
This is a story about her and him. This is also a story about meeting and parting. Perhaps it is a very simple story. It may be a very complicated story. A simple FAREWELL ...... And not a grand farewell. If you can feel the joy and sorrow we pour in, it is a great encouragement to us.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这居然是12年前的国gal的质量,神
意难评,忆难平。 含意难以评价,回忆难以平复。
虽然还没打完,但是一部十几年前的国gal竟然质量这么高,很难想象
没玩过前作,但这作直接玩也没什么障碍,感觉还可以,有好结局有坏结局。不过Normal end也算坏结局,但章节比另外两个结局都要多,是因为另两个结局是后更新的吗? 不过有一个问题,不看R18过程竟然还对好感度数值有极高加成??这实在是没什么逻辑。。。。
不赖
这游戏在国产gal中还是可以的,除了配音有点怪,或许是我第一次玩国产gal的原因,人物(小夜)画的有点不协调,有点崩,其他还是可以的,不过不建议去玩赤印本篇,本篇有点恶心。
说过是好结局我就改,现在有好结局了!好!
永爱黎曦夜
为童年的不美好买单了
Really hard to guess without any knowledge of Chinese, so I try my best to describe it. First of all, the menue is in English, so you can understand the navigation. After choosing one of many possible saves, the story begins. During my first play, I could choose two times an option / answer. Maybe it is possible, to have more possibillities, if the first or second answer would be an other? The story is not only written in letters, it also is told by a male and female voice. Depending on the happenings the background and facial expression is changing instantly, without shown movements. For me it is okay, because the story and emotions are the most important content and that is given. For all those. who don´t like to click through, you are able to use an automatic-option and saving the gamy is possible at any time. For the developers: Could you please make at least a translation into english? I´m really interested to know what the caracters are talking. There might be many others, who would buy your product, too! Kind regards businessprofessional
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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