
Battle against rival fantasy armies in this fast paced turn based strategy game. Fight powerful bosses while you hunt for treasure in dungeon mode, play through over one hundred single player missions in campaign mode, or match wits against your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Not Recommended[/b][/h1]
This game is so complex that I got lost while doing the tutorial.
Crossfire: Dungeons is a fantasy turn-based strategy title developed and published by Random Thoughts Entertainment that combines elements from classic tabletop strategy games with light role-playing mechanics. Instead of focusing on fast-paced action, the game emphasizes thoughtful planning, tactical positioning, and intelligent resource management. Inspired by timeless strategy games like Chess, Stratego, and Battleship, it delivers a combat system where every move can determine the outcome of a battle. While its presentation reflects its age, the game's emphasis on strategic decision-making gives it a distinct identity that still appeals to players who enjoy methodical gameplay over reflex-driven encounters. Combat is built around turn-based battles that reward patience and careful planning. Players command armies made up of unique fantasy units, each with specific strengths, weaknesses, and battlefield roles. Positioning is just as important as raw power, forcing players to consider terrain, enemy movement, and unit synergy before making their decisions. The controls are intentionally simple, making it easy to issue commands, but the underlying mechanics provide enough depth to satisfy experienced strategy fans. Success rarely comes from overwhelming force alone, as understanding each unit's capabilities and predicting an opponent's actions often proves to be the deciding factor. A major strength of the game is its selection of six playable factions, including Humans, Elves, Dwarves, Lizardmen, Undead, and Skitterlings. Every faction offers its own style of combat and specialized units, encouraging players to adapt their strategies rather than relying on a single approach throughout the game. This variety significantly increases replay value, as mastering each army presents new tactical opportunities and challenges. Whether players prefer durable frontline troops, ranged specialists, or unconventional creature-based forces, each faction feels distinctive enough to justify multiple playthroughs. Beyond traditional battles, Crossfire: Dungeons introduces a dungeon exploration mode that incorporates light RPG progression. Players venture through randomly generated dungeons, recruit allies, collect treasure, and strengthen their armies while facing increasingly dangerous enemies and powerful bosses. The random layouts prevent the experience from becoming predictable, while the loot system creates a satisfying sense of progression that complements the strategic gameplay. Although the RPG mechanics remain relatively straightforward, they successfully add another layer of long-term engagement. The single-player content is surprisingly substantial, featuring more than one hundred missions spread across multiple campaigns with branching story paths and alternate endings. Rather than following a strictly linear structure, players can experience different routes depending on their choices, encouraging replayability well beyond a single campaign completion. The steady introduction of tougher enemies, varied objectives, and memorable boss encounters helps maintain interest throughout the lengthy adventure. Players also have the option to create customized armies or use preset forces, allowing both newcomers and veterans to tailor the experience to their preferred level of preparation. Multiplayer further expands the game's longevity through customizable matches and dedicated server support. Although the active online community has naturally diminished over the years, the multiplayer framework remains a welcome feature for players interested in competing against friends. Features such as dynamic fog of war also improve both single-player and multiplayer battles by limiting battlefield information, rewarding scouting, anticipation, and intelligent positioning instead of complete visibility. Visually, the game clearly reflects the era in which it was created. Character models, animations, and environments lack the polish expected from modern strategy games, and the interface occasionally feels dated. However, the graphics remain functional, prioritizing battlefield clarity over visual spectacle. Sound effects and music effectively reinforce the fantasy setting without becoming particularly memorable, serving as solid support for the tactical gameplay rather than overshadowing it. Crossfire: Dungeons succeeds because it focuses on delivering meaningful strategic gameplay rather than flashy presentation. Its diverse factions, extensive campaign content, customizable armies, dungeon exploration, and thoughtful turn-based mechanics provide a rewarding experience for players who appreciate careful planning and tactical experimentation. Although its aging visuals and interface may discourage those seeking a more modern production, the game's strategic depth and impressive amount of content continue to make it a worthwhile experience for fans of classic fantasy strategy games. Rating: 5/10
нет
Unfinished game with unbalanced gameplay
Yes.
Random Thoughts made my childhood so much happier, and their games still hold up. I feel so grateful that I randomly found their site as a kid.. thanks RandoTho
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i think ill have to give this a thumbs down. no options, no save, no idea what stats do or are supposed to do. a oddity for me but i think im not even gonna finish it as i dont feel like sitting a whole day out in order to "beat" it. which since their is no story is just unlocking all the missions id guess.
Love this style of game! reminds me of the ad&d 1st edition play style
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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