
Crayon Computer is a 2D physics-based open-ended programming puzzle game. (if you call that programming)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
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游戏主要的问题是操作,大部分游戏时间会花在反复微调东西的位置和反复画比较复杂的结构上。讨论区提到的不能擦除就是一例,虽然我大概能猜到画出来的线条实际上是若干折线,折线又是由半圆+矩形的碰撞箱组成的,本身是离散的,不好做擦除的处理,那我觉得至少最简单的线段应该要可以直接调整两个端点。以及移动物体只能用鼠标,精确度低,希望能用键盘控制进行精确到像素的移动。又例如常见的杠杆结构需要一个固定点和一个活动的物体套在固定点上,假如我画出来了这样一个杠杆,然后想整体移动一下,就会发现一旦把固定点移到新位置之后,杠杆就再也套不到固定点上了,总会和固定点有重合,然后就只能删掉重画。加一个同时选取多个物体的功能吧。 解谜本身直到后期才会有意思一些,前期基本都是面向测试用例编程,不管是大小形状还是密度的区分,基本全靠两三个点解决,由于物理过程只有运行了才知道,只能反复乱试,看运行动画也比较费时间,最后试出来了也没什么成就感。当然只为过关的话也可以设计得普通一些,多画几条线,但要是想优化,一看排行榜202、303,就还是只能用两三个点,很折磨。到了后期不能两三个点过关了,需要一些小结构,就会遇到上面所说的问题,还是很折磨。如果能大幅度增加测试用例,让玩家必须设计能够真正区分大小形状等等要素的机关才能通过,而不是放几个点靠玄学过,我觉得才能发挥这个游戏的潜力。 以及目前就36关,由于上面所说的,前期大同小异,显得内容比较少。
Do you know what is one of the properities of computers is? Being deterministic. Do you know what this game isn't? Determinism. So a better name would be CRAYON ♥♥♥♥♥♥♥ DICE ROLL. If I play a level 10 times I fail 8 times with the same setup. Does that mean I passed it? Yes, yes it does. I really want to recommend because other than that it is near perfect.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
首先排行榜毁了一切, 一看排行榜就想邪道,本来测试例就少,微调像素抽奖就过了,感觉像在玩Q remastered. 最后排行榜毁了一切。
artless应该是提高游戏性的引子而不是粗制滥造小游戏的借口
作者期望玩家在游戏中构造巧妙的结构来通关,但却没有在游戏设计上鼓励这样的行为。绘制功能过于简陋,一个碰撞体必须一笔画成,稍有不慎就要整笔擦除重新绘制,不必要地增加了设计复杂结构的难度;测试用例数目过少,面向用例编程只需要绘制几个点,没有构造机械的必要性;还有“排行榜”和“最优解”这样的用词,仿佛在鼓励单点解法。所以我认为游戏还处于有待优化的状态。 希望添加像素橡皮擦、组合体等绘制功能;增加测试用例数目,比如像《A=B》那样作为进阶挑战内容;排行榜添加可动结构占比等排序依据。
This game is filled with interesting, creative concepts for difficult, unique physics puzzle levels. There's one problem. The engine is so terribly inconsistent that you can easily fiddle with a level for 20 minutes after finding a solution that *can* work for all cases. It turns into a joyless pachinko slog, a total mess of inconsistency. If the engine were deterministic I'd like this little game quite a bit.
开一个板块供玩家分享有趣的解,比排行榜凹优化可能要有趣一些。 当然,只是猜想,只是感觉不是很artless( 另:建议添加一个选定组件后可以将组件用键盘进行上下左右(像素级别)移动的功能。 手移精度令人窒息。
子供にやらせたいゲーム。 自由度が格段に高く、好きなように試し書きして好きなように解決できる(できなかったりもする)のが楽しい。 なお自分が末代の模様
I had lots of fun finding solutions to all problems this game threw at me. It's a neat concept. Unfortunately, for many problems the 'best' solutions can be only found by trial and error, so for me the game is way more fun when trying to find creative solutions instead of optimized ones. I would love a sequel with more complex problems.
很有意思的游戏。难度非常小,但是每完成一个谜题都有一种创造出一个属于自己的东西的感觉。 所以我认为游戏的精髓是不同玩家的那些有个性的解法,而并不是优化导向。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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