
Program a crew of tiny robots to turn a frozen planet into a living world. Connect visual code blocks, automate crafting, and build a workforce that fuels itself. Keep the heat flowing, refine your machines, and watch your ideas come to life.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−30% | 670reviews | 84% | — | $346.2K |
| $10.49−30% | 14ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把简单的事情复杂化了。 要么就干脆让人写代码可能还比拖拖拽拽轻松些…… 我恨所有低代码。
Great game but still to buggy for me, i realy like but the robots have a habbit not to respond to to the programs you give them and judt stop responding. If you like this kind of game i reccomend it but be prepared for some light frustration
Really fun, really basic "programming" - maybe more like automation. I really enjoy that I frequently find ways to optimize my functions and the working of my craftomatons. If you are into that, you will definitely enjoy the game. The devs are also fairly active, so expect more and more content from them :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Dutch, Korean, Polish, Portuguese - Portugal +20 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still early, but a great game and each update adds to it, simple logic and programming, a fun game,
viciante, recomendo muito.
培養基礎邏輯與程式設定的好遊戲,雖然目前還有教程不夠完善、UI配置上有z層級問題、遊戲後期內容不夠豐富以及優化不足等問題,希望團隊日後可以一一解決讓這個遊戲更值得推薦出去。
Great and cute game! Similar to these cool alchemy games, Factorio, Human Resources Machine or Autonauts. It is a clever and charming automation game with a nice sense of progression. Building increasingly complex production chains is genuinely satisfying, and the cute presentation makes experimenting with different solutions even more enjoyable. Pretty easy to get into, but surprisingly deep!
제밌다!
还是好评吧。编程部分太不完善了,局限性太大。储物箱无法通过这一设定让布局手忙脚乱~
Весьма классная игра! Очень милое оформление. Детям очень понравилось и привлекло именно оформление. В процесс создания алгоритмов и автоматизации весьма мягко вводит и заставляет подумать и поднапрячь извилины. Со временем затягивает и заставляет внимательно просматривать алгоритм программы. И позволяет оптимизировать участки выполняемой программы. Мне и самому понравилось в нее играть. Я очень далек от программирования, но хочется разобраться во всех тонкостях и оптимизировать сам процесс. Не важно будь то поддержание огня или создание новых крафтоматонов) А автоматизация выращивания деревьев заставило очень поднапрячься и придумать простенькую логику выращивания оных. В общем и целом ждем вместе с детьми полный релиз. Новых более запутанных и неожиданных процессов. Игра стоит своих денег до последней копейки.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.7M | 5K | 89% | $19.99 | |
| $65.1K | 152 | 69% | $14.99 | |
| $26.5K | 89 | 93% | $6.39 | |
| $22.3K | 89 | 76% | $6.99 | |
| $551 | 5 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $346.2K | 389 | 69% | $28.00 | |
| $346.3K | 2.8K | 86% | $7.99 | |
| $346.1K | 760 | 92% | $19.99 | |
| $345.9K | 865 | 76% | $19.99 | |
| $345.8K | 573 | 27% | $34.99 | |
| $345.7K | 1.9K | 92% | $9.99 |