwungen werden den Müll zu spielen, Cantina Band in dauerschleife macht einiges leichter :)
Странный геймплей, странный юмор. Сильно на любителя SNK'шных портов леворезьбовых экшенов
https://youtu.be/RoegyKG15YQ Choosing the under served Neo Geo as a hardware target is a fascinating design decision but the end product isn't improved by the choice in a meaningful way.
Pressing "start" button (as prompted) to enter the main menu made the game crash. I was able to play the game on keyboard. It was not very enjoyable, I did laugh once or twice for being so outrageous. The lake luster laughs were not worth the dreadful gameplay required to get to the next cut scene.
Tags: Sidescroll Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Underpar experience. Perfectly servicable. Some questionable design decisions and mechanical flaws. Did not receive proper love and care for a Steam Port for resolutions. Xbox pad works great. 2 player co-op available. Review: Xbox360 pad detected and working correctly. No resolution option. Grainy. Sound design was slighty irritating rather low quality wannabe japanese track. Sound effects were also a little underwhelming in quality but at least not irritating. Color palette was ugly, and no retro excuses please. I categorized with sidescroll shooters because the whole gimmick here is to shoot ninja stars, one button for blue stars one for red, kill red foes with red stars and blue foes with blue stars. You can also use RT to do a small jump and if you get in melee range your star shooting button becomes a kick which is mostly effective against everything. Kicking everything is not really an option, your health gets grinded down fairly fast, and even if you destroy every single crate and kill every single foe you will not drop a health pack ever. Just useless power ups and coinage. The coinage requires way too much grinding to buy anything from the occasional store. The whole store idea that you have to hunt down in the level was actually a design flaw. Mostly because of the other design flaw, the timer. I reckon this is the devs taking inspiration from cabinet arcade games but in this game it serves no purpose, it rushes you, stresses you out while you learn the map layout makes backtracking to stores an ill advised proposition. It really is useless. Especially since foes respawn anyway which is rather irritating given that you cannot grind them. The combat was on the okay side, no blocking however, and the arrows were not twin stick, so you have to start running in a direction before you can start shooting stars in that angle which often means you have to first try to make distance with a foe before trying to aim at them, which wastes time, which is limited, and also frustrates the player. A frustrated player will stop bothering being careful and will just aim and shoot getting hit and his health grinded in the process. I thought that the jutsu animation was pretty sweet, and the idea of having the screen lock into some dramatic arena moment when 7 or more foes enter the screen was an interesting touch. The color coded stars and enemies I felt were more of an artificial handicap and not very enjoyable. I could have lived with the humor and tone they were going for but I thought it was a little bit uninspired. You can have sultry and voluptuous characters and guys in pyjama, and cringeworthy senseis but you need to take ownership of it, and not make everything paper thin and almost a parody of itself. Take your joke seriously enough to have it have some punch otherwise dont bother. All in all this feels like it had genuine effort put into it and is not strictly speaking shovelware but it also feels firmly underpar and unpleasant all around. Overall Score: 3.5/10 (between poor and fair)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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