
A short incremental game about splitting atoms and triggering exponentially growing chain reactions.
Modeled estimate, not a reported figure. How we estimate →
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About
Criticality is a casual incremental clicker game about splitting atoms and creating chain reactions.
You’re a hapless engineer caught dead-center in Cold War politics, stuck with a rickety reactor and a whole lot of very volatile atoms. No fancy degrees or top-secret training, just your screwdriver, a dream, and a ticking clock of bizarre, high-stakes situations.
Click to Unleash Neutrons - Tap to fire a single neutron, watch atoms absorb, split, and detonate in a cascading chain reaction. The longer the chain, the bigger the points haul, simple as that (until the atoms start getting tricky).
Upgrade your reactor, Unlock Chaos - Spend your hard-earned points for game-changing upgrades that supercharge your reactor. Unlock new mechanics, boost neutron output, and turn tiny fizzles into earth-shaking blasts that rack up points faster than you can say “critical mass.”
Chase the Ultimate Reaction - Push your reactor to its breaking point, hit critical mass, and reap the rewards… if you don’t accidentally trigger a meltdown first. Every click brings you closer to nuclear glory (or a very awkward conversation with your supervisor).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, love how polished the UI feels. Would like to see an improvement to the prestige tree having one long tree like this isn't a good feel even if it does look fantastic. As a dev I know its hard work doing stuff like this but maybe some kind of size scaling option or even if you stick with one size maybe it can be more of a grid. I would personally seperate purchased from available but it is nice that they move to the right when they are maxed. Overall enjoyable experience.
Gameplay revolves around shooting balls with neutrons, which is just a fancy name for bullets. When balls end up close to one another, they trigger satisfying chain explosions, but your real objective is collecting the experience they leave behind. Every bit of experience fills your level bar, eventually rewarding you with an upgrade point. There is no traditional currency. Instead, upgrades are purchased with upgrade points, and each new level requires more experience than the last. The upgrade tree follows a familiar formula, starting with a single upgrade that branches into several others. While you can see where each path leads, the actual upgrade stays hidden until you unlock the current node. With plenty of branching options, you are free to focus on whatever playstyle suits you best. Unlike most incremental games, every individual upgrade can only be purchased once. The same upgrade can appear elsewhere in the tree, though, so progression is more about gradually improving your overall power than unlocking flashy new abilities. Expect bonuses such as firing more shots per round, extending round duration, increasing your chance to earn double experience, or strengthening the magnet that pulls in experience orbs, which otherwise have to be collected manually. Your main goal is to gather enough experience to reach higher ranks and unlock new stages. Each stage increases the amount of experience you earn from every popped ball, making future runs more rewarding. You can make steady progress through regular gameplay, but sooner or later you will want to prestige to unlock a whole new layer of progression. Prestiging resets all of your purchased upgrades, but any stages you have unlocked remain available, allowing you to jump back into higher experience gains much sooner. In return, you receive a new currency used for permanent upgrades that carry over between runs. These upgrades include higher experience gains, increased prestige currency, an idle mode, and auto collect, letting the game play itself while you simply check in from time to time to spend your upgrade points. The game has a nice sense of progression and keeps introducing new mechanics as you move forward. Later on, you unlock a rocket lab that adds its own offline resource system along with upgrades that feed back into the main game. Eventually, everything builds toward several different endings that require some dedication to reach. Even so, the game respects your time, so seeing everything does not turn into a grind that takes days.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Criticality hat mir Spaß gemacht. Der Start ist etwas zäh, aber dann wird das ploppen (spalten) der Atome fast schon meditativ. Auch die Musik macht das Spiel sehr beruhigend, wenn auch Jazz nicht meine Musik ist, so passt sie hier hervorragend. Eine kleine Story ist ebenfalls vorhanden die nett und witzig dargeboten wird. Upgrades gibt es jede Menge und man merkt auch mit jedem einen gewissen Fortschritt. Zu Begin soltte man diese jedoch etwas auswählen, um gut voran zu kommen. Nachteilig finde ich nur, dass die Runden zum Ende hin seeeehr lang werden, aber immerhin gibt es dafür sogar später einen Idlemodus. Alles in allem wurde ich gut unterhalten.
nice game !
Fun game. Loved it!
Fun incremental game about nuclear reaction.
Very entertaining for people who like these types of games.
Pretty good incremental game. Took a bit to become death, destroyer of worlds, but it got there.
連鎖は気持ちいいのだが、正直飽きた プレステージがめんどくさい 楽しかったのはほんの序盤だけでした
Sehr unterhaltsam!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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