
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 111.1Kreviews | 84% | #7 | $192.2M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried to like this game but it's a complete mess. You can't have combat that requires precision with janky character movement and controls that don't work correctly. Now I've played past the 2 hour mark and can't refund. Amazing.
The story is watered down nonsense. The UI is atrocious. The inventory is worse then Atrocious. It feels like a chore.
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Every market we collect.
Same day: best KR #2, worst PL #16 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,677 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #4 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh God, I wanted [i]Crimson Desert[/i] to be good. I wanted it to be good so bad. It had things in it that looked so cool leading up to launch. A tight combat system with interesting and varied moves, multiple characters with different styles of play and their own unique stories, an open world with cool ways to explore it, and tiny little secrets packed away behind every corner. It felt like it was really grasping at something great and special, but it just fumbled it. They really managed to snatch defeat from the jaws of victory with this one. And it started so nicely, which makes it even more annoying. You begin the game as Kliff, your generic warrior-leader type of the Greymanes faction. Right away, the Greymanes are attacked, with most slaughtered and the rest dispersed. Kliff is killed, brought to a tutorial area by floating geometry, and brought back to life. Bam, an easy core story to start the game. Your friends were killed or scattered everywhere, so there’s a narrative reason to rebuild the Greymanes and get revenge, and that also serves as a core gameplay motivator as well. But the wheels really fall off this thing so fast. You’re immediately thrown into a fairly generic fantasy town, which isn’t uncommon for games like [i]Crimson Desert[/i], but it’s how the game handles everything that makes this feel like a mess. In the town, you start getting introduced to individual factions and their quests, which also isn’t uncommon in these kinds of games, but [i]CD[/i] has some kind of fetish for them. Oh no, you can’t have just a few major political factions as the world’s big players. Every tiny, insignificant faction and family has its own section in your menu, has its own NPCs, has its own tiny stories, and has its own quests. This sets a really bad start for how messy and undisciplined the story and worldbuilding are. Yes, a medieval fantasy world [i]would[/i] probably have a quintillion different small allegiances and families, but that doesn’t make it enjoyable to navigate here. Side quests basically come down to small, petty nonsense, and aren’t interesting enough to make up for the fact that they don’t tie into the overarching story in any meaningful way. As someone who tries to engage with as much side content as possible when playing a game, there’s just too much bloat and fat around the side content in this game for it to be so boring and bland. That’s not even taking into consideration the side quests like bounties and just handing food over to random citizens, which were copied and pasted dozens of times throughout each region without ever being exciting. Even if they did all tie into the main story, the main story isn’t anything interesting either. Right after the game establishes its solid core motivation, the critical path soon devolves into its own separate mess of poorly written characters, allegiances, and bloated nonsense. I’m willing to concede that sometimes the critical path will get pushed to the side for a bit so you can indulge in other things, but this is too much. The main story is just poorly paced, barely connected filler, which is insane given that it's the [i]main story[/i]. Not even recent [i]Assassin’s Creed[/i] games have been this bad with setting up their main narratives, and those guys have been fumbling it for [i]years[/i] now. It doesn’t get any better when your other playable characters—Damiane and Oongka—join the party. Damiane just kind of shows up to join you because of bad things going down in her homeland, and while Oongka at least has some plot relevance, you don’t get him until it’s way too late in the game. Their joining order almost feels backward, since Damiane just doesn’t have much going on except things getting messed up in her homeland, but her issues never feel important enough in the moment to justify her being in your party. It genuinely feels like they added Damiane more because they wanted a pretty girl as a playable character than someone with actual plot relevance. The worst part of having 3 playable characters is how the leveling is handled. You enhance skills using Abyss Artifacts, which you can get by defeating enemies as a sort of experience system, or you find them throughout the world through various means. This system is inherently fine on paper, but the game isn't played on paper. Each character has a large skill tree, and outside of core color nodes that affect things like health and stamina, no upgrades are shared. If you spent a lot of time putting Abyss Artifacts into Damiane (because she’s easily the most fun to play), you’re out of luck when you want to play as Oongka. You can reset your entire skill tree for a character, but have fun doing that each time you need to swap stuff around between characters. It’s such an unintuitive, grindy mess that it feels more like it belongs in their MMO, [i]Black Desert[/i] than their single-player game. The core combat is definitely the best part of the game. Each character has multiple different combos and flashy attacks they can use, and those are genuinely fun to play around with. The bosses you go up against are mostly cool and exciting, with solid designs and attacks, and there’s always a [i]Breath of the Wild[/i]-esque silly trick you can pull out against a boss. For as many awful design choices [i]CD[/i] has, it does a great job nailing a solid combat system that lets you slaughter mooks en masse while saving beefier challenges for its special enemies. If the game had less fat surrounding the combat, the whole experience would have been [i]so[/i] much better. It might have even been good enough to make up for the bad story and characters, but alas, we have what we have. While the combat is mostly enjoyable throughout, it isn't strong enough to carry a game of this size all the way through, and more wheels fall off this thing when it comes to the exploration and puzzle gameplay sections. The world is beautiful and has plenty of interesting sights, but it’s just too large. [i]CD[/i] is yet [i]another[/i] open world game that is just too big for its own good. It’s even more frustrating because it’s clear a lot of the exploration and traversal mechanics were inspired by games like [i]Breath of the Wild[/i], and that game would have also benefited from making its world about 25% smaller. [i]CD[/i] just didn’t learn from the past mistakes made by already superior games in the genre, and instead steered into them, making itself worse than it really had to be. The puzzles themselves are their own issue. They’re not interesting, and none of them made me feel clever for solving them. With how a lot of them require Kliff to do things like climb on certain spots and use attacks, they were also needlessly clunky, and that wasn’t helped by things like Kliff having to slowly rotate statues he stabbed with his sword. It’s all just so unnecessarily padded out in a game that’s already too padded out for its own good. Most of the time, the rewards weren’t even good enough to justify how annoying the puzzles were to do. You would usually just get an Abyss Artifact, and with how many of those you need, a single one as a reward just isn’t cutting it. If you’re a player who genuinely cannot get enough of doing the same task over and over and over [i]and over[/i] again, then you’ll probably get your money’s worth from just the sheer amount of gameplay that [i]technically[/i] exists in [i]Crimson Desert[/i]. But if you’re someone who wants a game that’s more disciplined and makes better use of its mechanics with less repetition and tedium, or characters and a story that don’t suck, I would look elsewhere. Despite everything [i]Crimson Desert[/i] could proudly put down on a features list, it’s spread too thin to make the most out of any of them, and it proves again that the mythical Everything Game just isn’t here yet.
Ну вот и закончилось спустя почти 80 часов терпение и как будто уже ничего нового об этой нейропараше в целом сказать нельзя. Чисто купил посмотреть как выглядит современный геймдев, ну все то же самое можно и в унитазе посмотреть, разницы нет. Кратко - пятикратно переваренный кал, денег своих не стоит. По порядку (будут спойлеры, хотя что тут спойлерить не понятно, игра просто слоп): 1) перевод - просто нейрослоп, как пример тебя нпс буквально нах*й посылают, а в текстовом переводе тебе говорят мол не надо в меня врезаться. Да и в общем если вы хотя бы знаете ландан из ве кепитал, то заметите всю нейрослоповость перевода, англ тут не сложный 2) сюжет и квесты, объединю в одну категорию. Основной сюжет просто шоу для отсталых, хз что вообще в нем происходит, ни экспозиции, ни знакомства с персами - вот вас выгнали из Пайлуна, вот гг какого-то черта жив (и ни он ни кто-либо не задают вопросов почему), вот вам рандомные персы у серогривых с именами, хз кто это, игра не объяснит (можно идти читать внутреннюю энциклопедию, но это совсем если делать нех*й), вот вам линейные и душные квесты с поездками на лошадях и разгадкой головоломок. Квесты по сути все линейные, никакой вариативности в них нет, да и смысла особо тоже - гг с нулевой либо знаком со всеми персами, либо никто не задается вопросом кто такой гг вообще, да даже взять убогую осаду кальфрада - осаждаешь этот замок. вроде бы должно быть эпично, кульминация знакомства с механиками - по факту тебя на пару часов выпускают просто чистить спавнящихся чуть ли не бесконечно болванчиков...а финальный штурм замка вы забегаете в открытые ворота, с вами знакомится рандомный маркиз, который вас знает...и все, боссик и глава закончена. Что произошло, почему, как вообще штурм так кринжово прошел огромного замка, кто все эти люди - игре просто нас рать на все объяснения. Ну или для примера с Деменисом вся история связанная с этой же осадой - вот ты приходишь в Деменис по мейн квесту в поисках вороны - тут тебя бесконечно харасят какие-то толпы инквизиторов...и вот кто они? почему они враждебны? Разве так сложно было хоть какой-то сценой или разговором пояснить нормально что вообще происходит? По итогу часть сюжета в Деменисе здесь их просто игнорирует, а самое смешно что игнорит она их и в Кальфраде, где они вместе с мишками захватили замок. Защитники кала скажут, что дальше могут объяснить (очевидно они подсосы какого-то генерала, указанного на подписях локации, мол нельзя освободить до такого-то квеста с ним), но сколько до этого топать? Еще 70 часов? Да и взять хотя бы знакомство с второстепенными гг, которые становятся доступны (зачем вообще не понятно) - вот у вас лагерь? А, ну вот вам рандомная баба, с которой вы и словом не перекинулись, она теперь с вами потусуется, хз зачем, теперь вы можете за нее играть, поздравляем... В общем тут просто уже усталость от того, что в игре хз что вообще происходит. Долго тут не хочется говорить, буквально каждый квест в игре кал с диалогами, написанными либо самым кринжовым сценаристом, либо нейронкой. 3) Обилие механик. Ну вот серьезно, игра просто заваливает игрока механиками - вот тебе отражение света, удар по пальмире, какая-то бездна с ее проводами, разные вариации всего этого кала, что ты должен выучить по сюжету, куча мелочи по типу подслушивания - а используются эти механики бывает что раз в часов 5-10. Попав в бездну во время мейн квеста где надо ворону догнать я просто не мог час вкурить что в этой бездне надо делать т.к. натурально 70 часов до этого игра не касалась этой бездны ни по квестам, ни по мейн сюжету. Да и подсказок как будто часто нет что делать надо, чисто сам разбирайся какой рандомный кал придумали разрабы в очередной головоломке и какую механику тебе здесь надо применить. Ну и в большинстве квестов на эти механики натурально пох*й, просто потому что они, как описано, состоят из поездок на лошади, зачистки болванчиков и принеси-подайки, так что хз зачем все это в игру введено по итогу. Да и в целом каждая из этих механик работает как кусок кала, взять то же воровство, где стражники вас могут заметить сквозь стены и ТЕЛЕПОРТИРОВАТЬ в тюрьму. Просто мечта следака, тп в тюрьму для вора... 4) Эксплоринг мира. Кто-то на ютабчиках натурально лил в уши, что здесь мол интересный эксплоринг мира, рандомные руины или объекты интереса тебя всегда приведут к контенту... По итогу все это *обман*, нет здесь ничего интересного - практически все точки интереса либо пустые и ненужные деревни, либо занятые вражескими болванами аванпосты, которые надо чистить, лута с этого почти никакого ценного, так как весь лут запрятан в типовых пещерах за водопадами или за решетками в древних руинах, так что смысла по карте лазить особо нет, она большая, но фактически бессмысленная, это вам не принесет ни интересных квестов (часть из которых вообще открывается по мере прохождения мейн квеста и отмечается на карте, так что еще меньше смысла исследовать карту), ни лута особо, т.к. он раскидан ну очень широко и натурально часа в 2-3 можно одну шмотку выцепить если не пылесосить с интерактивной картой. Можно еще много чего говорить, но в игре из рук вон плохо сделано все. По отдельности и механики все эти хитрые для головоломок, и мир, и бог с ним квесты может и не совсем всрато сделано, но между собой это почти никак не стыкуется, а главное не цепляет игрока, в результате натурально приходится сидеть вспоминать чему игра учила текстом в маленьком окне в углу экрана 30 часов назад... ну или гуглить, по гуглу в целом видно, что когда начинаешь вводить задачу квеста он почти сразу подставляет запрос, видимо много кто гуглит что в этом кале делать надо. В общем за почти 80 часов игра вызвала только дикую усталость, когда по сюжету попросили подслушать разговор каких-то лунопопиков, а как подслушивать сиди вспоминай, потому что я не помню чтобы хоть раз до этого вообще в игре это было. По итогу просто не понятно почему у игры такой высокий рейтинг - она не заслужила его вообще ничем, она по факту не рпг, да даже игрой это назвать сложно, просто набор механик и нейрослоп текста.
Кусок ссаной говнины даже не думайте покупать этот мусор!!! В игре плюсов нет от слова совсем -мир большой, но пустой -квесты всратые и не интересные, сюжет пустышка -боевка просто кликер какойто, не интересный и скучный -крафт максимально убогий -инвентарь всратый, взаимодействие с нпс (торговля и прочее) максимально убогое -куча бесполезного собираемого хлама, а полезный весь по сути однообразный -минусы этой игры запаришься перечислять Это не игра, а эксперимент. Напихали все что можно со всех игр, причем убого исполнили и получилась какашка. Максимально растянули время взаимодействия со всем, что очень бесит. Обучения и объяснений что и как нет от слова совсем- ютуб в помощь для разбора функционала этого мусора. В общем это подобие игры сама по себе один минус, крайне жаль потраченных денег и времени
Honestly, even after 50 hours, it just felt like I was forcing myself to chug through, hoping things would get better. Most of the features feel very surface-level. I've barely touched the camp management system even after 50 hours of gameplay. Sieges are extremely basic and seem to serve no purpose other than advancing the story—and even then, it's just YOUUUU- a one-man army cheesing the objectives (and a dragon that has like a multi-day cooldown???????). Your companions and the Greymane clan serve zero purpose in sieges. I would at least hope it'd be similar to Shadow of War, where your orc generals actually show up to siege and you have your own troops. In CD there's none of that—no influence systems, and the camp stays practically the same throughout the game, serving only as a convenient "hub." (I'm almost certain PA originally meant to expand on this much more, but investor pressure to ship forced them to axe pretty much any further enhancements.) I came from playing BDO for many years, and it's painfully obvious this was meant to be an MMO before decisions changed during development. Even as a single-player prequel to BDO, it's obvious—you can tell from the map, the towns, and the names, along with NPCs being lifted straight from BDO. Alustin and Shakatu are perfect examples. Even how the mobs are spaced and set up follows the classic BDO mob-pack framework—clearing a castle feels more like running a rotation at a grind spot than anything else. Your character is just a mesh of various BDO classes—Ranger, Warrior, Ninja, etc.—all rolled into one, but a terrible imitation of them in every way. The controls are also pretty terrible, and it took a long time to get used to them. I think the reason is that the combat system is meant to have active guards and i-frames, but in CD there's none of that—so you're almost guaranteed to get hit no matter what, and there's no damage reduction in place to soften it. BDO, for example, is an insanely mechanically demanding game, yet the combat feels far more fluid and skillful because you have actives, passives, and guards. BDO understands it's not a matter of if you get hit, but when. CD is missing much of that, which makes most fights feel terrible and harder than they should be. Which is crazy considering this is the same developer that made BDO—it's like they forgot all the best things about BDO's combat and, instead of just doing it again with minor improvements, decided, "Hey, let's try something new for literally no reason whatsoever." Which is why I'm so confused that so many people are raving about this game like it's the second coming of Christ. It's basically a generic MMO busywork-quest simulator for 60% of the game, and the other 40% is a story that's painfully dull with equally dull characters. Even the Greymane companions have zero depth and feel incredibly forced. And that's on top of the plethora of visual bugs, artifacting, and hazing that make the game incredibly hard to even play—or even look at. Despite the pretty textures, it feels as though PA has taken a step back from even BDO in terms of textures, graphics, and performance—and that's despite BDO being ten times the size in terms of complex features. In BDO you can literally run an entire worker empire, specialize in specific life-skills, and spend your whole time playing doing just one thing. CD has maybe 0.2% of that in terms of depth. I think if this game had another 2-3 years of development, it easily could have dwarfed anything. So overall—TL;DR: not worth investing in. Don't be like me and play past the 2-hour mark, then grind out 50 hours thinking there'll be more. Literally, what you see is what you get. It's a giant one-inch-deep puddle.
스토리가 너무 구림
Generic. I wanted to enjoy the game but nothing in it really pulls me. The combat is clunky even after 20 hours, the story is not compelling and half the time i don't understand or care what's happening. Following people is a horrible mechanic that i wish just wouldn't exist. The world is huge and full of mostly nothing. Nothing that feels significant anyway.
Bad combat, bad story, bad camera
Couldn't get into it, game looked like ♥♥♥♥, the npc's were lame, the combat was janky, yeah I only went less than 2 hours but thats all i needed to know it wasnt going to be very fun for me.
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