
”I've been here before..." Jean-Jacques Gordot woke up to find himself trapped in a red room. A door that won't open, a hanging light bulb, scattered wine bottles. And for some reason, this room gives him a feeling of deja vu...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a great fan of the original Crimson Room game way back in the day (2006?). It paved the way for my love of escape games. Imagine my excitement when I saw that Takagism was back with a Crimson Room.... sequel/remake/tribute/something. It's just... not very good by today's standards. It is still a bit pixel hunt-y. There are interactions that don't immediately make sense. In fact if you do play this, you must go into it assuming that this is not reality. A certain puzzle element occurs that you may not notice because there's no real connection between the two things until you notice it by chance. It's really a click everything and hope it works sort of scenario, except if you remember the original crimson room then you'll know a few of the steps that make a return. There's about an hour of gameplay here. I got this for 3 bucks on sale. It was a nice nostalgia trip but ultimately a disappointment. If Takagism wants to move forward with Viridian Room, I hope it's better than this.
무서운 분위기가 뒤섞인 게임... 일줄 알았는데... 아이디어고 뭐고 10년전에 비해 발전한게 없다. 소개 영상 보면서 기대를 많이 했는데 주인공에게 섬망 증상이 있고. 말 못할 죄를 지었다거나 어두운 무언가의 스토리가 있을줄 알았는데... 뜬금없는 엔딩을 보면 그런건 없다라는 생각이 든다. 소개영상은 오프닝 영상의 짜집기일뿐 의미는 없다. 사실 글 읽기도 귀찮아서 메모는 보지도 않았지만. 엔딩을 보면 걱정할 필요는 없어보인다. 사실 그 시기에 나왔던 호러 방탈출 게임도 많았어서. 도대체 누가 이 게임의 후속작을 기대했을까 싶지만. 자기가 만들고 싶었겠지 뭐. 하는 생각밖에 안듬. 할 게임이 없어 불친절하고 별거 없어도 하던 시절은 지났다. 머리를 써야되는것도 아니고 단순히 찾기 어렵게 만든 아이템들은 재미를 불러오기는 커녕 짜증만 늘어날뿐. 2.3/10
I was a huge fan of the original. I played it every year. I memorized the whole thing by heart, that's how good it was. I played viridian room and then the blue chamber or whatever it's called after. So when I saw this, I was excited. This. Was terrible. I personally think it's almost impossible to do this without a guide handy. A lot of things just don't make sense, and the game goes too far into the supernatural, something the original and it's sequel didn't. The only thing enjoyable about it is the feeling of nostalgia, and the callbacks to the original... but I'd rather play the original 100x more than I'd ever play through this ever again. GAMEPLAY SPOILER... You have a knife, and they say it's too dull to cut the pillowcase. Yet... you're supposed to get a flashlight from the mattress by cutting it open, and it's on a part that took really long for me to find. It was not easy finding it at all, I just randomly clicked up and down until it appeared, and I only knew it was there because I gave up and had to find a guide. The only part I would say I enjoyed was pulling the curtain back and forth. reminiscent of the original game, the rest just goes way over the top. At least the original was possibly grounded in realism, this one just became really fantasy towards the end. I really wish we could've just gotten a remaster/visual upgrade of the original two. I would've gladly paid $20 for those, because I know i'd love to play them over and over again. This, I'm happy I didn't waste more than $3. I know you diehard fans are probably going to probably just want to see it for yourself, and that's good, because some of you might actually enjoy it. To me, I just couldn't. I hope I can find a way to play the originals when the flash player goes away
Разочарование. Эта игра не имеет ничего общего с оригиналом. Это не римейк, не ребут и даже не сиквел. Это некий оммаж, который начинается как кривенький пазл, и заканчивается как упражнение в сюрреализме. Если бы не название, вообще нельзя было бы понять, что флэшка вышла на целых 10 лет раньше. Отсылки понятны, только если вы хорошо помните оригинал. Загадок здесь на пару часов, и половина этого времени уйдёт на поиск того самого бугра. Здесь зачем-то есть история с коммунистами. Но здесь нет ни ностальгической ценности, ни хорошей игры.
Crimson Room: Decade is the return of the popular flash escape room game: Crimson Room. Returning to the place after 10 years, there are still some secrets unsolved. While plenty of love was given to the flash game, it seems like the same doesn't apply for the recent version. Graphics: I love the atmosphere of the game and the details of the items. There are a few problems I have with it, however. One thing is because of the ways items are placed or scattered, it can affect movement. For example, the drawer on the floor and opening the drawer. The delay of closing and opening and picking up moves the character, which I will get into detail on controls. The way some items are hidden, like the bed lump at the beginning and the pencil at the end, makes it very hard to spot. Later on in the game, it seems like some scenes and items were thrown together in haste...literally... Controls: ASWD to move, right click to look at the item you're holding, left click to inspect an item, shift to crouch. The controls are slow and delayed. As mentioned in graphics, sometimes the items force you to move to the side or back. Sometimes, you can barely maneuver in the room when stuff is on the floor, which feels like an obstacle course. Story: You play as a frenchman, who is investigating the Crimson Room once again while leaving his pregnant wife back at home. The notes hint his relationships with the captain and crew with suspicions of brainwashing and such. Gameplay: I hate to say the gameplay is a bit infuriating. As stated before in graphics, some items are hard to find. One instance that I got ticked off was figuring out how to wipe the numbers clean. Well, obviously I have to cut the curtain and put it in the water. Nope. I had to make the safe numbers say that I have to clean it in order to first cut the curtain. Why do we need a prompt for something so obvious? Some cases are the same with other items and actions, which makes the game hard to figure out. Another thing is items spawn in the dark drawer only when the light is shine. It's common sense sometimes to reach out or squint in the dark, but in this case...apparently not. I can understand a flash game...but a 3d game? Music: I love the music used throughout in the game, except for the ending them...which I felt it took a sudden turn on the type of song and notes. Otherwise, great music you can get into. Overall: I remembered Crimson Room fondly. It was something to play and fool with in spare time and something enjoyable. I was stoked when I found out about Crimson Room: Decade. However, I was disappointed after I played it. While the music was good and it did try to stay close to the original, it just didn't catch up to the present day games. With stiff controls, graphics interfering with movement, and some graphics cheaply made, Crimson Room: Decade should have added a few more years to prepare itself to come back. If there is a good sale (if it's under 4$), I'd say it's worth getting. Otherwise, it's not worth the $10 price tag. Pros: -Great music (except for the ending). -Atmosphere staying true to the original and to present-day games. ???: -Graphics (some parts are good. some parts are cheap.) Cons: -Stiff and slow controls. -Objects interfere with movement and can get you stuck for a bit sometimes. -You have to keep inspecting the same thing for some things over and over in order to progress.
6 hours waiting for a RNG achievement, if you are an achievement hunter, don't buy it
I was a huge fan of the original Crimson Room series of games in 2004-2005 and was eager to check this one out. It's not a bad game, but it's also not the best one in the series, to me White Chamber and the original Crimson Room hold that position each for their own reasons. Decade's strongest point is the familiarity of the environment and all of the nods it makes to the original game. It is interesting how many of the objects and puzzles from the first game reappear here but are used in different ways. The game's weakest point is its story. I don't know if there is a "Crimson Room canon", but this one deviates from the original game and rewrites it. I know that the game's developer TAKAGISM really liked to weave existential concepts into his games though, and this one is just one big metaphor itself. I cannot fault him for that, but it is a little bit of a let down for this game to not follow in the footsteps of its predecessors. Decade is absolutely worth checking out if you're a fan of the series. It's not the best, but it's far from the worst.
엄청 피곤한 날 개연성 없는 개꿈을 꾼 기분이네요.
Я примерно знал, чего ожидать от Crimson Room: Decade, поэтому, в отличие от многих игроков, не был расстроен увиденным. Герметичный квест про побег из комнаты, являющийся наследником flash-игры Crimson Room (2004), слегка потерял в логичности задачек и сделал еще больший упор на пиксельхантинг, зато обзавелся зловещей атмосферой (к счастью, без дешевых скримеров). Если оригинал мне когда-то удалось пройти без подсказок (благодаря методичному прокликиванию всех двухмерных экранов), то трехмерная Decade без текста из секции Walkthrough быстро становится чересчур муторной даже если использовать все предметы на всех активных точках методом перебора. Логичные задачки чередуются с сюрреалистично-абсурдными, что может здорово сбить с толку даже опытного поклонника квестов. Однако сами загадки трудно причислить к однозначным "плюсам" или "минусам" Decade - они не плохие, но довольно специфичные и понравятся не всем. За что проект действительно можно поругать, так это за короткую продолжительность (около часа с подглядыванием в "прохождение" в особо трудных местах; меньше десяти минут в режиме спидрана), куцый сюжет (который поначалу кажется интригующим, но на деле оказывается формальной отпиской), и еще за идею добавить в игру ачивку, получить которую можно только случайно, и то с крайне низкой долей вероятности (нужно, чтобы рандомно генерируемый игрой код сейфа из второго акта состоял из четырех одинаковых цифр - от игрока при этом ничего не зависит). Стоит ли все это $6.99? Скорее, нет, но по большой скидке Decade как минимум можно дать шанс. Вердикт: перед покупкой Decade обязательно ознакомьтесь с демо-версией: если трехмерный пиксельхантинг не оттолкнет вас в первые десять минуты игры, скорее всего, вам понравится и полная версия. Если нет, возможно, классические flash'евые Crimson Room, Veridian Room, Blue Chamber и White Chamber от того же автора (Toshimitsu Takagi) увлекут вас больше - они, к тому же, бесплатные.
Thumbs down. This game isn't intuitive. I stopped playing after clumsily solving a couple of the puzzles, but even after solving them i felt like the solution didn't make sense. for example, who would think to use a pocket knife gut hook to open a battery compartment? i could've understood using it to open a can, or if it would let me use the knife to open the battery compartnment, or better yet -give us the screwdriver part to use.... but a gut hook? No. just no.
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