
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can tolerate being forced to use predefined key bindings, but not even having the option to adjust the sensitivity is absolutely ridiculous. I’ve never seen a game restrict something as basic and essential as this.
magnifique jeu si tu lances une run avec ami sans finir le boss de fin et que tu coupes le jeu entre temps quand tu reviens tout ton stuff disparait
Great game I am having a lot of fun with my dad. thank you for making this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 684 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short version: Good game for it's price tag, deffo dont need to wait for sales to buy it but requires some updates to become more solid, so rather wait for that instead. Longer Version: I am quite addicted to the game, and for 19.99 it's a steal, but there are indeed issues with it regarding the camera most of all, but that is being adressed by the devs, as are other things. The game reminds me of Remnant if there was swords and magic instead of guns. I do find the art a little too bright for my preference, the colour palettes are just a tad too bright, I prefer my games very grimdark and darker shades when it comes to these type of games. The character progression is solid and you really feel yourself getting stronger the more you learn and level and the more items you purify and add to your armory, it expands your build potientional greatly and I'm 10+ hours in and there's nothing really that can stop me unless I play on much higher difficulty A lot of common complaints I've read are the typical "git gud" issues, but I can also tell this game was made by gamers, and the price tag is definitely something I always take into consideration on every game ever made. The devs already have future content planned, so it's no rush to buy it if someone wants to wait for some updates. Myself I am more then happy to keep playing it, it fills the emptiness that Remnant 1&2 created in my heart (Still cant belive they are not making Remnant 3...) I highly recommend playing it with a friend, one can tell the game was designed to be handled by 2 players rather then 1, me and my best friend are having a blast together.
Very fun
3аибатый лагалик :) ждем патчи
No keyboard/Mouse support for rebinding controls. Camera is super slow to turn and changing mouse DPI did not effect it. Would not recommend to anyone that uses keyboard and mouse. Refunded.
I really want to recommend this game, but in it's current state I would advise to postpone buying Crimon Moon untill its many flaws are fixed. Like others have said, the gameplay itself is great. The combat is great, the loop and meta progression feel meaningful, but every fun moment is countered by bugs or annoying design choices. Simple things like - Want to swap your gear while in the lobby? First you have to select the mission, then walk to the loadout section. - Naming your loadout presets is impossible and hovering over #1-5 does not give you indication which build you are picking, as the character model keeps displaying which gear you have currently equipped. - Want to go back and select another mission, because mission does not contain the mobs for your bounty mission? --> You'll wait untill the map zoom out animation is done. - Want to adjust the difficulty after having selected the first mission? Not possible, you have to reset the lobby. Now, all these things are midly annoying. But, in my 12hours at time of writing, I have encountered multiple game breaking bugs: - Final boss fight in coop: crash to desktop from my side, partner got booted to the lobby. My partner was able to rejoin but we lost EVERYTHING we acquired during the run, forcing us to fight with the default (non upgraded) loadout. This is virtually impossible, so we died very quickly. - During a "clear the area" event, the last mob did not properly die, preventing is from progressing the run. 1 hour of progression: gone. It's a bummer, because again, the combat, bosses and environment all feel and look great. I was just saying to my coop partner: The game feels like every mechanic and system has been seperately. It's like the devs did not do a single full run in coop. I will definitely come back to this game in the future, but for fighting the UI, design choices and bugs are too frustrating.
al comienz parece vacan pero lo que le falta es que en que mision se deberia poder cambiar de la ropas pero solo se puede una ves cada tres partidas eso es lo malo
no like any other souls like game i have played
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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