
Your word is gospel in this god sim set in Sub-Saharan Africa. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them to death and destruction?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gives no control way too rng decided
I hate how the "teachings" are randomized and limit you to one playstyle based on fulfilling those.
Non molto divertente e dopo poco inizia ad essere ripetitivo
A bit complicated at first to understand the mechanics. But provides a lot of fun with endless possibilities.
Terrible in every sense of the word. Buy if you like broken idlers with no rewards
Very good
Great game so far, but very limited in it's mechanics. This was well worth the sale price of $4.36 CAD, however it only took about 3.5 hours until I mastered the mechanics. I'd love to see my people evolve further, and eventually become self sufficient to the point where they could colonise other planets and I could just sit back and watch. If you enjoy the type of God-Sim where you micro-manage everything, you'll hate this game. If you love watching what you've built play out, and occasionally give a guiding hand than this game if def for you.
It's been a while since I've had Crest installed, and to be honest, it has just sort of been sitting in my library for years... There's something very cool about the game that I can't quite put my finger on - maybe the highly stylistic art, maybe the novel approach to the "god game" genre, or just the bare concept of language being the guiding force behind civilization... But unfortunately it doesn't quite come together. It's a little too hard to be fun, or maybe I'm just an incompetent god, and the ability to upgrade plateaus rather early, so if you're not good at the core mechanics, you're just not going to do well. There are some obviously winning decisions to make, and it winds up feeling sort of forced to try to diversify your strategy in play. The art is SO stylistic. Some really bold decisions have been made, and I really admire that a lot. At the end of the day, though, I need my little meeples to look more like actual people. I need big bold colors and clear, sans-serif fonts, and a predictable, easy-to-read UI. I can't recommend it outright, but if you've been looking at it in the store for a few months, curious to see what's on offer, then maybe give it a try for half an hour to see if it clicks for you. It's not bad even as just a "collectors' item" to support a creative attempt.
This is an amazing god sim game where your people basically create their own religion based on what they experience in their life. I truly unique and engrossing game!
low effort black white
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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