
Crewsaders is a frenzy couch based multiplayer game. 2 to 6 local players are divided into 2 teams controlling 2 gigantic robots. Cooperate to keep the gears and wheels moving on, and punch your opponents!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
False 3v3 advertising, its 2v2 +1 cpu in each team
Meh seems amusing at first but there's really not a lot to it. My buddy and I got bored of it fairly quickly. The bit about it being 3v3 is a lie and there's only the one map and bot you see in the screenshots. It's cheap sure, but not really worth your time IMO.
The game is pretty fun, but I can't really recommend it which is a shame. First thing, it's not 6v6, but 4v4 plus one bot on each team, the advertising wasn't honest about that. There is no campaign like Overcooked or Lovers, so the versus mode is all we got. I've bought it cheap, so it felt fine buying it at a >50% discount. You might enjoy it if you got a few joysticks and some buddies to get together and give it a go. Gets old soon, but still a worthy try along with your mates. However, it was made to be forgotten soon, so I can't recommend it if you are short on budget or if you're a solo gamer. I'd recommend Overcooked or Lovers instead, both which have a higher replayability.
Beside soundtrack ! nothing is really good in this game ! it looks fun and very enjoyable to play with friends but in reality isn't ! just avoid this game ! if you want something to play with a friend there are other games that are more worthy to play and have the fun of your life with your friends !
Much group fun. Our fav local co op game since Broforce or 'Lovers'. Will be fun!!!
This game does not support 6 controllers / 6 players. I have 6 XBOX One controllers recognized by Windows 10, working fine in a multitude of other games, (Splody, MageQuit, TowerFall, etc.) but these developers don't know how to support more than 4 controllers sadly.
Lots of fun! Lots of rage! If you don't want to have friends anymore, buy this game and play it with them. But in all seriousness, it's a decent couch coop game and worth the low price it's currently at. It has cute graphics and unique game mechanics. My only complaint is that it's sometimes hard to see the small vikings that you're controlling. I wonder if they can scale them up a bit in the future. Still a great party game for the price! We have a video below if interested! https://www.youtube.com/watch?v=0MA8IqIhdu4
ca pète, vraiment bien penser!
[h1] Сетевая стенка на стенку без русского перевода [/h1] Игра представляет из себя многопользовательское развлечение для большой компании, где 3 игрока с одной стороны и 3 с другой. каждый управляет своей функцией в башне своей команды. Есть атака пикой, ракетами, лучом, а также защита щитом. Вся команда находится в крепости и активирует соответствующие кристаллы для действия атаки или защиты. В компании может и весело, но одному здесь делать нечего. Как всегда в свою команду дают каких-то ущербов и соперник выносит насчёт раз. Графика вроде приятная, хоть и на юнити, но всё довольно мелко. Скорее всего игра для больших экранов. В целом игра должна найти свою компанию игроков, но я таких не знаю. Это чисто под пиво и под шумок. Я так и представляю себе как какие-нибудь немцы под баварские сосиски и пиво мутузят свои команды виртуально, ну и потом само собой потасовка переходит в реальность. Особой практичности лично для себя в этой игре не нашёл. Даже карточек нет, ни облака ни достижений... Ну хоть управление с контроллера есть. Русского перевода кстати тоже нет...
интересная игра, но я долго разбирался с управлением не мог понять что и где)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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