
A sandbox adventure game as big as your imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a lot of this game with family back before the definitive edition. We attempted to pick it up again, but they have made the multiplayer so unwieldy and complicated to use unless you're connecting to one of their public servers. We just wanted to create a world and have family join, but you have to check it's IPv4, set port forwarding, all with family members with various amounts of computer proficiency. All these steps that should be done automatically on a "multiplayer" game.
I played this game back in 2017, it was fun to play but the developers decided to delete it along the way and remove everything that people owned. So thanks devs, you twinks suck
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i dunno what happened to thi game on my account, but i remember playing it in like 2017
Короче Разрабы поступили как черти! Играли в игру! создали сервер была донатная часть! задонили немного! Кайфовали на своём закрытом серваке! и тут на игра стала платной! и даже при всём том что ты донил! и свой серв был! то тебя просто побрили! просто кинули на бабки! не советую связываться с этими отбросами игрового мира!
why is it paid now? i didn't really play this much but it was a good game, can't play it anymore since its paid.
B玩意这么多年连个中文都不出,上次玩还是18年,今天偶然点开看到越想越气,特地给个差评
a game crushed by its own success and greed. Creativerse, you would've been great. + They removed PAID DLCS that were originally IN THE GAME and none of it was refunded.
Creativerse Review: A Cautionary Tale in Paywalls and Broken Promises Creativerse started out strong. Like most sandbox games, there was that sense of discovery and excitement. I even supported the game early on, paying for cosmetic perks like the skybox and glider. It felt like this game might actually stand a chance at outshining Minecraft, especially after the Microsoft takeover. But here's where it goes downhill. Not only did they lock blueprints behind paywalls, but years later, I return to find all my worlds wiped. Gone. Erased. The glider and skybox I paid for? Nowhere to be found. Instead, they offer a shiny new product: Creativerse: The Definitive Edition, a $25 repackaging that might give me back what I already paid for. Maybe. If it's even included. No thanks. I'm not playing along with this "Gotcha Cash" model. I wanted this game to succeed. I really did. But what they’ve done isn’t just dropping the ball. It's like they took the cheerleaders’ phone numbers, used them as toilet paper, and then insulted them for showing up to the game. This isn’t just disappointment. It’s betrayal hidden behind a paywall. You’ve made it abundantly clear that past players mean nothing to you. Message received. And to the devs? In the most PG way I can say it: Get lost. Go FIND yourselves. I’m out.
Oh how you've fallen...
put a legacy option for the game in the betas section make it free again fix multiplayer give everyone there worlds back and the defenitive version of the game is just bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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