
Stop the mysterious killer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Hidden Object game with some crime scene investigation mechanics which are, well, hidden object clicking and a logic puzzle in one. The game is very easy and it is a short game on top. Graphics and sound are fine by Publisher standards, but the story lacks the crime feeling as you never feel frightened or cautious. That is mainly due to the investigator lady you play, who always walks straight into any danger without any second thought. Anyway, I had my little fun with the game and thus give a thumbs up. Neutral rating would fit better, though. There are better HOGs out there for sure.
I enjoyed this hidden object-mystery game. It is likely an early version of this genre and so it's a bit longer than newer ones (yay!). Great story and art. The voice actors were really good too.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden object/ simple puzzle game. This one is... OK. The puzzles are the usual mix - find the objects, put the pieces together, escape the room to get to the next one, repeat until finished. This time, you're a PI trying to take a holiday but there are murders and such like and you have to solve the crimes. Although, there's not actually all that much solving. The closest to investigation is putting the crime scene elements together in the right order, but that plays more as a jigsaw than actual deduction. The story is as nonsensical as most of the ones I've played. The murderer has a chemical that freezes everything that it touches instantly, unless the plot requires it to take longer of course. The entire town is secured with a series of locks that no manufacturer would ever create, because they're just nuts. Secret doors that are unlocked with chess pieces that have to be glued back together, or where you have to obtain dice to use as keys (any old dice it seems, not special ones made to be keys. Also, those dice only seem to have 5 faces!). In short, it's not very realistic, and you'll spot the twists coming. But if you accept it for what it is - a series of fairly easy puzzles, with a basic plot written around them, set in a world where everyone uses overly complicated but easily opened locks - this one is pretty much par for the course. Definitely not worth full price, but get it in a bundle on sale, and you may entertain yourself for a bit. Most of the puzzles are fair, if insane. My biggest gripe is that several times you have to explicitly use some items - for example, once you've unlocked a door, you then have to use the door handle to open it, or you put a key in the keyhole and then have to click it again to turn it. Those just slowed me down a bit. Then there are the usual ♥♥♥♥♥♥♥ about how you use an item and then it disappears from your inventory, no matter how much you think it might come in handy again later. So you use a penknife once and lose it - then five minutes later, you have to resort to using a poker chip to loosen a screw. Why didn't I just keep the stupid penknife! But that's how a lot of these games go. I enjoyed this one more than several others, but it is very linear and silly.
Good HO to waste some time over. My 5 hours included a 2nd speed run to pick up collectables that were missed on the first run. Found the HO's to be sometimes difficult but fair - there was no blurriness or ambiguity regarding the items to be found, and usually when found they were in plain sight. Puzzles and were a good mix with no repeats - some difficult and some easy. Fast travel from the map makes the entire game so much more playable - and quicker. I personally found the game a little overly verbose but I am only here for the puzzles with little interest in the stories. Fortunately these can be skipped with no loss of achievement(s).
Great puzzles and a good story line
This is a pretty good game! The voice actors do a good job, and the music and noise are solid. There are some interesting types of puzzles that break up the standard and I quite enjoyed them.
Kurzweilig und tolle Rätsel
Great game, really enjoyed it :)
[u]Recommendation[/u]: [u]Crime Secrets: Crimson Lily[/u] is a simple hidden object game with easy puzzles, making it a good game for beginners to the genre. It has a complicated plot reminiscent of Vonnegut's "Cat's Cradle," which is a little hard to follow. [u]Critique[/u]: This game is very, very easy. Playing it on the highest difficulty level, it still felt like the easiest hidden object game I've played, and I don't think that had much to do with the fact that I've played dozens of them with the same kinds of puzzles. I would say that it would be a good game for children, except that the subject matter is very mature: you're basically playing the plot of a Coen Brothers film, with murders, double-crosses, and criminal plans gone disastrously awry. It's NOT for kids. But the puzzles could be solved by kids. As such, it was a fun diversion for a short amount of time. I played through it over the course of two days, in part because I was playing only in short stretches and in part because the game kept crashing my system, requiring a reboot. This is apparently a known problem with this game; using the Steam tools to Verify the installed files solved the issue. All the hallmarks of Artifex Mundi games are present here: the horrible deepfake animation, the broken language (a pair of pliers are listed repeatedly as "PILERS"), the same kinds of puzzles, and big Artifex Mundi tropes like using a coin as a screwdriver. At this point, to me, these concepts feel like old friends rather than tired cliches. I had some difficulty keeping all the characters straight; in particular, two of the models (John and David) look similar enough that I got them confused, and the complicated plot didn't help. You should play the game yourself and see if you can keep the story straight. [u]Summary[/u]: That said, I'm going to follow my tradition and attempt to summarize what happens in the game. You play the part of a city detective who is taking vacation in a remote alpine resort in the snowy season. [spoiler]Just before you can arrive, however, you are run off the road by the local Sheriff, Hoyt, who is in such a hurry that you both crash. Rather than check on you, Hoyt runs up to the resort. You follow after him and find that he has been flash frozen to death by a mysterious masked figure who runs off as you approach. You convince a young man in the resort, David, to come out and guard the body while you find a landline inside to report the murder. Inside the lobby, you meet Susan and John. On hearing that Hoyt has been murdered, Susan faints. After calling the cops, you decide to investigate a little yourself. You find that Hoyt had a room at the resort; inside there is evidence that he had a lot of cash hidden inside. But someone has ransacked the room, except for the safe. You manage to open the safe, and the masked intruder returns, threatening you at gunpoint. You disarm the intruder, but he leaps out the window. Now it's personal: you want to stop the murderer even more because he's threatened you. As you use snowmobiles to get around during your investigation into the resort, you discover that Hoyt was not the first person killed here. A reporter, Kitty, has been killed, as well as the owner of the resort, Susan's husband. Kitty was investigating a crime ring that was counterfeiting money. This ring was composed of Susan, Susan's husband, Sheriff Hoyt, John Weekly (editor of the newspaper), AND David - they were all in on it! Kitty got too close to the truth, so David killed her (John would have done it, except he was in love with her). Susan's husband tried to cut the others out, and he was killed. Hoyt came to take charge of the situation, and John used his secret flash-freeze chemical mixture to freeze him to death. As you unravel all the threads of this cabal, you are repeatedly stopped by John's use of the flash-freeze liquid, which is dispensed in little breakable vials. Susan is frozen to death, then David, but you are able to fight off John and then, after creating an "antidote," you are able to spare his life and put a stop to his insane plan to freeze the water supply of the whole region. [/spoiler]
[i]<Game native resolution: 1600x900>[/i] I don't think I've played a hidden object adventure game published by Artifex Mundi in a year or two... my HOAG time has been occupied with the many, many Domini/Do games I've purchased for outrageously low prices. It's nice to play a HOAG with butter smooth gameplay again, without the quirks of Do Games' formula. Beyond the usual gorgeous artwork expected from Artifex Mundi, “Crimson Lily” has the worst voice acting for a main character since Sarah Hamilton of “Mystery of Neuschwanstein.” The actress for [unnamed private investigator] creates a grating, ugly mixture of a gruff, emotionally-jaded private eye from film noir, with a modern vocal frying young woman. It's absolutely terrible. Despite all the puzzle, adventure and hidden object games I've played, “Crimson Lily” was able to present a couple of puzzle types I've never seen before. Making progress was smooth and casual. I have to shout the gameplay section with brewing a hilariously over-complicated cup of tea. With no bonus chapter to extend the story or playtime, the anti-climactic ending doesn't cause me to end my time with this game in an enthusiastic mood. I'll still give it a thumbs up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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