
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 665 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok so i really like this game BUTTT there are sooo many patches it needs!! I got stuck in a corner behind something for decorations and couldnt get out. But overall this game has SOOOOO much potential to be great!! just needs a few clean ups and i think it would be really popular!!
I really wanted to like this game was gonna ignore the atrocious camera and let me tell you its genuinely one of the worst cameras iv had in a game one of the game's core features (Execution) and its camera is so laughably bad if you locked-on the enemy before. Was gonna ignore all that but sadly its one of those games where if you play with friends overseas with 130~ ms latency then gg we play all types of games together with 0 issues no complaints from indie games to AAA games but this game decided to make it so if you have some latency difference your character will randomly rubberband in some heavy attacks and nothing looks or feels good anymore refunding :\
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Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 666 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got the game because my buddy and i love arpgs , souls likes and rogue likes so this was a godsend for us to play together and the core aspects are very good but i have a few complaints atm with the state of the game: 1. a lot of the buildcrafting of the game relies on boons and buffs but some of these buffs dont have a detailed enough description for players to gauge how much they are getting buffed which makes it hard to tell if getting another buff is an upgrade , sidegrade or downgrade. 2. the camera lock needs work A LOT of work in the few hours ive played since yesterday ive had it do 360s , 180s , go thru walls or floors while the enemy im locked on to has barely moved which makes it very hard to tell what is going on at that moment resulting in you just taking hit for something out of your control entirely, luckily i play monster hunter so i resorted to free camera 90% of the time to avoid this issue but it is there still so pls fix asap. 3. when in coop if the host picks up lore scrolls or other quest related items before the joinee does that item is not able to be picked up by the second player which is easily solvable by letting the second player pick up first but kinda annoying that its a thing in the first place. 4. (this is tied to camera as well) when entering angel mode it stops being locked to your target and can spin violently which is very disorienting. 5. when you pick up certain items and want to upgrade them but they are already certain tiers you basically waste gold on upgrades that are already on the gear you have, (example : if i bring back sword A green rarity and want to upgrade it to blue i have to upgrade to green then blue to get the one upgrade i wanted) in this case itd be nice to have a way to upgrade temporary gear by itself with souls or money that way that gold doesnt go to waste. 6. this one is pretty bad ngl , when you are not the host and try to self revive sometimes the revive button will just not work and you have to wait for the full timer or have host rez themselves first if both of u are down. 7. in coop some mobs and bosses will have attacks that dont fully render or animations that get stuck (this one im not sure if its bc of coop latency or something else) but ive had mobs just freeze while the others were fine and then id take hits from that seemingly bugged enemy or worse one of the bosses that had a flamethrower attack his cone of flame didnt render fully so i had to guess how big the cone was to dodge it. 8. this one is about parries especially in coop when you are not host , in solo they seemed mostly fine with some few inconsistencies in timing at times but was mostly manageable but in coop i could try to parry the same attack the same way 4 times and half of my parries would work while the other didnt which was very confusing. To add to that there was also something i noticed when trying to backstab enemies in coop enemies can attack in front of them and still hit you behind them (im not talking abt attacks that start with their weapon hitbox to the back or side that can clip you just frontal attacks that shouldnt hit you from behind them) while their character model clearly shows they are hitting opposite of the player's direction. All that said , the core gameplay loop of the game is very fun , i love the art style and combat but i really want this dev team to polish it so here is my review so far , i hope it helps bring attention to those issues so that you guys can fix them asap and make the game even more enjoyable :)
Lo jugué con mi esposo, y a pesar de que tiene algunas fallas técnicas y bugs, está bueno, los jefes están sencillos pero están bien, en general nos gusto mucho a los dos
This game has a lot of potential, but needs more time luckily it was only 20$ not going to refund wanna see what happens with it. but honestly after you beat the game i don't see much to do after that. wait for it to go on sale at the moment its a one and done maybe 5-10hrs worth of content. boss fights are easier then normal mobs, i think so anyways just save all your angel power for them and use the environment to help block their attacks and you will have no issues. a lot of bugs, no explanation on what "marked" "enrage" or other statuses mean or what they do in game. Lore scrolls what's the point of these just to run around a map trying to find them, Bounties what's the point of these when you have to kill everything to move on to the next zone its not open world. Quests what's the point in doing them i have yet to feel like it was worth beating a mission. only thing that really matters is leveling up your char to unlock more life, mana ect. the music where the hell is the metal music?? currently id give the game a 6/10
Holy terrible dog ♥♥♥♥. I have been watching for this to come out for like a year. Stoked it wasn't gonna be early access(please stop EA, just stop). Playtest status at best. Where to start? What does rage do? Increases damage? By how much? Stacks? How many? How long does a stack last? How much "mana" does ANY ability use? Guess. Build variety? Nope. Fire, Frost(which I guess doesn't actually do damage), bleed or rage. Not sure what bleed actually does. Why is my screen bordered in red? Rage? on fire? any status ailment or buff? Who knows!?!?!?! Upgrading equipment: Why would I upgrade an item when it doesn't get stronger? Just increases rarity. Does that do anything? How much will it increase by? Stats will show an increase but the attached modifier/boon? You got it, don't know. And then there's the Jank. And Holy Jank is the Jank beefy. I'm a good sport. I know it is just a $20 game, but twenty bucks is still twenty bucks. I WILL get my money"s worth. But I forced myself through the last few levels(hours btw) to get to the beyond janktified final boss. Which was just one of the other bosses with all the other bosses abilities. Yeah, stupid AF! The home "base" - Ugh, Dialog - weak. Story - lame. Seriously guys, wtf!?! It took more than two hours to discover how polished this turd is and I can only think of one term: Rip Off! I played for 9 hours with a friend. Started decent enough but then the reality sets in(see above). Some Boss fights were fun. Parry though? idk, did I parry it? No real weight to combat. Combined we found two weapons that do "crushing" damage. Everything else is slashing damage. I could keep going but you get the picture here. Every aspect - Swing and a miss. - Stay Away!!
This is a good game, speaking on value proposition, gameplay mechanics and difficulty. If you have a weak stomach for gore, this might not be the game for you. Game is decently optimized as well, no hitching or lagging.
So far I’m really enjoying this. It’s exactly what I thought and hoped it’d be: an RPG themed rouge-light that is focused on combat and loot. It reminds me of Darksiders meets lords of the fallen and hades, with tiered loot. The level of detail in the environments and art design is extremely impressive for a $20 early access game, and I’m really enjoying the gameplay loop. I hope this game can overcome the initial negative keybinding reviews and see success and be supported, because I love what they have here so far, and I think it has a ton of potential. I haven’t tried on my Steam deck yet but it runs beautifully on my 4060 laptop.
Que contar. Tenía muchas ganas de probar este juego porque a nivel de publicidad se había vendido bastante bien. Pero nada más lejos de la realidad. El sistema de combate es malo, no mediocre, malo. La cámara contra enemigos grandes o que se desplacen con saltos es terriblemente mala con giros bruscos. Las animaciones de combate no está bien pulidas y hace que el "parry" sea más difícil de ejecutar. El daño que hacen los enemigos es desproporcionado si se empieza a jugar en normal., la obtención de recursos tampoco es proporcionada si se empieza a jugar en "fácil". Entiendo que no se quiera que vayas con armaduras épicas en tu primera partida, pero tampoco que se tarde tanto en el progreso. Los bocadillos de lore que aparecen cuando recoges los pergaminos están buggeados y no se pueden leer. El tracking de los proyectiles de los enemigos es desproporcionado. No solamente con flechas, también los magos, etc. El juego en si tiene potencial. Las bases no están mal pero tiene un camino demasiado grande para mejorar. Ya sea en variedad de armas, variedad de bonificaciones ( las cuales sigo sin saber si se agrupan o solo puedes tener una de cada), variedad de poderes, etc. Actualmente, no lo recomiendo a no ser que quieras probarlo una tarde con unos amigos y por algún casual os enganche. Seguiré jugando porque quiero ver que es lo que puede ofrecer pasándose más niveles. Pero no, no recomiendo invertir más que el dinero el tiempo en este juego en su estado actual. Aunque rompiendo una lanza a su favor las animaciones de ejecución a enemigos grandes están chulas, la paleta de colores también, usa colores muy vivos aunque los escenarios están mayoritariamente muertos o apagados.
I want to start simple, I had fun with this game. If you want a fun casual game play it If you're a hardcore gamer and you care about polish move along. As for me even with some of the bugs and some of the systems within the game that I don't understand I still had fun I streamed a my full playthrough on twitch on my potato and it was a little glitchy probably wasn't a good idea but I got through it.
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