
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es increible, facilmente uno de mis indies favoritos, excelente historia, personajes, banda sonora, y sin mencionar el estilo artistico HERMOSO que tiene esta obra, para mi una gran experiencia que me regalaron en mi cumpleaños, de las mejores regalos que me dieron. Puede estresar los puzzles y algo la dificultad pero no obstante se mantiene un juego original con muchas horas de juego que para el que le encanten estas obras que esperas para probarlo :D
Gave it so many chances over the years. I just don't enjoy the puzzles. I found it's more effective to just spam shots at random angles than it is to line them up methodically. Which doesn't work well either way under a time crunch, even with the difficulty sliders turned down.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
儘管我在卑爾根山脈就被勸退了 但是我仍然會推薦這款遊戲 只是這款遊戲不適合我 優點在其他留言都已經說得很清楚我就不講了 我被勸退的點主要有2個 1是小怪 作為一款需要練等的遊戲 我不太能夠適應小怪的強度 鼴鼠:近戰無效 會鑽地 只能在攻擊時輸出 用遠程瞄準時還會被斷招 兔子:幾乎有格鬥遊戲的ai 會繞後 會欺負玩家不會跳 會連擊 出現地點在山上 會搭配地形把人踢下山 企鵝:會出現在水邊 要是掉進水裡會使出水中無限衝刺(從AB水坑來回衝刺) 雪人:攻高血厚 近身會震地 遠程有高速的 有密集的 還會遲緩 我已經不想知道後面有甚麼妖魔鬼怪了 你說練等用數值輾壓?你要用哪隻練?雪人嗎? 2是大部分的人都很討厭的跳跳樂 會 出 現 在 每 個 地 圖 所有解謎都會用上它 跳躍距離憑感覺 跳躍高度憑經驗 常常要抓極限距離 有時候起點在前幾張畫面 中途掉下去就要一直往回走 我在卑爾根試煉之後就放棄了 我知道這只是支線 而且我已經過關了(包括無盾跟限時) 但是我不想再跳下去了
伟大的战斗设计
这游戏是第一个教学关卡给我玩力竭的游戏,原本以为教学关放这么多解密是想让玩家提前了解下解密机制。 但我是真没想到后面真有这么多解密啊?野外地图和城镇地图解密多到我头皮发麻,而且它这个任务系统没有明确指引。讲真的玩的很累,退出游戏后我就不太想打开了。 游戏让我感兴趣的点就是战斗很流畅,以及它的像素画风了=。=
Hi!! Lea... Bye [Absolute Cinema] [spoiler] in green text [/spoiler]
谁想出在2D像素平面做跳跳乐和高低差的,你要是能给个落点还能好看清一些,结果就是纯折磨。 逆天的是起跳还是边缘自动起跳,而且根据按键的时间间隔衡量跳跃长短,作者你是人啊。 其他方面做的有模有样
解密太多,一开始觉得新鲜,后面只觉得累
Amazing game, it looks like a old school rpg with the stereotypical blocky movement but honestly has one of the best control feel of any rpg ive played. The main contentious point in this game is definitely the amount of puzzles being a little too much but honestly all of the puzzles are created with testing your creative thinking instead of the classic developer placing blocks of puzzles together and calling it a "new area" or "trial" the enviroments are amazingly detailed and feel like a actual MMO and I LOVE how the areas have loads of side quests and special areas fetch quests that all overlap so you can get multiple quests done together. Also love how it is pretty difficult and the rival duels are really interesting, actually feels like a real player you're 1v1ing W game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3M | 6K | 75% | $29.99 | |
| $7.3M | 10.5K | 89% | $13.99 | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $7.3M | 21.4K | 82% | $14.99 | |
| $7.3M | 57.4K | 97% | $4.99 | |
| $7.3M | 18.7K | 36% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $120.6K | 574 | 86% | $12.99 | |
| $114.4K | 288 | 84% | $10.99 | |
| $84.3K | 2.1K | 77% | $1.99 |