
A runaway rich kid and a pickpocketing vagabond work together to solve a decade old unsolved vampire attack.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 224 | 98% | Free | |
| approximately $0 | 9 | 89% | Free | |
| approximately $0 | 184 | 99% | Free | |
| approximately $0 | 55 | 96% | Free | |
| approximately $212.7K | 2.2K | 96% | $5.99 | |
| approximately $28K | 191 | 96% | $9.99 |