
Battle against rival fantasy armies in this fast paced turn based strategy game. Fight powerful bosses while you hunt for treasure in dungeon mode, play through over one hundred single player missions in campaign mode, or match wits against your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
This game is so complex that I got lost while doing the tutorial.
[h1][b]Not Recommended[/b][/h1]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crossfire: Dungeons is a fantasy turn-based strategy title developed and published by Random Thoughts Entertainment that combines elements from classic tabletop strategy games with light role-playing mechanics. Instead of focusing on fast-paced action, the game emphasizes thoughtful planning, tactical positioning, and intelligent resource management. Inspired by timeless strategy games like Chess, Stratego, and Battleship, it delivers a combat system where every move can determine the outcome of a battle. While its presentation reflects its age, the game's emphasis on strategic decision-making gives it a distinct identity that still appeals to players who enjoy methodical gameplay over reflex-driven encounters. Combat is built around turn-based battles that reward patience and careful planning. Players command armies made up of unique fantasy units, each with specific strengths, weaknesses, and battlefield roles. Positioning is just as important as raw power, forcing players to consider terrain, enemy movement, and unit synergy before making their decisions. The controls are intentionally simple, making it easy to issue commands, but the underlying mechanics provide enough depth to satisfy experienced strategy fans. Success rarely comes from overwhelming force alone, as understanding each unit's capabilities and predicting an opponent's actions often proves to be the deciding factor. A major strength of the game is its selection of six playable factions, including Humans, Elves, Dwarves, Lizardmen, Undead, and Skitterlings. Every faction offers its own style of combat and specialized units, encouraging players to adapt their strategies rather than relying on a single approach throughout the game. This variety significantly increases replay value, as mastering each army presents new tactical opportunities and challenges. Whether players prefer durable frontline troops, ranged specialists, or unconventional creature-based forces, each faction feels distinctive enough to justify multiple playthroughs. Beyond traditional battles, Crossfire: Dungeons introduces a dungeon exploration mode that incorporates light RPG progression. Players venture through randomly generated dungeons, recruit allies, collect treasure, and strengthen their armies while facing increasingly dangerous enemies and powerful bosses. The random layouts prevent the experience from becoming predictable, while the loot system creates a satisfying sense of progression that complements the strategic gameplay. Although the RPG mechanics remain relatively straightforward, they successfully add another layer of long-term engagement. The single-player content is surprisingly substantial, featuring more than one hundred missions spread across multiple campaigns with branching story paths and alternate endings. Rather than following a strictly linear structure, players can experience different routes depending on their choices, encouraging replayability well beyond a single campaign completion. The steady introduction of tougher enemies, varied objectives, and memorable boss encounters helps maintain interest throughout the lengthy adventure. Players also have the option to create customized armies or use preset forces, allowing both newcomers and veterans to tailor the experience to their preferred level of preparation. Multiplayer further expands the game's longevity through customizable matches and dedicated server support. Although the active online community has naturally diminished over the years, the multiplayer framework remains a welcome feature for players interested in competing against friends. Features such as dynamic fog of war also improve both single-player and multiplayer battles by limiting battlefield information, rewarding scouting, anticipation, and intelligent positioning instead of complete visibility. Visually, the game clearly reflects the era in which it was created. Character models, animations, and environments lack the polish expected from modern strategy games, and the interface occasionally feels dated. However, the graphics remain functional, prioritizing battlefield clarity over visual spectacle. Sound effects and music effectively reinforce the fantasy setting without becoming particularly memorable, serving as solid support for the tactical gameplay rather than overshadowing it. Crossfire: Dungeons succeeds because it focuses on delivering meaningful strategic gameplay rather than flashy presentation. Its diverse factions, extensive campaign content, customizable armies, dungeon exploration, and thoughtful turn-based mechanics provide a rewarding experience for players who appreciate careful planning and tactical experimentation. Although its aging visuals and interface may discourage those seeking a more modern production, the game's strategic depth and impressive amount of content continue to make it a worthwhile experience for fans of classic fantasy strategy games. Rating: 5/10
Random Thoughts made my childhood so much happier, and their games still hold up. I feel so grateful that I randomly found their site as a kid.. thanks RandoTho
чем проще тем лучше?! здесь это доведено почти до максимума, всё максимально просто и понятно. в принципе получилось не плохо, но можно было сделать и получше. реально идея очень не плоха. карты однообразны и не блещут какими то особенностями и фишками, музыка очень уныла. про графику вообще забудьте. в общем поиграть пару часиков и получить карточки вполне годно 5/10
Рогалик с элементами стратегии, где игрок исследует подземелья, сражается с врагами и улучшает своего персонажа. Игра имеет стандартные для этого жанра механики: случайно генерируемые уровни, сбор лута, прокачка и постоянные смерти, которые заставляют начинать заново. В целом, игра может увлечь, но её проблемы становятся очевидными довольно быстро. Несмотря на то, что уровни генерируются случайным образом, они быстро начинают повторяться, и это начинает раздражать. Боевая система простая, но довольно базовая, и не предлагает ничего уникального. Враги однообразны, а их поведение предсказуемо, что делает схватки скучными. Графика выглядит довольно средненько, и хотя она не ужасна, она также не впечатляет. Простые текстуры и старомодный визуальный стиль делают игру не особо привлекательной в плане визуала. Музыка тоже не выделяется и быстро становится фоном, который не добавляет игре особой атмосферы. Плюсы ✅ Случайная генерация уровней: Это хороший элемент, который позволяет в какой-то степени разнообразить игровой процесс и сохранить интерес. ✅ Простое управление: Управление интуитивно понятное и не требует долгого привыкания. ✅ Подходит для краткосрочных игровых сессий: Игра не требует много времени для одного захода, что делает её хорошим выбором для коротких игровых сессий. Минусы ❌ Повторяющиеся уровни: Хотя уровни случайно генерируются, они быстро становятся однообразными и скучными. ❌ Простая боевая система: Боевая механика не предлагает ничего нового или интересного и может быстро наскучить. ❌ Отсутствие разнообразия среди врагов: Враги выглядят одинаково, их поведение схоже, что делает сражения предсказуемыми и неинтересными. ❌ Средненькая графика и музыка: Визуал и саундтрек игры не впечатляют и скорее утомляют, чем создают атмосферу. Итоговая оценка: ⭐ 3 из 10 Crossfire: Dungeons — это средняя игра, которая может подойти тем, кто любит жанр рогаликов, но не ожидает ничего особенного. Скучные сражения, однообразные уровни и устаревшая графика делают её трудной для длительного увлечения.
So bad
Нет настроек. Нет кнопки возврата в меню. Нет кнопки выхода вообще. Нет полноэкранного режима. Нет сохранений. Нет разнообразия карт. Нет сюжета. Нет.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.1M | 16K | 89% | $24.99 |
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| $9.2K | 589 | 96% | $0.59 |