
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Base game is excellent. The full 106% is extreme difficulty that you can opt in to. Play a hard game and you'll get a hard game, negative reviews on this always relate to the optional difficulty of trying to get the full 106%. The game at its core it brilliant
ya lo jugue, saquen el crash 5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, long, entertaining; probably the best Crash Bandicoot game ever and very mechanically varied, but harder than any of the previous games. And probably the hardest game to 100% that I've ever seen, so not recommended on that front; but the upside is that you have plenty of stuff to keep you entertained both during and after finishing the game. "N.Verted" versions of the levels, unlocking skins, collecting gems for different achievements (like "max 3 deaths", breaking all boxes), time trials, etc.
Played this for 7 hours before realising I enjoyed it less than my job.
terminado al 100%, me duelen los dedos y el alma pero valio completamente la pena, muy buen juego y, aunque es verdad que aveces se vuelve repetitivo, no es para tanto, si vas por el 100% solo te importan las gemas ocultas, ya que las demas las vas a conseguir tanto porque si vas por las cajas si o si vas a sacar las 3 gemas de wumpas y para la de las muertes tenes que pasarte los niveles sin morir de cualquier forma, lo que si odio es que algunos shaders de los niveles n.vertidos son molestos a la vista y que se sienten un poco de sobra, en general muy buen juego del marsupial giratorio, 100% recomendado. y si alguien conoce al dev que hizo crash landed y el shader de agua que me mande fecha y hora y nos cagamos bien a piñas
I have literally never written a review on Steam before and I probably never will again. But I just have to with this one. Let me start off by saying that I'm a completionist and I 100% and get every (possible*) achievement in every game that I play (*for example if it has online achievements that are unobtainable or something) Because of the length of this, here's a really short tl;dr - If you're expecting a similar experience to the N. Sane Trilogy, you won't get it. If you're expecting a "really difficult but fair" game, you're in the wrong place. If you're considering buying this game, don't. This is by far the worst game I have ever played, both as a regular playthrough and going for all achievements. (I just finished 106%) If you're going into this game after playing the N. Sane Trilogy, like I did (got all the achievements in that too btw) you'd expect it to be... similar? Right? No. Absolutely not. Movement felt nothing like the trilogy. It feels like you're on ice ALL the time, even in the air. I got somewhat used to it eventually but it doesn't change the fact that it's awful and shouldn't be so slippery to begin with, especially because the movement in the trilogy felt snappy (also shoutout to the levels that actually have ice physics, there's a few jumps there that you'll absolutely see that the ice physics stay with you IN THE AIR) Sure, you have the little circle below you to indicate where you'll land but that doesn't help you at all if the constant bs movement and ♥♥♥♥ camera are specifically working against you and you'll miss the jump anyway. The camera angles that the game gives you are awful and you can't tell if you'll make the jump or not most of the time, basically making you guess and jump blindly, hoping you land where you want to. Same with the auto-scroller sections, the camera angle makes it near impossible to tell if you're gonna hit the boxes or not. The small hitbox of the things you're on doesn't help either. Speaking of jumping blindly - hidden gems and boxes. Imagine making a collect-a-thon game where you hide most of the collectibles behind the camera, above deathpits or basically out of bounds. Sure the word 'hidden' is literally in the name but this is ridiculous, I shouldn't be making jumps into places that look like I shouldn't even be able to reach, just to get a few boxes. That's the case in most of the levels btw. Next, memorization over reaction. Instead of being like the Trilogy, where you have enough time to react to pretty much every obstacle and/or enemy in your way, here they're basically hidden outside your view until it's too late and you die. Do you have light-speed reaction time? No? Tough luck. Hitboxes on enemies (and actually, just in general) are awful, you think your spin is gonna kill them? Nope. You end up either spinning in front of them, or into them (which should kill them) but you end up dying instead. The camera angle being positioned in what feels like a calculated position to ♥♥♥♥ over the player doesn't really help, does it? Also I cannot tell you how many times I jumped past an obstacle, visually already past it, but ended up dying to it anyway. Next, Cortex levels. Can someone tell me why in the ever living ♥♥♥♥ would they make a character with a gun that doesn't have auto-aim or even manual aim? The Wumpa RPG from Crash 3 had manual aim, why doesn't his gun have it? Dingodile has somewhat of an auto-aim with his vacuum thingy, which mostly ended up making me shoot at things I didn't wanna shoot at... but it did have it. Also the platforming with Cortex is absolutely horrendous. His dash is so annoying to use, in some scenarios it's impossible to predict where you'll land, and the animation of him flapping his arms afterwards killed me more times than I can count. Also, wouldn't you guess it, his hitbox is absolute ♥♥♥♥♥♥♥ so you'll end up dashing INTO the platform you want to land on instead of LANDING ON IT. While I'm on the topic of Cortex, I don't know what they did to his VA but his voice is so ♥♥♥♥♥♥♥ annoying I turned the volume of voices to 0. I can't stand the way he talks. One of the requirements for 106% is perfect relics. How do we get them you ask? Well, obviously, beating the whole level with every box smashed and without dying! You can see that with all the issues I listed so far, it's kinda bs to require the player to do that for every level, don't you think? Add in the unnecessary length of the levels on top of everything else as well. Lovely. Also if you're gonna make 90% of the obstacles kill me instantly, why even bother giving me an aku-aku before them? In fact, the aku-aku invincibility you get with 3 of them doesn't even protect you from them! Best example; Nitro Processing, there's a part of the level that has a wallrun section where you have to avoid the moving sawblades. Naturally there's an aku-aku before that, and there's 2 other aku-aku crates earlier in the level. If you manage to keep the other 2, the invincibility will activate. You jump on the wall and the sawblade ends up hitting you... but that's fine, right? You have invincibility so you'll just run through it, right? NOPE! You ♥♥♥♥♥♥♥ die! Also what happened to the sprint shoes from N. Sane? Why did you make us do a triple spin instead? "Oh yeah, just keep pressing X over and over again, because that's fun. "oh btw you have to do it in a specific rhythm too. What rhythm you ask? EXACTLY! WHAT rhythm! We sure as ♥♥♥♥ ain't gonna tell you!" Don't even get me started on the time trials, you have to be so ♥♥♥♥♥♥♥ precise with hitting the timer boxes while also going really fast and avoiding all TNT and Nitro and death, it's absurd. After 5h you finally got to the end? Well actually you missed the relic by 0.02seconds! Do it again! N. Verted levels - when I first unlocked them, the game made it seem like it'd be something that's actually interesting. How? Well, from the name. N. Verted made it sound like it'd something like, you play the same level again, but this time you're going backwards. Like, from the place you finished it, to the place you started or something. With a different box/obstacle/enemy placements, maybe some completely different paths? Hell no, what are you, crazy? No, it's the exact same level but with what boils down to a stupid screen visual filter and/or playing the level in 0.5x speed. Game breaking glitches - I had physics glitch out and stay slippery (more than they already are) when they were supposed to switch back to normal. Making the level basically impossible to beat. It was at the very end as well, happened multiple times, plus it was during the perfect relic runs on what is considered one of the hardest levels in the game. Wonderful, isn't it? I also had the camera glitch out multiple times and not transition to 2D, or just flat out go behind a wall, obviously causing a death (also during perfect relic runs). Also during another perfect relic run in a Cortex level I had the enemy just... not move when they were, in fact, supposed to move. I couldn't hit them with the gun, therefore couldn't turn them into a platform, therefore I couldn't progress. I actually had to restart the game to fix that one and it happened multiple times as well. Toys For Bob took everything that made Crash great and threw it out of the window. Also why did TFB work on this and NOT Vicarious Visions? You know, the people who MADE the N. Sane Trilogy? The Spyro trilogy remake y'all made was great but Crash 4 is, without exaggeration, the worst game I have ever played, and that's saying something. I really hope that whoever pitched Activision the idea of giving TFB the green light for this lost their job. Please TFB, never make another Crash game again. I would say that you should've made a new Spyro game instead, but after 106%'ing this ♥♥♥♥ I'm scared that you'd ♥♥♥♥ that up too, so please, never make another game ever again. Stick to COD or whatever Activision has you doing.
È difficile? Si, parecchio. È infame? Si, fin troppo. I livelli sono troppo lunghi? Troppo. Potevano renderlo meno frustrante senza rovinare l'esperienza? Sicuramente. Nonostante ciò rimane a mio avviso il miglior platform in circolazione, qualcosa di realmente sfidante, pieno di cose da fare e che, completismo a parte, è alla portata di tutti se ci si impegna il giusto. È inoltre il migliore della saga e chi la pensa diversamente è solamente un nostalgico, non toglie niente alla saga originale seppur complicando parecchio il tutto
Doesn't load on my AMD device. Keeps crashing on load.
Far too difficult and extremely tedious.
Juegazo Historico, los niveles son mas complicados de lo que parece y las nuevas mecanicas son completamente diferentes a los que nos tiene acostumbrado esta Saga. Recomendadisimo espero que pronto nos sorpendan con un trailer nuevo de Crash Bandicoot.!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398K | 915 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.2K | 1.7K | 96% | $19.99 | |
| $911.1K | 1.6K | 87% | $19.99 | |
| $912.1K | 471 | 91% | $79.99 | |
| $913.3K | 4.7K | 96% | $9.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $914.1K | 963 | 71% | $24.99 |