
Crayon Computer is a 2D physics-based open-ended programming puzzle game. (if you call that programming)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
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一杯水一根烟,一个线条画一天
你这家伙出的游戏在机制概念上一个比一个神仙,很高兴国内有这样一位优秀的解谜游戏设计师。
还可以,但没有让我感觉到“计算机”,更像是有某种意义上的固定目标且有多测试集的Q 另外,我觉得这不是编程游戏(
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
面向数据编程 调参 多次运行取最优
几个建议: 1. 排行榜内分数向下取整至百位 2. 非空的存档高亮显示 3. 允许标记辅助点 (用于划线参考)
論理的な思考力とドット微調整の試行力のどちらも求められるゲーム
就像是对蜡笔物理学的微创手术,当试图把物理特性与编程联结起来时,是一个很自然的逻辑解谜结果导出。谜题设计基本就是从简单编程题目迁移过来,而在工具受限的情况下也算有一定乐趣。 我很乐意把该游戏与poly bridge比较,因为他其实更像是把后者旋转然后进行几何简化。由于过少的测试案例,导致了最优解基本相当于‘“砸车”而“立点”的针对结果的过拟合优化,而其绘图工具相当之简陋,基本沿用了作者前作《A=B》的UI风格,但连续的物理系统恐怕与离散的字符输入相去甚远,因而与poly bridge的微调体验也去之远矣。 总而言之,有些许融合的创新,可以窥见星火,但往往浇灭于波纹,难以措手,考虑到售价便宜,一般推荐,8/10.
https://youtu.be/tg-YYlux7KM Building sorting algorithms with art doodles will challenge any fan of either concepts to thing in new ways.
Hidden gem. I understand why people complain about the physics engine but it is not really inconsistent enough to really mess you up. The single buoyancy level in set 6 is the worst one in that regard but in every other level, I managed to find a solution that worked consistently on repeat. I recommend this for anyone who likes puzzles and drawing sandbox games. Some levels really make you think, the rest are fun to figure out.
想法不错,但物理引擎太拉了,而且还有很多人也提到的调整操作的问题。一开始我本来打算设计一些精巧的机关,但是太费事了,绘制功能也不健全,导致我后面的态度就是能过就行,因为我想到的机关调整时间远大于能过就行的调整时间,根本就是负反馈。一个好的游戏不仅仅是游戏创意,还需要流畅的交互体验等很多其他要素。既然你是以物理为解谜要素,那就有责任把物理引擎做好,如果你是以蜡笔为玩法,那也有责任把绘图的功能设置好。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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