
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dont know why they called this Crash 4 when Wrath of cortex exists, and Twinsanity, and Tag Team Racing, and titans, and mind over mutant. shouldve just been called Crash Bandicoot: It's about time. still a great game though. platinum on ps4 before getting it on pc
This game should be named: Crash Bandicoot 4: The die and retry experience The whole concept is: We (Toys For Bob) will make long and difficult levels that use unfair tactics and down right frustrating strategies to artificially extend the play time you need to complete anything. Levels require: - You play them once to get familiar and complete (1 full play) - You play them again to collect the hidden gem/all crates depending on which is missing (at least 1 full replay but likely 2-3 replays) - You play them again to collect the tape (only available if you haven't died once in the level, 1-10+ replays depending on the level) - You play them again to collect the n'sane relic (perfect completion of the level WITHOUT dying once and with ALL the boxes, hopefully 1 play since you already do that with the tape collection ideally) - You play them again to get the time relics (sapphire, gold, platinum, TFB, upwards of 10 replays) ON TOP OF THAT: - You replay them ALL in the N-verted version (mirror swapping left and right, ugly filters and slight variations of the levels and physics) - You replay them with the timeline of each characters To complete a somewhat challenging level will take upward of 20 replays, for an easy level maybe a total of 10, for the difficult levels (toxic tunnels, cortex castle, etc.) at least 30-40 attempts I believe (I haven't had the patience). It is a stupid GRIND and REPEAT until you bleed from your fingers and eyes. The parts that made Crash (2 or 3) fun, its simple controls with deeper possibilities, and its approachable difficulty scaling, are gone. Now you need to master slide jumping perfectly, timed triple spin and mask abilities all at once. Plus add the different characters (Cortex, Dingodile, Tawna) and their respective stupid mechanics. I honestly feel they (TFB) do not understand one bit what made the appeal of Crash in the first place. Buy the N-sane trilogy instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.2K | 1.7K | 96% | $19.99 | |
| $911.7K | 1.6K | 87% | $19.99 | |
| $910.8K | 1.3K | 88% | $14.39 | |
| $912.1K | 471 | 91% | $79.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $913.9K | 878 | 50% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 915 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #40 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Crash Bandicoot game ever made. 10/10
Where is Crash Bandicoot 5????
How in the F*ck did the developers think dying 50+ times in almost every level is fun? This is just heavily overloaded with visuals, unforgivingly difficult passages and a pure study about player's frustration tolerance. WTF? It's beautiful graphically, they came to cool new ideas, but it's just zero fun playing since you will find yourself spending 30min+ per level because of the many deaths and therfore required repetitions of passages.
dio porco
bom
Feels like playing a souls like game. Good luck getting all the gems too in every stage to unlock new skins cuz thats nearly impossible. They hide it in the most mundane out of camera places. I bought this on sale and still wouldn’t recommend it. I just had to finish it without caring about completion rate cuz I want to get my money’s worth. I DID NOT HAVE FUN WITH THIS NEW CRASH GAME.
Очень крутая игра, давным давно мечтал об ней но не было возможности поиграть, и вот недавно я прошел её, что могу сказать, игра реально стоит своих денег, сюжет немного затянут но в целом нормальный, а вот геймплей так вообще отличный вмеру сложный с разными интересными механиками та и вообще сам по себе ламповый для отдыха самое то, графика тоже на высоте, советую поиграть!
Gerade durchgespielt und hat mir gut gefallen…sogar besser als gedacht weil ich im Vorfeld gelesen hatte das manche das Spiel nicht so toll finden auch aufgrund des Schwierigkeitsgrad. Persönlich als jemand der erst vor kurzen Teil 1-3 durchgespielt hat empfand ich diesen Teil bis auf 1-2 Levels nicht so viel schwerer als Teil 1. Vielleicht minimal schwerer aber für mich in Rahmen. Nur das vorletzte Level…holy Moly das hätte mich fast gebrochen. Der Crash Bandicoot Charm wurde hier auch wieder gut eingefangen. Die Tatsache das man hier mehre Figuren steuert macht das Gameplay etwas abwechslungsreicher. Mag nicht jeder aber mir hat es gefallen. Die Levels sind wieder schön gemacht aber manche Level abschnitte waren ein zacken zu lang was mich etwas störte. Aber in großem und ganzem guter Nachfolger auch wenn er nicht ganz an Teil 1-3 ran kommt. Technik Probleme hatte ich keine. Dualsense wird erkannt (Nicht als PlayStation Controller aber er funktioniert mit Xbox Layout) und mit einem Fix ist auch Ultrawide kein Thema. Fazit: Als großer Freund von Crash 1-3 war ich gespannt auf Teil 4 und wurde nicht enttäuscht. Schönes klassisches Jump & Run mit anspruchsvollen Schwierigkeitsgrad und ein schön Crash Bandicoot Charme.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.