
RETURN TO THE CREEPY CLASSIC! Jack Briar is back to stop Bayliss’ dastardly Disaster once more! Rediscover every room, dino, and puzzle from the original match-3 survival horror comedy RPG metroidvania—now fully reraptored!
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About
Henry Bayliss, a brilliant redneck scientist deep in the Louisiana bayou, is up to something. Enter Jack Briar: the Bureau of Alcohol, Tobacco and Firearms' best agent, and the natural choice for this kind of field work. But Creepy Redneck Dinosaur Mansion 3 was cancelled! What's Jack Briar even doing here?!
Join Jack Briar as he races to prevent the Bayliss disaster, explores a creepy mansion, and defeats anyone who gets in his way. Look out dinos, cause you’re gonna get jurass-kic'd!
A match-3, metroidvania, narrative sequel to Creepy Redneck Dinosaur Mansion 3.
Explore the Bayliss mansion as Jack Briar, earn Traits by exploring, and use those Traits to unlock new paths.
A faithful follow-up from Pedalboard Games, headed by CRDM3's co-lead.
A direct sequel with more puzzles, returning characters, new characters, and a whole lot more meta-commentary on game development.
A brand new soundtrack, a new protagonist, and new mysteries to unravel.
The first entry in Strange Scaffold's Project Share program, allowing Pedalboard Games to leverage the original game's codebase.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
So imagine my surprise, running back to my computer after my pee break from CRDM3 before I get [strike] raptured [/strike] [i] raptored [/i] and there's a brand new game waiting for me to play?? If you enjoyed the meta maelstrom of the first/third CRDM, brace yourself for the next iteration or is it how it all began...? Pedalboard Games effortlessly picks up the torch here too, proving that the concept of shared game development resources and collaboration between indies is a viable and more sustainable path to making games as we backslide into oblivion as an industry elsewhere.
TLDR: this feels more like an expansion to CRDM3 rather than a standalone game, do not expect something as long as the original game going in, and you'll probably have a great time. If you haven't played CRDM3, go play that first, then come back for this one I enjoyed this game, it was fun and a nice little story in this neat little world Strange Scaffold carved out in CRDM3. But i do feel like i've been left having gotten less than i wanted out of this game. It felt like the game was winding down for its ending just around the point where it started to really get going. While the same great gameplay is there, with a (i feel) heightened difficulty that is very appreciated, I do lament the loss of the maze-like feeling exploring the mansion had in CRDM3. It's a much more linear game, to the point where i have a bit of trouble calling it a Metroidvania like its predecessor. Story is nice, more character focused this time and has some funny moments loaded in the chamber you'll no doubt enjoy if you're at all interested in game development or how games are made. I also want to give massive props to the soundtrack, which i believe far exceeds CRDM3's OST. Great job on that The last point i want to make is that, while i've been negative in parts of this review, this game more than anything feels like a proof of concept for the game share program that Strange Scaffold is attempting, where they hand over the project files of finished project to another indie team to take a crack at making a game with those assets. In that respect, i think this attempt is quite a success, iterating on what made the first game great in a new way. I hope that more devs try out this idea so we can have more good, quality games out there without putting their developers in dangerous situations. Congratulations on the release, looking forward to whatever you guys do next!
I was a huge fan of CRDM3, so I couldn't wait to try out a new sequel. However, this one lacks a lot of the gameplay variety of the original. CRDM1RR doesn't build on the foundation of the original as much as it compresses it, eschewing its maze-like scaffolding of choices and attributes and puzzles for a straight path through some pretty sweaty puzzle battles. It feels almost like a short expansion pack to the original game. In fact, I'd probably be much softer on it if that was the presentation. The story won't make much sense without the vibe-setting that CRDM3 has, and many of the puzzles try to avoid the same gimmicks as the first game, but as there's roughly three times the content in CRDM3, entire chapters of that game contain the gameplay variety of this one. If you've played CRDM3 and you want to see the original Jack Briar checking in on all your favorite Huncans: this game will let you do that. If none of those words mean anything to you: check out CRDM3, and re-evaluate.
If you enjoyed the first game (CRDM3), then you will likely enjoy this game. It is far more linear than the first one, but that's not a bad thing. The writing is sharp and funny, and takes advantage of the assumption you are familiar with series. I laughed far too inappropriately when the game directed me to "Short the baby." More than a few of the puzzle battles were a lot harder than I expected (I got down to 1 hp as the computer constantly matched the ONE color I needed), but once you figure out the cheese mechanic for the new hero, it's pretty straightforward.
Playtested, planning to buy as a gift for a friend. I enjoyed it enough to replay it multiple times, and for a shorter entry in the series, it packs a lot in that time.
A short and sweet follow-up to CRDM3 with fun and quippy dialogue, cool match-3 puzzles, and a sprinkle of more game dev meta-narrative.
new fear unlocked: being an antagonist in a remaster of a game im not supposed to be in
im so attached to literally every character in this franchise and i fear creepy redneck dinosaur mansion 1 re-raptored really hurt my heart. i was unprepared for the subtextual doomed yaoi. welcome back merthur. this game is tragically short compared to crdm3, i finished the whole thing in 2 hours. i feel the kind of greed they only talk about in the bible right now, i do really wish it was longer and i wish for a thousand hours of playable content because these devs are so so funny and they're such wonderful writers and storytellers, but you can't blame me when these games are so loveable. i'll say that if you just liked the first game, the price tag is pretty steep for 2 hours of content, but if you're as obsessed with it as i am, buy it, you'll love this. basically, get it if you want! i think it's worth it, some people probably disagree, it really depends on how much you enjoyed the first game and if you can fit the game into your budget. final thoughts; DEVS!!! MAKE ANOTHER CREEPY REDNECK DINOSAUR MANSION GAME AND MY LIFE IS YOURS.
An incredible sequel, showing what can be done if you waste no time remaking assets and simply build on the bones of something beautiful. I begged for more, and they delivered. Somehow an improvement on perfection.
Fun short adventure!
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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