
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ラスボスで確定でクラッシュするわw修正おねw
We played for 6.1h in a co-op campaign. We actually killed the first world boss. We won't play it again until really big changes are coming. How on earth is this game a full release title, and not an Early Access with at least 1-2years more development time?!? The good: - price. 20€ is more than fair for games these day. - setting. I love everything about angels, demons, nephalem etc. The set pieces are well designed, the main hub feels very immersive. - basic game idea. Yeah it's simple but effective. It's not innovative per se, but it does a good job The bad: - Weapon diversity. It's not even close to being enough weapons in the game. Pleeeaaassse someone tell me that there will be sooooo many more than we've seen during the first 6 hours - weapon design. They mostly look like ♥♥♥♥. Whoever made the 2H Axe Design should stop working in this field. - Area diversity. After only 2-3 runs you know the first couple of districts inside and out. Sometime, in the beginning, the right gate is open, and sometimes the left is. Nothing changes after that The Abysmal: (where to begin...) - Camera & Targeting System. I have never played a game like this with a worse camera function than this game. It's beyond catastrophic! Sometimes the camera just jumps around like crazy. You loose your target every few seconds, and the camera reacts by wildly flailing like kid on his third birthday...on a trampoline. Big bosses are borderline unplayable becaue you can't see anything...at all! It's nearly impossible to target the correct thing you want to target, and if you succeed, you lose the target very quickly, which means you have to readjust the camera manually because now it faces ot the sky or the ground or anywhere but the target. - combat system. The parry system. Both. It's so bad, what in the world were they thinking. Trying to parry anything could bring a man to the verge of tears. Hooooooowwww?? There are so many games out there to take inspiration from. What were they thinking? I have no words left. - Equipment. This is so screwed on many levels. 1) Equipment Profile Manager only exists AFTER you start a mission. Why? Identifying anything within said equipment manager or in your general inventory is nearly impossible. What exactly was the new piece of gloves I found? I don't knooooow!! Which directly leads to... 2) Equipment you find during your missions, you can either put on immediately or STORE...somewhere. When you die, these Items will be purified and put into your general store inside the hub. Nobody tells you though, that they lose their entire rarity values, and start back at grey rarity. Which means, you do NOT collect equipment per se, but rather the passive effects they come with. All of these items are RANDOMLY being thrown into an unorganized mess of a huge bag with lots of gear, and now it's your mission to identify these great passive effects you found 2h ago when you startet your last mission. How? Who thought of that??!? But you're not done yet!! After you RE-UPGRADED all of those equipment pieces, you then have to start a mission and THEN Sherlock these Items inside the equipment manager (which means remember ALL OF THEM without any help from the top of your mind). This is just insanity... Also, for whatever reason not all of the items I collected came back purified and usable. Some just...didn't. There is no incentive at all to collect good gear besides passive effects. That's it. Finding said gear inside your inventory is a different kind of hell. - Bugs. Sooooooooooooo many bugs. Especially in coop. One time my buddy got kicked within a mission. I waited for him to rejoin between districts. He rejoined, was unable to equip his gear, and for the rest of the run he was only bait so I was able to dish out damage. Or: Sometimes, when using a charged heavy attack...standing behind a huge enemy, charging the attack, pressing the controller in that direction...it's not enough. The character will still swing to the right or left for no reason. Or a heavy attack jump attack, where the character just flies by the targeted enemy and swings into the air somewhere else, Endless amounts of bugs. - Quest System. It's unbelievably confusing. Also, I never got any screen confirmation for rewards or anything. My buddy did, funny enough. Instead, old messages (i.e. "You invited a friend") were glued to the screen in big letters for 2h straight in a mission. I could go on and on and on. Keybindings, Scrolls, enemy bahaviour etc etc...but I guess that's already enough. This game was far from ready for a full release. It's barely, VERY BARELY, worth 20€, if you have a lot of patience, and don't mind to not see anything during gameplay.
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have actually been enjoying the game, I just suck at it. I have not been able to get the parry down so I die a lot. Good fun for not an expensive game.
It has lots of bugs and the camera is not working well...
Verbuggt und die Kamera ist sehr janky bitte fixxed das Spiel!
This is the Soulsbourne game my wife and I have waited for for so long! As a huge fan of the genre since Demon's Souls who has wanted nothing more than to share the adventure with my best friend and NOT be invaded by another player every 5 minutes at times, but to have a genuine, collaborative adventure where we are working together to take on the enemy forces absolutely makes this a game worth having and playing. Yes, there are some janky moments. Once I chose my loadout and spawned under the floor. Sometimes the connection with multiplayer takes a couple of tries. Is this a perfect game? No, and yet that shouldn't be a deterrent if you're like me and want to play this game online with a friend or two. In fact, it's recommended to play with others. What I keep in mind is that this is a much smaller team that those who put together the massive games like Elden Ring. Give it a chance. Probably Monsters is still updating and patching the game. For $20, this is a beautiful and fun game to enjoy with others. While I received my copy for free, I'm looking to purchase a copy on my console soon because I want to support this team and the hard work they've put into this graphically beautiful game that is bringing so much joy to my wife and I, even when the struggle to take down the first boss is real, and it took us two attempts to bring it down. Looking forward to more!
Amazing visuals and customization. The gameplay is smooth for the most part and I do not find anything to be hindering me. I don't understand why people think the difficulty is too hard, especially co-op, its a challenge but never was too hard. Some small issues here and there but I for the price and quality, this is the best 20 dollars I've spent in years. 9/10
hate the ♥♥♥♥♥♥♥ combat....lovely game
bugy but good
fine game, needs some work but overall fine.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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