
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 665 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cant change my mouse sensitivity or change my key bindings?? This game does not get me wet................. (i'll change my recommendation of the game once these basic functions are implemented. That's if I dont refund it by then..)
I want to start simple, I had fun with this game. If you want a fun casual game play it If you're a hardcore gamer and you care about polish move along. As for me even with some of the bugs and some of the systems within the game that I don't understand I still had fun I streamed a my full playthrough on twitch on my potato and it was a little glitchy probably wasn't a good idea but I got through it.
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 666 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game, speaking on value proposition, gameplay mechanics and difficulty. If you have a weak stomach for gore, this might not be the game for you. Game is decently optimized as well, no hitching or lagging.
In 2 ore e mezza sono crashato 1 volta e ho perso la connessione 1 volta, mentre la persona che giocava con me ha perso la connessione 3 volte. Mi pare che sia un bel problema di stabilità. Sarebbe bello potersi concentrare su dare consigli e miglioramenti, ma qua non siamo nemmeno al punto di poter giocare una partita completa...
Que contar. Tenía muchas ganas de probar este juego porque a nivel de publicidad se había vendido bastante bien. Pero nada más lejos de la realidad. El sistema de combate es malo, no mediocre, malo. La cámara contra enemigos grandes o que se desplacen con saltos es terriblemente mala con giros bruscos. Las animaciones de combate no está bien pulidas y hace que el "parry" sea más difícil de ejecutar. El daño que hacen los enemigos es desproporcionado si se empieza a jugar en normal., la obtención de recursos tampoco es proporcionada si se empieza a jugar en "fácil". Entiendo que no se quiera que vayas con armaduras épicas en tu primera partida, pero tampoco que se tarde tanto en el progreso. Los bocadillos de lore que aparecen cuando recoges los pergaminos están buggeados y no se pueden leer. El tracking de los proyectiles de los enemigos es desproporcionado. No solamente con flechas, también los magos, etc. El juego en si tiene potencial. Las bases no están mal pero tiene un camino demasiado grande para mejorar. Ya sea en variedad de armas, variedad de bonificaciones ( las cuales sigo sin saber si se agrupan o solo puedes tener una de cada), variedad de poderes, etc. Actualmente, no lo recomiendo a no ser que quieras probarlo una tarde con unos amigos y por algún casual os enganche. Seguiré jugando porque quiero ver que es lo que puede ofrecer pasándose más niveles. Pero no, no recomiendo invertir más que el dinero el tiempo en este juego en su estado actual. Aunque rompiendo una lanza a su favor las animaciones de ejecución a enemigos grandes están chulas, la paleta de colores también, usa colores muy vivos aunque los escenarios están mayoritariamente muertos o apagados.
So far I’m really enjoying this. It’s exactly what I thought and hoped it’d be: an RPG themed rouge-light that is focused on combat and loot. It reminds me of Darksiders meets lords of the fallen and hades, with tiered loot. The level of detail in the environments and art design is extremely impressive for a $20 early access game, and I’m really enjoying the gameplay loop. I hope this game can overcome the initial negative keybinding reviews and see success and be supported, because I love what they have here so far, and I think it has a ton of potential. I haven’t tried on my Steam deck yet but it runs beautifully on my 4060 laptop.
pre good
If your looking to play co-op, do not buy until net code is resolved. Unless you love rubberbanding. If your looking to play solo, do not buy until the game mechanics are resolved. Parry (very necessary move) is wildly hit or miss. You think you got the timing down and WHIFF , your eating ♥♥♥♥ and stagger locked. Ranges on enemy attacks seems wildly inconsistant too. I love when they just slide into striking range or just out of your hit range. Behind an out of an enemy attack yet still getting hit, wonderful. Armors and builds seem pretty cool, but just playing though the game is rage inducing. Hope it's fixed with patches, could be a fun game.
A friend and I got the game to play together, so my perspective is based on the coop gameplay. Firstly, I want to say that it is criminal that this game has mixed reviews, for $20 this is honestly a steal of a game, because lesser companies would absolutely charge for more. The game has good graphics, cool character and enemy design, and good combat. It feels good to play and looks good while you do it. The design of everything is very well done! The knights look like cool paladins, and as you get more gear you can diversify your look and build very quickly which has been great from the get go. They aren't stingy with gear either, so you very quickly get used to the idea of swapping out your gear as better stuff comes along. With the weapon set ups and abilities you get, there is plenty of variety in the game. The enemies also look very good, while some of them have similar styles, it's still easy to tell quickly what type of enemy it is so you know how to attack them. The world as a whole does a great job of capturing that dark fantasy vibe without either looking too bleak and gray or being too gory. Things are well designed so that dark vibe is captured but you don't feel like you are looking at a gray world the entire time like some other games do. Last thing about gameplay I'll cover is the combat system and style. While the game has a combat system similar to Soul-Like games, I would not call this a Souls-Like. The combat simply has a block, parry, and stamina system that have been consistent in my experience. While the similarity is there, it's not a copy and paste system at all. The gameplay loop, however, plays as a Rogue-Lite, where you get gear, upgrade it, and bring better and better gear to get better and better runs. The game follows a nice pattern of in the level, mini boss, back to the hub before continuing a run, so it doesn't feel like you're constantly under pressure to fight, you have time to breathe and upgrade before continuing. The combat and loop together feel very fitting and I personally have enjoyed the process as I've gone through the game. Now in a fair amount of the negative reviews people address two main things, camera control, and button mapping. For button mapping, it's soul-similar combat, just use a controller and all those issues disappear tbh. No need to map the buttons on controller since they're designed by people who have clearly played these games before. As for the camera, it's a little spastic I'll agree. On large enemies if you're close to a wall it can struggle a bit, but only if you're locked on. Just unlock and relock and it fixes. I've played so many games with a lock on mechanic by now that this should just be common knowledge. The people complaining about this are honestly being babies. The camera is functional enough and has no issues a majority of the time. For people complaining about this stuff in 2026, sure it's not what you're used to, but that doesn't make the game garbage like they claim it to be. Overall, I went into this with no expectations, and I was very happily pleased with what I received. While there are a couple things that could be cooked on (such as missions syncing up properly for the host and guest) overall the game has been a lot of fun to play. I highly recommend this if you're looking for a chill time with another person and you both like this style of game.
so far. so good, Don't listen to " keybinding lock day one " hater. The game is good, and dev listen, react within few days, patch already up for friday 04/09.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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