
Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I chose to keep the ending I had, since I didn't in the game within the game. It wasn't a bad ending, though I would've liked more, I'm okay with what I got. It's a game that makes you think about things. And I think that's enough to recommend it on its own. But I also just like the story and the characters within it.
It was short, sweet and had a very clever ending. Reading it was a breeze; some of these games can get a little slow and ambling, but this one did not. This is in the upper tier of Choice of Games and is a very unique experience compared to the others. Thank you Lynnea for this game!
So this is only the second game of this nature that I've played, and I'm torn on whether or not I recommend it to everybody. While it's a lovely story and well written with an abundance of choice... [spoiler]I felt that the meta-nature of the conversations and philosophy was aimed at making me not want to play a second time, and at the moment of writing this review it may well have succeeded. It made me feel a bit guilty for enjoying games and then made me feel further guilt about wanting happy endings in spite of author intentions. Personally I feel like the real world is ugly enough and I don't really want my forms of stress relief to shame me about wanting more for the fictional characters ;-; That said, it isn't a bad story at all, so if you don't mind some introspection on gaming then you will likely enjoy this. It certainly makes you think, but it left me feeling down in a way I tend to avoid in most forms of media.[/spoiler]
Creatures Such as We is a 2014 interactive novel that is in conversation with public discourse surrounding how meaning is given to text in an age where public demands themselves are shaping the meaning of the text. And dear lord it's such a child of its' time I am catapulted back a decade in time reading this. This novel certainly has many points where I feel like the responses I can give are inadequate to convey what I am thinking at that point when asking for my opinions. Similarly the text drives conflict in a way that due to its very linear structure makes the Main Character feel frustratingly autonomous. But if you're looking for a more explicitly meta text that takes you back a decade in time, this one has been a really quite nice flashback.
One of the few choice based stories that really has you thinking afterwards, which is refreshing. It isnt too long and is just as long as it needs to be. Very easy to get into and read, though the first few pages may be a bit confusing but its part of the theme. The forced diversity took me a little out of it but it you can look past that I def recommend it. I just wish the damn ending was different. (jokes)
I highly recommend this game for the caliber of writing and the ease with which the author handles interesting topics. It's short, but sweet.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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