
Your word is gospel in this god sim set in Sub-Saharan Africa. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them to death and destruction?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hate how the "teachings" are randomized and limit you to one playstyle based on fulfilling those.
Great game so far, but very limited in it's mechanics. This was well worth the sale price of $4.36 CAD, however it only took about 3.5 hours until I mastered the mechanics. I'd love to see my people evolve further, and eventually become self sufficient to the point where they could colonise other planets and I could just sit back and watch. If you enjoy the type of God-Sim where you micro-manage everything, you'll hate this game. If you love watching what you've built play out, and occasionally give a guiding hand than this game if def for you.
This is such a fun game. I like the artistry of it. I haven't played it very long, but I can tell this is a game I will play over and over again long into the future.
don't buy
This game, while fun while it lasts, is over too quickly for my taste, also for the cost. It's fun to play god games, indirectly influencing a world. 'member Populous? Some tasks seem almost impossible, and you can't even try to achieve them directly. So it can get rather frustrating. It depends on your need for a challenging game whether you will like to take on this challenge. I've played it now for 5 hours and it's over. That's not a game, that's an episode. Let's see if new eras come in further updates, so that people can play further after the current one is over.
The game is really frustratng on normal settings. Your followers can feel suicidale when it comes to breeding and eating. There is a lot of rng that can mess you up such as; food sources dwindling, cities having policies that oppose one and another making it impossible to please everybody, cities having policies that oppose having children or even eating food, followers moving to cities with the worst policy, hippos spawning right next to your first city and much more. The biggest hurdle in this game is how knowledge works. You need to unlock words and boons to aid your followers in not driving themself to extinction. The problem is that each time you make a new world, the objectives will change and not at all reflect your starting position. How am I suppoed to be able to found three new cities along the coast, when I lack the means to sustaine my first city due to piss poor starting location or even means to unlock the word coast cause I don't have any achivable objectives in reach? You can overcome these things with experince, but is very frustrating to reach that point. Is not fun playing this game for hours only to lose cause your remaning followers decide to at random kill eachother (not even go to war or cannabalize, straigth up kill followers in the same city for no reason) or that they really don't need to have children.
Giving this a thumbs down is not what I wanted to do. It's a really cool concept with some real potential, but unfortunately the execution just misses the mark. The big problem here is that for a game that claims to be a directionless god sim/story generator, it very much forces you to complete the "quests" in the early game. The reason for this is that those quests are the only way to unlock new words and the order in which those words can be unlocked is at least somewhat random. This leads to a situation where if you unlock the "wrong" words, you can theoretically end up being prevented from unlocking more words or at least having to rely on the random number generator to fulfill the quest and give you some points. Again, I hate to give this game a thumbs down. It's got some really cool ideas and the mid/late game is somewhat interesting, but for me the early game just isn't fun so I can't recommend it.
Cool god game, unique, wish to see more of this sort of gameplay
gives no control way too rng decided
“Una idea divina atrapada en una simulación demasiado terrenal” Crest propone algo fascinante: ser una deidad que guía a sus seguidores mediante mandamientos que ellos pueden interpretar de formas inesperadas. La premisa de crear una religión, ver cómo una civilización evoluciona y provocar consecuencias no deseadas con tus propias palabras me resultó muy atractiva. El problema es que la ejecución no está a la altura de la fantasía. El sistema de mandamientos tiene gracia, pero se siente limitado; la simulación no me resultó tan profunda ni tan expresiva como esperaba, y la experiencia puede volverse confusa y repetitiva. salió como juego completo en 2018., pero los propios desarrolladores anunciaron en 2019 que no habría más grandes actualizaciones porque las ventas no permitían seguir desarrollándolo. Y eso se nota en la sensación final: una idea enorme encerrada en un cuerpo demasiado pequeño. Lo recomendaría solo a quien tenga mucha curiosidad por god games experimentales y sistemas narrativos emergentes, peor difícil de recomendar como juego redondo No recomendado, pero con respeto
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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