
A game within a game. In this entirely new kind of simulation RPG, become a guild master, develop your town, recruit guild members, and conquer dungeons. Every decision you make becomes your own chronicle.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #29, worst UA #95 · 8 markets collected
About
Welcome! You’ve just met the developer who was pulled into their own game.
Become a guild master, grow your village, hire guild members, and clear dungeons.
With glass-hearted guild members who quit the game after dying in a dungeon, what kind of chronicle will you write?
Everything in the game depends on your choices as the guild master. You can focus on crafting, engage in battles, or nurture your village. Or you could simply spend the day watching your lively guild members chatter away. Your choices will become the history of this world.
Demolish burned buildings, construct new ones, tend your farm, craft goods, and decorate your village. Guild members stay busy growing herbs, brewing potions, and fishing in the village. The items you create can be sold at the auction house for profit. And what will you do with the gold you earn? The growth of the village is in your hands.
Guild members with various personalities collect ores, brew potions, and cook according to their abilities. They also join the battles! If you’ve ever played an online game, you’ve probably met these unique and colorful guild members. Invite them to your guild.
To return the developer to the real world, you must grow the village. Try battles with various party compositions. During simultaneous battles, party members will level up and earn equipment and gold.
Be careful! What’s scarier than bugs is the fragile mentality of a guild member who quits the game after a defeat! If you make your guild members and equipment strong enough in lower dungeons, it will greatly help protect their mentality from increasingly stronger monsters. If you lose a battle, analyze the battle log to find improvements and try again!
The Auction House is where you buy and sell the items you need. If you need something immediately, you can pay a high price to get it, or if you have time, you might grab an item someone urgently listed for less than half the price. Your choice will greatly affect how quickly you accumulate wealth. Wise trading is the shortcut to rapid growth. Sell items to visitors, from hundreds to thousands, and earn profits.
The Codex is divided into Alchemy, Cooking, Blacksmithing, and Enchanting, depending on the guild members’ professions. Farming, Mining, and Fishing are also included. The higher the level, the more valuable the crafted items become, and the faster you can acquire resources.
Will you be able to return the developer to the real world? We look forward to your story.
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有背包和仓库功能,还能叫mmo公会模拟吗?其他的正在摸索中
진짜개재미있음.이거8시간동안하다가스페이스바고장남.전이제자러갈게요.ㅂㅂ.
약 1년을 기다린 게임! 현생으로 인해 평가만 읽다가 오늘 맥주 한 캔을 열고 착석! 그리고 접속하는 순간... 오늘 치열하게 살았던 이를 위로 해주는 것 같은 배경 음악과 게임 내 캐릭터들의 대사를 하나 하나 읽다 보니 입가에 그저 흐뭇한 미소와 함께 1시간 30분이 어떻게 지나갔는지도 모를 정도로 재미있었습니다. 특히 퀘스트 진행 중에 약초학 동료를 초대하라 그래서 목록을 봤는데... 띠용! 때마침 "상추"가 있더군요? 오호라... 이녀석!! 이름부터 믿음이 갑니다. 하지만, 제가 레벨이 낮은 탓에 상추의 농사 속도는 왕년에 스타로 다져진 제 클릭 속도를 따라잡지 못했습니다. 쫘식, 내가 이겼다 이겼쓰! 라는 생각을 하던 중 갑자기 상추가 이런 말을 하더군요. "힘내자요ㅎㅎ!" 그 순간 저도 모르게 눈물이 한방울 또르륵 흘러내렸습니다. 그러고 옆에서 많은 캐릭터들이 진짜 재밌는 말을 많이해서 이거 참 웃다가 울다가 내일 아침에는 빵뎅이에 뿔이 나있을지도 모르겠습니다 젠장! 잡설이 길었지만, 사실 하고 싶은 말은 국내 개발사고 아직은 약간의 부족함은 있을 수 있겠지만 국밥 한 그릇 가격에 이만한 게임이 있었는가? 싶습니다. 물론 기대가 컸던 만큼 만족스럽지 못한 부분도 있겠지요. 하지만 개발자 분들이 하나 하나 응대해주시고 실제로 패치까지 1일 2회 진행하시는 걸 보니, 저는 믿어보고 싶어졌습니다. 비판 보다는 응원을 하기로 말이죠. 우리 그런 말 있잖아요? 칭찬은 고래도 춤추게 한다구요. 그리하여 마치 개발자 연대기는 익을수록 맛있어지는 극상의 게임이라 생각됩니다. 끝으로 개발자 여러분, 상추가 저에게 했던 말 똑같이 해드립니다. !!!!!!!!!!!!!!"힘내자요 ㅎㅎ"!!!!!!!!!!!!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish +1 more
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
보통 기준 초반 ~ 중반까지 육성 단계가 나쁘지 않음 메인 퀘스트가 따로 있어서 방향을 잡을 수 있는게 좋은 느낌인데... 중반 ~ 후반 등 중반부터 성장하는 느낌이 더디고 던전 조합을 제대로 못 찾았을 경우 키우지 않은 20 레벨 이하 애들을 다시 조합해서 올려야 하는데 고렙 캐릭터 + 저렙 캐릭터 2명을 데려가기 위해서는 또 특성을 찍어야 하는데 너무나도 많은 시간이 듬...
制作者可能是真的是很想做与魔兽有关的东西的,很多诟病的地方,没准是个彩蛋
玩得巨恶心 莫名其妙的配方解锁,升一级千难万难 我第一次见基础建筑都要卡半天的城镇经营类游戏 矿山必须靠山我就忍了你了,铁匠铺为什么要5个防火药剂?然后防火药剂配方未解锁要火焰草,要火焰草就要多多种田概率出 整个游戏就是由这种死锁组成的 尼玛这是要日活在线时长吗?你也不是长线运营游戏啊?
전사야 그만죽어 성기사야 너 왜 힐탱인데 전열을 안잡아 전투보내고 집안일하고 전투보내고 집안일하고 전투보내고 집안일하다보면 시간이 사라짐 할일이 계속 생겨서 바빠서 좋음 광물같은건 처음 캘때부터 안팔리게 잠금해두세요
同类型的竞品不太多。挺爱这类游戏的。 游戏时间一整天了。认真写下玩后感,差评不是觉得不好玩,是希望开发者能注意到游戏的不足。 队伍的人数和难度问题: 普通地下城队伍人数,能否统一修改为5人本。不要一会3人一会5人一会儿12人一会儿15人。很麻烦,很割裂。 团本人数,建议加入魔兽世界一样的动态难度。比如10-25人。10人以上,每多一个人,BOSS增加多少血量多少伤害。这是很简单的调整。或者就直接给副本设置为普通 英雄 史诗难度。给予不同档次的掉落和不同的难度。这样同一个团本的利用率也高了起来。 城建系统 感觉目前城建系统和副本的关联不太大。。好多材料都是副本掉落。主城的大部分资源都是基础资源,后期基本无用。而且各项生活专精十分鸡肋,除了提供一点数值,并没有任何的正反馈,专精也没个等级成长,赋予不同能力和作为生产制造解锁或是前置。而且城建区域十分的小,为了凑房屋来满足人口需求。倒逼玩家放弃美观考虑。如果后期有模板最佳规划,那么大家造出的城市都是一样的丑。 人口问题 人口和房屋绑定不是不行。。但是一个房子就只住一个人。让我提升战力的同时,必须放弃前期培养的会员,这对于养成获得感来说是个巨大的削弱。100多个固定角色可以有不可或缺的能力(比如专精生活技能)。但也可以增加少量有条件的随机角色来帮助战斗,比如通关后的主角进入下一周目,但主角进去后至少给几个玩家专属的好感度专属技能供玩家选择吧,比如挂机加速,收获提高,爆率提高等等(不影响战斗强度的BUFF,作为不叠加的唯一效果来奖励)。这样通关一次,就可以变强一分。这样就可以设计多周目游戏成长了。 酒馆系统 这个酒馆系统,真的不适合放置游戏。一会儿一个问题,一会儿一个问题。没有多大的正反馈,不管又全是负反馈。 技能系统和职业专精 技能的丰富度上,这个还有深化的空间。目前好多技能都很鸡肋,并没有什么用。还有角色至少要让人能选择专精啊,防骑惩戒骑奶骑,熊猫咕树,狂暴防战武器。每个职业都提供专精选择啊!技能都做了。不做专精来改变职责么,不同职责给出不同的增益,比如切T就防御15%血量40%。切输出就暴击5%伤害5%(举例) 想说的就这么多了,其实看看WOW的系统就好了。 多出DLC。多出内容。祝好!
玩了一小时,前半小时大脑懵逼,后半小时腱鞘炎快犯了。我怀疑你们弄出这游戏之后真的测过??
I really liked the idea of this game which is what got me to give it a try. But the UI was pretty frustrating and clunky to use which made exploring feel like a chore. They have a disclaimer for using "generative AI tools for the development of some in-game art resources." but it seems as if 90% of all art on screen is AI generated which can get distracting when things don't really line up style wise. Would be interested in giving it another shot if they fix the UI and replace the art though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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